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Topic: Ideas for the hook and jumping

Hi guys,

I played your game and have to say that its a nice one! But the movement of the fighters are terrible :< In the moment i saw the hook, i instantly remembered in the "shopper" in Worms Armageddon

http://www.youtube.com/watch?v=mtqFc4NTdJY

This is what i mean. You can hook over long parts, turn around, spin and fly with very high speed - Thats crazy fun!

The other thing is about the jumps of the fighter. They are not very high, so i cant reach some points without trying it 3-4 times. The fighter should have the option to jump higher or maybe to fly with a little rocket booster, like you can do it in "Soldat".

Another nice thing that should be possible is, that you can jump against walls to jumper from them away. Dont know how to explain, but you can see it in the game "N"
http://www.youtube.com/watch?v=mtqFc4NTdJY
http://www.youtube.com/watch?v=ZiBE9tkDtf4

So, i hope you know what i mean tongue Thats all and sorry for my bad english 8[

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Re: Ideas for the hook and jumping

Herzog wrote:

Hi guys,

I played your game and have to say that its a nice one! But the movement of the fighters are terrible :< In the moment i saw the hook, i instantly remembered in the "shopper" in Worms Armageddon

http://www.youtube.com/watch?v=mtqFc4NTdJY

This is what i mean. You can hook over long parts, turn around, spin and fly with very high speed - Thats crazy fun!

So what´s the difference between that and teewars? That you rotate between hooks? That worms video looked very much like the movement patterns you get in teewars too me.


Herzog wrote:

The other thing is about the jumps of the fighter. They are not very high, so i cant reach some points without trying it 3-4 times. The fighter should have the option to jump higher or maybe to fly with a little rocket booster, like you can do it in "Soldat".

You usually don´t need too jump up on platforms, since you have the hook. And ultimately, how hard it is too jump up on things has more too do with how well the level is designed than how high you can jump (all levels made so far have flaws in that department, except possibly mine wink). I can agree that som control of how high you jump, as well as jumping from walls, could be fun. But ONLY if it´s made in a good and intuitively controlled way, otherways I´d think it better as it is. Rocket booster would definitely not fit teewars though.

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Re: Ideas for the hook and jumping

Agree with Dreamy on the first part, it's the same but with a spinning animation basically.

Secondly, jump is already pretty high. For the places you can't reach just combine jumping with the hook tongue

Slayer

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