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Topic: [REQUEST] tactical mod

uhm... hello all tees. I have seen maps like nsinreal's TACTICAL maps, where you can only see near you, and there is a mini map. Loving his idea, I createt a map of my own like that. There is a minimap, but this time, the map moves inside a circle (like a radar) and the screen looks really nice. As a companion, i hope someone out there can code a QUICK mod. I think it takes quick. If it's too much to ask, close this please.

What is it?
All i ask is this: hammer has customizable damage. (maybe switch the hammer graphic so i hold sword instead)
Pistol does not reload automatically. (if possible, can you allow me to place pistol pickups with map editor)
When you pick up grenade launcher, you only get 3 ammo. (maybe customizable)
Picking up hearts does not increase health. (it stops bleeding)
grenade gun shoots and explodes after <customizable> seconds. It bounces too.

Un needed stuff
If these are too hard, I don't need them

When you are shot with pistol or shotgun, you continue to lose health at a customizable rate. When you pick up a heart, your bleeding stops. you can turn this off with bleed_damage 0 or 1 or whatnot.

fall damage?

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Re: [REQUEST] tactical mod

All what you've said is easy for every little programmer, saved by those 3 words:

It bounces too.

The idea of a bouncing grenade has already been proposed in other CTF-like mods, but - as far as I know - never been programmed. The collision handling is something very complex (ask xrg).

Not Luck, Just Magic.

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Re: [REQUEST] tactical mod

alias wrote:

Picking up hearts does not increase health. (it stops bleeding)
When you are shoting with pistol or shotgun, you continue to lose health at a customizable rate. When you pick up a heart, your bleeding stops. you can turn this off with bleed_damage 0 or 1 or whatnot.

If i understand, when you shot => you start to lose health each x seconds.
If you pickup a health => this bleeding stops.

So if there is "bleed_damage 0", hearts are useless ?


Except the bounces, it looks easy smile

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Re: [REQUEST] tactical mod

Dune wrote:

The idea of a bouncing grenade has already been proposed in other CTF-like mods, but - as far as I know - never been programmed. The collision handling is something very complex (ask xrg).

TeeStrike my beloved Mr.Rabbit  ( http://teewiki.info/wiki/Tee-Strike#Mr._Rabbit )
There is a linkfor the src code too so i guess copy/paste/modify is possible.

At topic:
For me this is just modified teeworlds weapons and not something more tactical than vanilla. Tactical Gameplay would be something like defend a position or destroy the base of the enemy ( remembering Assault gametype from Unreal Tournament 2004).

5 (edited by choupom 2010-06-21 15:22:02)

Re: [REQUEST] tactical mod

Done.


Features :

- Hammer has customizable damage (tune hammer_damage, 3 is default)
- Hammer graphic is a sword
- Gun does not reload automatically
- Allowed to place gun pickups with map editor (it is the case just at right of the rifle on entities.png)
- When you pickup a grenade launcher, you only get 3 ammo. (tune grenade_maxammo, 3 is default)
- Picking up hearts does not increase health (it stops bleeding)
- When you get hit by gun/shotgun, you start to lose health at a customizable rate (tune bleeding_rate, default 1000, milliseconds). This bleeding stops only when you pickup health or i you die.
- You can turn this on/off with tune active_bleeding 1/0 (1 is default).



Download :

Windows EXE
Sources

6 (edited by analog 2010-03-28 23:07:07)

Re: [REQUEST] tactical mod

thank you so much choupom! this is exacctly what i was looking for! i think you are right marik. its just i meant "make it a bit more realstic"


tahnks choupom ^^

choupom, what is the gametype to set it to?

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Re: [REQUEST] tactical mod

alias wrote:

choupom, what is the gametype to set it to?

sv_gametype tac

Then, you will see that the gametype is "TAC" in the server browser ("TACTICAL" is too large). If you want I can change it to TACT or something else smile

8 (edited by analog 2010-03-30 01:45:26)

Re: [REQUEST] tactical mod

thankss, its perfect. DONT CLOSE YET.

choupom, im having trouble! i put in "sv_gametype tac" and its just dm. yes i put in without uppercase. the tunes do not work either..


also is it CTF? (maybe tTDM, tDM, and tCTF would work better?)

** (if you have time please add "show_nameplates 1"

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Re: [REQUEST] tactical mod

Try TAC, or other capitalizations of it.

Ex-King of Teeworlds

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Re: [REQUEST] tactical mod

yemDX wrote:

Try TAC, or other capitalizations of it.

already have

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Re: [REQUEST] tactical mod

sv_gamtype tac
you'll get your mod as dm, you didn't say that you want to have it as ctf. and nope, you don't have to change the caps of the letters.

12 (edited by choupom 2010-03-31 11:52:46)

Re: [REQUEST] tactical mod

I didn't know you wanted it as CTF...

Download it again, I updated it.
Windows EXE
Sources


Put now :

sv_gametype tac-dm

or

sv_gametype tac-ctf

or

sv_gametype tac-tdm

13 (edited by analog 2010-03-31 06:02:27)

Re: [REQUEST] tactical mod

it never seems to work...it just gives me normal DM.

has someone else tested it?'

thanks stil choupom

EDIT:

I am the stupidest tee -- i was using the wrong teeworlds_srv xDDDDD

but choupom, you know the bleed damage? it activates when you shoot, but i meant when you get hit by a bullet!

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Re: [REQUEST] tactical mod

but choupom, you know the bleed damage? it activates when you shoot, but i meant when you get hit by a bullet!

Done, please download it again.
Windows EXE
Sources

I hope i didn't make this mod for nothing and you will run a server wink