1 (edited by analog 2010-02-19 02:39:04)

Topic: [MAP] bugsearch in my map : BeachBattle

Well about the title of my map. Corny. I know. It's too unoriginal, due to beachfight, beachnight, whatever. and beachwar just sounds lame. Anyways. This Map has fast movement and simple gameplay, but that's not what i made the map for. I put most the work into the looks of it. Here is a screenshot!

http://i952.photobucket.com/albums/ae3/myy_photobucket/Teeworlds%20Screenshots/screenshot0282.png

And the tee on the boat, he looks around and behind him every now and then. A foglight also comes form the boat. The water is all moving, and there are bubbles in it. There are clouds moving in the background, with shadows (idea from pocram, who did it first). It was very hard for me to work with envelopes, because i just started with them.

Credits (i will try to draw an award medal once i get better at graphics!):
              - Pocram, for his wonderful desert tileset. And for his help with envelopes. It may have been a long  time ago, he may not remember (muahaha).
             - bobsmiley for his water wheel in his finland set and for being my #1 source of tiles big_smile.

Yes, i drew the bubbles, waterfall and water drops and water tileset.

Please report bugs, and tell me if i should stop working on this project. I wanted to make the best looking map (which is not likely).


Download (~255 KiB)

Updated! Ver. 0.2
Fixed Bugs/Errors OR Added more Improvements
   - Messed up wall on top left (background wall)
   - Changed the boat to be static, because it becomes out of sync with the eyes.
   - Removed diagonal carriers (request of tee killa)
   - added wires and removed pocram's doodads (most of the stuff was already on the  original desert set)
   - added bubbles in the bottom right waterfall (mini one)
   - removed secret passageways (i wasn't going to remove them, until i released it publicly. I guess i forgot?)

Please continue to find bugs tongue

2

Re: [MAP] bugsearch in my map : BeachBattle

Sounds really nice, moving water, bubbles, etc.

I wish I could download it, but I can't play teeworlds now.... (Teeworlds isn't working :<)

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3

Re: [MAP] bugsearch in my map : BeachBattle

Here we go:
- One graphics bug, brown background, left to the waterfall! (Screen)
- Another thing which looks totaly ugly (in my opinion) are those diagonal carriers.
- And you should deffinetly remove all those secret ways, they suck really hard wink

But, yeah, your map really rocks. Nice movement and good graphics! smile

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4

Re: [MAP] bugsearch in my map : BeachBattle

alias wrote:

The water is all moving, and there are bubbles in it.


The water with the death tiles?

(Down-left corner)

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5 (edited by analog 2010-02-19 00:48:28)

Re: [MAP] bugsearch in my map : BeachBattle

@netherland: well, i can't make it moving unless i make it stretch for miles and miles.  because there would have to be an end to it sometime, unlike the tiles. And yes, the tee may be able to see the end if they double jump or rocket jump off the edge. also, i thank you for the nice comment and i will continue to work.

@tee killa: thank you for your nice comment! I will fix this bug as soon as i get on my other computer. I did agree with your carrier compliment, and i will put wires instead. I forgot that i had pocrams awesome doodads, and didnt even use them *facepalm*. Thanks for "reminding" me. TY smile but maybe one day i will become as good as you xD

6

Re: [MAP] bugsearch in my map : BeachBattle

Eamm, yeah, thanks for your compliment, but I'm not good mapper, I think. Chi1 or Lordskelethom are much better wink

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