Topic: [QUESTION] Sprite rotation/screen scaling?
I understand that SDL was used, seeing as the dll file is included with the program...
But how do you rotate sprites and have sprites scale with the screen? SDL has nothing like this alone, and the one sprite rotation library I did find only offers the (extremely slow) method of surface-copying. But the weapons and grappling hook seem to work at any angle feasible!
So I'm curious. Is this actually 3D rendered flat, or some rather nice game engine I don't know about? How did you get this to work?