Topic: [GRAPHICS] Skins & Game
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TOOLS
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- You need to have Illustrator (for create your stuff; teewars' gfx are done at 99% with it)
- If you don't have Illustrator, you can choose another vector graphics editor like Inkscape (it's free)
- You need to have Photoshop (for saving your stuff)
- If you don't have Photoshop, you can choose another graphics editor like Gimp (it's free)
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GAME
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- Download the jeppo's game template
- Open it with Illustrator/Inkscape
- Let's talk your creativity without exceeding frames (try to stay in teewars' spirit, simple/clean)
- Upscale the jeppo's game template.png (1024x512) to 400% (4096x2048) with Photoshop/Gimp
- Export your work made with Illustrator/Inkscape to Photoshop/Gimp on template
- Mark all with alpha channel
- Upscale the mark + 1 pixel
- Press del
- Downscale the image to 25% (back to 1024x512)
- Save it to game.png (24 bits mode)
- Put it into your ../data/... folder
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SKINS
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- Download the jeppo's skin template
- Open it with Illustrator/Inkscape
- Let's talk your creativity without exceeding frames (try to stay in teewars' spirit, simple/clean)
- Mark the skin/duplicate it/group it/fill the group black/transform it width and hide with faktor 7/move it to the right
- Upscale the original skin.png (256x128) to 400% (1024x512) with Photoshop/Gimp
- Export your work made with Illustrator/Inkscape to Photoshop/Gimp on template
- Mark all with alpha channel
- Upscale the mark + 1 pixel
- Press del
- Downscale the image to 25% (back to 256x128)
- Save it to skin.png (24 bits mode)
- Put it into your ../data/skins/... folder
Credits: Thanks to jeppo for his template/help.