1 (edited by [Mo0nBeArZ Co-L] HellGoD 2010-05-22 15:57:40)

Topic: [MAP] SanD(ctf)

About map tiles:
SanD is a map made with the official tiles but desert_main was a little bit edited(water and sand-corners(by me but i accidentally removed them tongue))

About map:
SanD is mainly a ictf map but it can be played in all kinds of game types (normal ctf,teemo, and maybe (i)tdm)
I hope the hearts and shields are a bit balanced there are '22 shields and 14 shields'. the map is '60x120'
Screen-shots:

Screany1(editor stuff etc):
http://img18.imageshack.us/img18/2637/pic1dn.png
does'nt work?
http://img18.imageshack.us/img18/2637/pic1dn.png

Screany2(no editor stuff):
http://img641.imageshack.us/img641/4113/pic2is.png
does'nt work?
http://img641.imageshack.us/img641/4113/pic2is.png


-

Download Linky:
http://uploading.com/files/4dmm63mf/SanD_ctf.map/

Credits to:
Dev's thank you, guys. wink

~HeLLGoD

P.s.:
There are 2 bugs.. if u can find em, i will remove them.
if not, i wont(because no-one else will notice them then tongue)
Fixes:
Fixed mountains.

~tw addict~
(DD)Race, (I)Ctf, (I)Dm, Teemo, Ghost and City

2 (edited by Zatline 2010-05-19 20:32:26)

Re: [MAP] SanD(ctf)

Very good map, I think when you add more doodads, is the map still better than now.
The balance looks good, and the pickups are at the correct place.
And change the sun and the mountain, use desert_sun and desert_mountains, I think that looks many better.

3

Re: [MAP] SanD(ctf)

You should leave the desert_main alone and just create a new water tileset, because then you won't have to embed the desert set. The water set alone would be max ~30 kb, which could make your map a lot smaller.

4 (edited by [Mo0nBeArZ Co-L] HellGoD 2010-05-22 15:50:50)

Re: [MAP] SanD(ctf)

thx for the tips

btw i did use desert sun i will fix the mountains.


and i removed the desert tileset(with water) and im not planning to make it again.
so the size will stay....

~tw addict~
(DD)Race, (I)Ctf, (I)Dm, Teemo, Ghost and City