Re: [MOD] Mutant Mod
Just wanted to say, that this is a really nice mod, and should be one of the default gamemodes of Teewars.
I think, 6-8 players on one server are perfect.
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Teeworlds Forum → Fan Art and Other → [MOD] Mutant Mod
Just wanted to say, that this is a really nice mod, and should be one of the default gamemodes of Teewars.
I think, 6-8 players on one server are perfect.
hey, I was actually thinking about learning to mod the server things, but if you could help me out my getting me started in the general direction (what files i edit for what settings) that would be great! If you can't I understand. You can just email it to my email address. JB4JB4JB4JB4@gmail.com
and wheres the PM system...
Well, grab the source, edit src/game/server/sv_server.cpp, recompile
@peoro:
hey peoro can you check your email that you signed up for this site with? I sent you an email about this mod.
@everyone else:
Alright, Ya I just played this mod today...and WOW it was freaking awesome. If modding gets more support from those of us that play (by making cool mods) this could be really sweet! (more sweet then it already is)
^^ ok maybe its your own idea maybe not :
-->Smiley Wars
http://www.jetztspielen.de/game51937.html
it has the same but there its name is >Rambo<
and you have no sword -> bow with arrows
it can also be that smiley wars is the start of teewars -i dont know
Or it could be that everyone is copying the Rambomatch mode from Soldat. Not that Soldat was the first to do it, either.
better->good stolen as bad made
This mod is awesome Plus I'm real good at it, won like 5 games in a row
Sounds nice - but is there a mod like this for 0.4.1?
Sounds nice - but is there a mod like this for 0.4.1?
Yes, I renamed it to The Ninja Mod and released sources for teeworlds 0.4.0 (i think it's compatible with teeworlds 0.4.1): http://www.teeworlds.com/forum/viewtopic.php?id=950
How do you make the sword infinite? I'd like to implement that feature in something, too.
There should be a codebase for things like what you need to do to get various features.
How do you make the sword infinite? I'd like to implement that feature in something, too.
There should be a codebase for things like what you need to do to get various features.
tbn()->ninja.activationtick = INT_MAX;
tbn()->weapons[WEAPON_NINJA].got = true;
tbn()->active_weapon = WEAPON_NINJA;
In the other thread I linked the patch file with my modified code, go read that if you need to know something else...
Which other thread?
About 20 threads down in this very forum...
Which other thread?
http://www.teeworlds.com/forum/viewtopic.php?id=950
[MOD] The Black Ninja mod (ex Mutant mod)
Teeworlds Forum → Fan Art and Other → [MOD] Mutant Mod
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