176

Re: [CLIENT] Nodes - Public Beta

Landil wrote:

MerteNor is going to compile it for mac.


Yeah Thanks smile

177 (edited by Magic Merlin 2010-02-03 17:15:14)

Re: [CLIENT] Nodes - Public Beta

inherited wrote:

There is a warning if the reactor gets deconstrcuted, as there is the "Reactor under attack" message.

Thats totally not enough. Deconstruction is much more dangerous.
Because when you see the "Reactor under attack" you imagine some 1 of your team accidently shooting the reactor instead of an enemy or some random gunshots that hit the reactor.

If the generator is getting deconstructed there should be a broadcast for the team with a "Generator under deconstruction" msg.
And you shouldnt be able to deconstruct anything before tech 2 because its not necassary.
Or at least not the reaktor until tech 2.

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

178 (edited by Tee Killa 2010-02-03 19:30:44)

Re: [CLIENT] Nodes - Public Beta

As a request from Magic Merlin, I post here now the ctf_project_CB5_nodes version:

Download: Click Me
Screens:
Without GL:
http://www4.pic-upload.de/03.02.10/iukkbmia3tv.png

With GL: (not uptodate)
http://www4.pic-upload.de/03.02.10/6wqqtbhbnfm.png

» Use the Search Function before opening multiple topics...
» Member of: JsA - Just stay Alloha! (since 2009)

179 (edited by Magic Merlin 2010-02-03 19:06:39)

Re: [CLIENT] Nodes - Public Beta

Ummmm Looks really nice but you forgot reactor 2 or 3 spawns and a health station in the bases xD

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

180 (edited by Tee Killa 2010-02-03 19:32:24)

Re: [CLIENT] Nodes - Public Beta

You should have mentioned this at my maps topic... from where should I know this...

//edit: Now there are two spawnponits, 1 health station and one reactor. Downloadlink at the other post.
           Screen with GL isn't uptodate!

» Use the Search Function before opening multiple topics...
» Member of: JsA - Just stay Alloha! (since 2009)

181 (edited by Bee 2010-02-04 01:02:17)

Re: [CLIENT] Nodes - Public Beta

My suggestions:

- Spawns should work a little bit slower.
- There should be assigned duties. (I don't like the idea that anyone can deconstruct the reactor. Maybe a duty would be "electrician", working with the power supply (reactor))
- I still think there should be doors...
- There should be some type of "move" option. (Some times in the beginning you have truant 1 and you think it would be of better use in another place, move would let you move it somewhere else. You could destroy it but, then you have to wait till tech 2 to replace it.)
- New health and shield bar that lets wider range of damage. (So let's say 1 damage is 1.0, then I want some things to be able to do damage like: 5.5, 4.3, 3.8, 8.9...ect.)
- Your own personal shield.
- When repairing buildings, no more explosion image in the background. (Seems odd that you are repairing, and an explosion is in the background...)
- Enemy team should be able to use other team's: weapons, health, and shields. (Let's say you are the last of your teemates, and you mange to infiltrate the enemy team, you should be able to use their stuff right? I mean, you worked hard not to get killed by their turrets.)
- New gun or machine that deals with repairing buildings better than wrench.
- When next to a building, hammer should not work with hitting other teemates. (It's annoying when two are trying to build or repair something when you keep on hitting each other.)

That's it so far.

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

182 (edited by Magic Merlin 2010-02-04 16:08:04)

Re: [CLIENT] Nodes - Public Beta

@ inherited:

Will the MOD basics stay like they are now?
Or will there be any more big expansions?
Did you plan anything new (new buildings etc.)?

Because I got some more ideas and i just wanted to tell:
Stations 'n Stuff:

3 Small things that can just be set up at places without power supply:

Spawn Station: tech 2 or 3 - 10 hp - 8 bp:
You can build it somewhere -> its very tiny and wont be seen if enemys dont look for it: Can spawn you (the one who built it) 1 time at that place. If it spawns you it gets destroyed (without explosion). You keep all your weapons and you have the ammo that you had when you died. Can just be built every 2 minutes (or more).

Hook trap: tech 1 or 2 - 8 hp - 8 bp
Small thing lieing on the ground. If an enemy comes into range the trap will hook the enemy for 0.5 seconds and then let go. Trap is destroyed after 3 successfull hooks. Used to slow down enemys.

Holo Tee: tech 2 or 3 - 10 bp - 20 hp
Small thing that looks like a tee of your team. Aims at enemys with its gun and also fires not existing bullets. Walks around in the range of the holo projector. Tee cant be hit -> just the projector can. Used to confuse enemys and maybe slow them down.

If you are at a spot that is not powered you have a new build menu showing: Generator, Repeater and traps/stations. All trapps will self destroy after 1:30 minutes. Trapps cant be rebuilt by the same player -> you have to wait a certain amount of time until you can build a new trap/station.

Hope its clear what i mean. Ask if you didnt understand something.

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

183

Re: [CLIENT] Nodes - Public Beta

I think spawn station and holo tee would take away from the gameplay, but I think hook trap is a great idea.

