Topic: [GUIDE] Items (0.3x)
Here is a (updatable) guide for rookies (thx to those who contributed to this guide):
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WEAPONS
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*Hammer*
- Class: Weapon
- Fire length: Low
- Fire rate: ~0.15/0.25 second
- Switch time: None
- Direct damage: 4 hearts
- Splash damage: None
- Ammo: None
- Respawn: None
This weapon is always available and needs no ammunition. You can use at very close range with other players in a melee.
*Pistol*
- Class: Weapon
- Fire length: Medium to high
- Fire rate: 0.1 second
- Switch time: None
- Direct damage: 1 hearth per bullet
- Splash damage: None
- Ammo: Auto regen 1 bullet every ~0.5/0.7 second
- Respawn: None or 15 seconds
This weapon is always available and needs no ammunition because they regenerate every second. However some customs maps allow to pickup of it.
*Shotgun*
- Class: Weapon
- Fire length: Low to Medium
- Fire rate: 5 pellets per shot
- Switch time: None
- Direct damage: 1 heart by bullet
- Splash damage: None
- Ammo: Pickup weapon
- Respawn: 15 seconds
Because of spread of pellets, the weapon is most effective at close range and is almost completely ineffective at long range.
*Grenade launcher*
- Class: Weapon
- Fire length: Low to medium
- Fire rate: 0.5 second
- Switch time: None
- Direct damage: 6 hearts
- Splash damage: 3 hearts
- Ammo: Pickup weapon
- Respawn: 15 seconds
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POWERUPS
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*Hearth*
- Class: Health
- Amount: 1 by pickup
- Maximum holdable: 10 units
- Respawn: 15 seconds
Raises your health by 1 point, when picking up hearth you can increase your health to his maximun value (10 units). Each successful attack from an enemy or opponent will deplete your health.
*Armor*
- Class: Armor
- Amount: 1 by pickup
- Maximum holdable: 10 units
- Respawn: 15 seconds
Raises your armor by 1 point, when picking up shard armour you can increase your armor to his maximun value (10 units). Each successful attack from an enemy or opponent will deplete your armour. Armor works the same as health, but when you got damage armor reduces to zero first and only then u lost health.
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EXTRAS
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*Hook*
- Class: Extra/weapon
- Fire length: Low to medium
- Fire rate: ?
- Switch time: None
- Direct damage: None
- Splah damage: None
- Ammo: None
- Respawn: None
Very useful for leet tricks/moves. You can catch too your enemy with it and shoot him with whatever weapon.
*Ninja*
- Class: Extra/powerup
- Fire length: Medium to high
- Fire rate: about 1 second, strikes straigth forward when used
- Switch time: None
- Direct damage: 9 hearts
- Splash damage: None
- Respawn: 90 seconds
- Duration: 15 seconds
This item is a katana that give high damage to your enemies. Katana gives a speed of 1000u/sec when used. When the player with the katana attacks, he gets a blue aura around him.