176

Re: Post Your Weapon Suggestions Here.

nikoPSK wrote:
JB4 wrote:

I would really like this too, except for the invisible skin poses a problem.

It could somehow be disallowed if no pixels detected?

Then people would have skins with just one pixel tongue
I think auto downloading of skins would be a great idea, however something needs to be done to ensure that the skins are all mostly the same shape and size as the original.

177

Re: Post Your Weapon Suggestions Here.

What about an RC bomb? it only has one ammo but its a robot tee that moves faster then players and will explode when you click.

I am Teh Landshark. Feer meh.

178

Re: Post Your Weapon Suggestions Here.

Slisochies wrote:
nikoPSK wrote:
JB4 wrote:

I would really like this too, except for the invisible skin poses a problem.

It could somehow be disallowed if no pixels detected?

Then people would have skins with just one pixel tongue
I think auto downloading of skins would be a great idea, however something needs to be done to ensure that the skins are all mostly the same shape and size as the original.

That would be a great feature. smile

No, that is not me; it's just a figment of your imagination.

179

Re: Post Your Weapon Suggestions Here.

i think headshot would be nice in this game XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

180

Re: Post Your Weapon Suggestions Here.

every hit in teewars is an headshot ^^

181

Re: Post Your Weapon Suggestions Here.

Struppi wrote:

every hit in teewars is an headshot ^^

there are legs! smile))))))))

182 (edited by Chrono Syndrome 2008-02-24 11:30:17)

Re: Post Your Weapon Suggestions Here.

Talking, 'bout weapons... It's only me, or there are really only 1 slot left (with upcoming sniper\energy rifle) ?

Don't try to catch the Night !
Useless simplifications is worst enemy of simplicity. (C)

183

Re: Post Your Weapon Suggestions Here.

http://img3.imagebanana.com/img/qmsg1dov/biorifle.jpg

How about a bio rifle like in UT?
Low range high dmg.
I am not the best painter big_smile

184

Re: Post Your Weapon Suggestions Here.

How about a bio rifle like in UT?
Low range high dmg.

FlameThorwer is better for this purpose. Why ? Well...
1) We need a weapon with good splah damage for battle in narrow places.
2) We need some weapon with really high fire rate, to kill dangerous enemies really fast.

Don't try to catch the Night !
Useless simplifications is worst enemy of simplicity. (C)

185

Re: Post Your Weapon Suggestions Here.

Chrono Syndrome wrote:

How about a bio rifle like in UT?
Low range high dmg.

FlameThorwer is better for this purpose. Why ? Well...
1) We need a weapon with good splah damage for battle in narrow places.
2) We need some weapon with really high fire rate, to kill dangerous enemies really fast.

That would be very nice. smile Although the fire part should be kept kind of the unreal style, the teewars style.

No, that is not me; it's just a figment of your imagination.

186

Re: Post Your Weapon Suggestions Here.

idea
make the pistols damage vs ammo capacity adjustable so you could halve the damage and get double the ammo (we'll consider the default config 1damage 10shots to be the max damage so it doesn't displace the laser)

my name is NOT clasic_traveller_die its CLASIC_TRAVELLER_DIEHARD classic traveller is a si-fi rpg from the same era as dungens and dragons lookit up on wikipedia smile

187 (edited by nikoPSK 2008-02-26 01:23:07)

Re: Post Your Weapon Suggestions Here.

clasic_traveller_diehard wrote:

idea
make the pistols damage vs ammo capacity adjustable so you could halve the damage and get double the ammo (we'll consider the default config 1damage 10shots to be the max damage so it doesn't displace the laser)

I'll edit that, double ammo, but double damage. For pistol only. I did suggest a charge shot option:

nikoPSK wrote:

2. Maybe a charge up feature on guns? Deals more damage and fires a glowing shot or something, but you can't move whilst charging and henceforth must fire where you are.

No, that is not me; it's just a figment of your imagination.

188

Re: Post Your Weapon Suggestions Here.

What really is annoying: if your weapon is empty, its still equiped in your "inventory".
This costs time when changing weapons in the heat of a fight.
So conclusion: drop weapon when emtpy.

189

Re: Post Your Weapon Suggestions Here.

nikoPSK wrote:
clasic_traveller_diehard wrote:

idea
make the pistols damage vs ammo capacity adjustable so you could halve the damage and get double the ammo (we'll consider the default config 1damage 10shots to be the max damage so it doesn't displace the laser)

I second that, double ammo, but double damage. For pistol only. I did suggest a charge shot option:

nikoPSK wrote:

2. Maybe a charge up feature on guns? Deals more damage and fires a glowing shot or something, but you can't move whilst charging and henceforth must fire where you are.

the charge shot would break(make useless/pointless) the laser

my idea is to make the pistol which is made for low damage high rate of fire to be capable of even lower damage and higher rate of fire(actually its the same rate with longer duration of fire)

also nikoPSK its half damage not double

my name is NOT clasic_traveller_die its CLASIC_TRAVELLER_DIEHARD classic traveller is a si-fi rpg from the same era as dungens and dragons lookit up on wikipedia smile

190

Re: Post Your Weapon Suggestions Here.

classic_traveler wrote:

also nikoPSK its half damage not double

Okay, I updated the post, was an edit to the idea and I was rushing for the post due to library times at "ecole". smile

No, that is not me; it's just a figment of your imagination.