At first it could be simple as a hook flying out to grab a tee just like how another tee would do to a tee, but maybe later it could be a net that would capture a tee[s] and wouldn't let go until it is destroyed by the trapped tee or another tee.

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

184

Re: [CLIENT] Nodes - Public Beta

Can you give me server for Windows please (dor russian people -) )
E-mail troya96@rambler.ru
ICQ 449716106
Skype d-o-r-d
Thx

185

Re: [CLIENT] Nodes - Public Beta

Dord wrote:

Can you give me server for Windows please (dor russian people -) )
E-mail troya96@rambler.ru
ICQ 449716106
Skype d-o-r-d
Thx

this mod is till in open beta status. There are only selected persons who host this mod at present. Please be patient. We want to improve YOUR gaming experience.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

186

Re: [CLIENT] Nodes - Public Beta

It looks nice smile
I like the mod big_smile

Sry for my bad english,i come from germany.

187

Re: [CLIENT] Nodes - Public Beta

I did a little map too.its simple but i hope you can use it.
Name is down_under
http://www.abload.de/img/screenshot03185gfp.png
http://www.abload.de/img/screenshot0319reov.png
(sry for bad graphic of the screenshots)

Download

188

Re: [CLIENT] Nodes - Public Beta

Landil wrote:
Dord wrote:

Can you give me server for Windows please (dor russian people -) )
E-mail troya96@rambler.ru
ICQ 449716106
Skype d-o-r-d
Thx

this mod is till in open beta status. There are only selected persons who host this mod at present. Please be patient. We want to improve YOUR gaming experience.

oh... My nick in the game .Ho* [BoT]~HF~[DDM] now... And I good play in this mod wink pls, give me this mod (for russian people)

189

Re: [CLIENT] Nodes - Public Beta

If any one cares - Hers a new trap/station/building:

Outcaster/Outcastee - tech 2 or 3 - 15 bp - 15 health

When an enemy comes into the range of the Outcaster the enemys colour will become purple (=red + blue).
He is now an outcast which means he can be killed by everyone and friendly turrets will open fire on him :-D
If he shoots a friendly (from his original team) the teammate wont get dmg but maybe still make a pain face and a pain sound. You can look at the score board to see if that outcast belongs to your team but in a fast fight that shouldnt really matter.
Maybe as a special effect there could be the purple "spawn smoke" if some 1 aktivates the outcaster.

Thats it - ask if you dont understand something.

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

190

Re: [CLIENT] Nodes - Public Beta

Some Ideas:
- Destroytiles (You can destroy it, if you shot on it (I think 3 different tiles are ok ([|] - less shots.. - [|||] - many shots to destroy)))
- Building: Mines (If an enemy go over there, it will explode)
- Weapon: Bomb (you can launch a bomb wich will explode after 5 seconds)
- Building: A platform, on there you can build more buildings and go over (5 seconds idea wink) or players can build unhookblocks.

and, change:

MACRO_CONFIG_INT(sv_scorelimit, 20, 0, 1000, CFGFLAG_SERVER, "Score limit (0 disables)")

to

MACRO_CONFIG_INT(sv_scorelimit, 0, 0, 1000, CFGFLAG_SERVER, "Score limit (0 disables)")

191 (edited by Magic Merlin 2010-02-07 12:57:03)

Re: [CLIENT] Nodes - Public Beta

Right now I can find exactly 1 nodes server and that server uses an older version. wtf?

New ideas:
Tiles that appear at a certain tech lvl (maybe a transparent look before they have a collision so you can see where they are going to pop up?)
Map based build points. Invisible Tiles without collision that you can just put into the air to add 10 20 or 50 tech points to your map. Some maps need an extra amount - thats just a fact.

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

192

Re: [CLIENT] Nodes - Public Beta

Magic Merlin wrote:

Right now I can find exactly 1 nodes server and that server uses an older version. wtf?

Yep, seems all other servers are down... And they still dont want to release the source/binaries.

193

Re: [CLIENT] Nodes - Public Beta

THIS is the mod I always dreamed about. It looks really awesome. Very nice work, really. Reminds me tremulous smile
I'm waiting for the mac version.

194

Re: [CLIENT] Nodes - Public Beta

Looks like beta3 works very good (except some server crashes). We'll go on and develop tech level 4 and we'll add some further maps.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

195

Re: [CLIENT] Nodes - Public Beta

Started up a server again.

196

Re: [CLIENT] Nodes - Public Beta

Any hints about the new buildings that are in tech lvl 4?

Just because I'm curious. Though I'd understand if you wouldnt want to release the list yet.

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

197

Re: [CLIENT] Nodes - Public Beta

there will be a magic merlinator, which enables the team to mute one hostile player. big_smile

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

198

Re: [CLIENT] Nodes - Public Beta

Landil wrote:

there will be a magic merlinator, which enables the team to mute one hostile player. big_smile

A simple "No" would have done the job xD

If you need ideas for some buildings just look at the other pages :3

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

199

Re: [CLIENT] Nodes - Public Beta

I have an idea...

tech lvl 4 you get Rocket launcher machine to build and

tech lvl 5 you get rifle machine to build tongue

200

Re: [CLIENT] Nodes - Public Beta

what about an laser machine? Is it to hard or why isn't it with?

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