in Gamecontext.cpp:
str_format(aChatmsg, sizeof(aChatmsg), "%s called vote to change server option '%s'", Server()->ClientName(ClientId), pOption->m_aCommand);
str_format(aBufKick, sizeof(aBufKick), "%s called for vote to kick you", Server()->ClientName(ClientId));
Shouldn't it be:
str_format(aChatmsg, sizeof(aChatmsg), "%s called for vote to change server option '%s'", Server()->ClientName(ClientId), pOption->m_aCommand);
str_format(aBufKick, sizeof(aBufKick), "%s called for vote to kick you", Server()->ClientName(ClientId));
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EDIT: Sometimes when a tee is spawning i can see the character, how it is set from topleft to the the spawnpointposition. seems to be a problem with the snap of the character, it shouldnt show the tee before the position is set complety, or somehow like that. (you can see it at best on little maps like ctf1, if their isnt that much action^^)