191

Re: Post Your Weapon Suggestions Here.

omg its Brandon wrote:

What really is annoying: if your weapon is empty, its still equiped in your "inventory".
This costs time when changing weapons in the heat of a fight.
So conclusion: drop weapon when emtpy.

It is a far batter idea to use the weapons shortcuts (1, 2, 3, 4) to change weapons.

192

Re: Post Your Weapon Suggestions Here.

nikoPSK wrote:
classic_traveler wrote:

also nikoPSK its half damage not double

Okay, I updated the post, was an edit to the idea and I was rushing for the post due to library times at "ecole". smile

it still say double damage up there are you sure you fixed it?

my name is NOT clasic_traveller_die its CLASIC_TRAVELLER_DIEHARD classic traveller is a si-fi rpg from the same era as dungens and dragons lookit up on wikipedia smile

193

Re: Post Your Weapon Suggestions Here.

clasic_traveller_diehard wrote:

it still say double damage up there are you sure you fixed it?

It was a modification on your first suggestion.

No, that is not me; it's just a figment of your imagination.

194

Re: Post Your Weapon Suggestions Here.

Ehm... i use search options but found nothing about rebound (ricochet) of granades (granade launcher weapon).

What about that?
Will u add granades rebound?
(i think granades should explode after timer stop or tee direct hit)

If u do:
1)We will get more tactic stuff (like temporary item mining)
2)We will lose a slim walls "penetrating" (when granade explode and splash hit the tee on that side of the slim wall).

195

Re: Post Your Weapon Suggestions Here.

Heh... IMHO, such weapon as Guided Missiles (hello from Liero wink) will be usefull for attacking enemy through complex landscape.

Don't try to catch the Night !
Useless simplifications is worst enemy of simplicity. (C)

196

Re: Post Your Weapon Suggestions Here.

Grenade ricochet would be cool.

No, that is not me; it's just a figment of your imagination.

197

Re: Post Your Weapon Suggestions Here.

Chrono Syndrome wrote:

How about a bio rifle like in UT?
Low range high dmg.

FlameThorwer is better for this purpose. Why ? Well...
1) We need a weapon with good splah damage for battle in narrow places.
2) We need some weapon with really high fire rate, to kill dangerous enemies really fast.

This seems very smart.

Official Teeworlds map developer and community moderator
Administrator for the Teeworlds community Teesites

198 (edited by Chrono Syndrome 2008-02-27 09:12:50)

Re: Post Your Weapon Suggestions Here.

Well, so... Guided Missile:
Max. Ammo: 4 missiles
Damage: 7, splash
Behaviour: When shoot, missile will fly to point, where your mouse pointer has been at launch moment, navigating through obstacles. When missile reach this point - it will just fly straight. Missile will detonate at any contact (even with bullet).
1st remark: Missile will slow down when it turning.
2nd reamrk: Missile has very limited fuel (run out faster, when turning), and when it's over - missile will just fall on ground (but still explode when contact with anything).

Usage: for attacking opponents, which trying to hide from your attacks using landscape's obsatacles. Designed mainly to kill hurted Tees, which runnig from you for their life, and flag-stealers. Also, can be usefull to attack enemies from shelter (well with hearts f.e.). Camper and anti-camper weapon at same time).

Don't try to catch the Night !
Useless simplifications is worst enemy of simplicity. (C)

199

Re: Post Your Weapon Suggestions Here.

how about a ball beam weapon  like the secondry mode  of the shock rifle in UT
Max ammo would be like 5 to 8
and u can shout the balls with ur shooter and they explode

200

Re: Post Your Weapon Suggestions Here.

What about somekind of armour piercing weapon?

Idea number one
U can add this ability to the Hammer, in this case enemy will die after maximum 3 hits (hammer dmg is 4 hearts).
If u think 3 hits is imballanced u can reduce hammer dmg to 3 hearts per hit, so in this case enemy will die after maximum 4 hits.

Idea number two
Some kind of a Gauss gun (like in Fallout 2).
Abilities:
Armor piercing.
Bullet trajectory is a LINE.
Bullet should fly instantly.
Fire rate should be medium or slow.
Damage not higher then 2 (5 hits to kill a fully healed enemy).

BTW am dreaming of a nice equivalent of the reilgun or any other instant weapon in Teewars...