Re: [CLIENT] Nodes - Public Beta
MerteNor is going to compile it for mac.
Yeah Thanks
You are not logged in. Please login or register.
Teeworlds Forum → Modifications → [CLIENT] Nodes - Public Beta
MerteNor is going to compile it for mac.
Yeah Thanks
There is a warning if the reactor gets deconstrcuted, as there is the "Reactor under attack" message.
Thats totally not enough. Deconstruction is much more dangerous.
Because when you see the "Reactor under attack" you imagine some 1 of your team accidently shooting the reactor instead of an enemy or some random gunshots that hit the reactor.
If the generator is getting deconstructed there should be a broadcast for the team with a "Generator under deconstruction" msg.
And you shouldnt be able to deconstruct anything before tech 2 because its not necassary.
Or at least not the reaktor until tech 2.
As a request from Magic Merlin, I post here now the ctf_project_CB5_nodes version:
Download: Click Me
Screens:
Without GL:
With GL: (not uptodate)
Ummmm Looks really nice but you forgot reactor 2 or 3 spawns and a health station in the bases xD
You should have mentioned this at my maps topic... from where should I know this...
//edit: Now there are two spawnponits, 1 health station and one reactor. Downloadlink at the other post.
Screen with GL isn't uptodate!
My suggestions:
- Spawns should work a little bit slower.
- There should be assigned duties. (I don't like the idea that anyone can deconstruct the reactor. Maybe a duty would be "electrician", working with the power supply (reactor))
- I still think there should be doors...
- There should be some type of "move" option. (Some times in the beginning you have truant 1 and you think it would be of better use in another place, move would let you move it somewhere else. You could destroy it but, then you have to wait till tech 2 to replace it.)
- New health and shield bar that lets wider range of damage. (So let's say 1 damage is 1.0, then I want some things to be able to do damage like: 5.5, 4.3, 3.8, 8.9...ect.)
- Your own personal shield.
- When repairing buildings, no more explosion image in the background. (Seems odd that you are repairing, and an explosion is in the background...)
- Enemy team should be able to use other team's: weapons, health, and shields. (Let's say you are the last of your teemates, and you mange to infiltrate the enemy team, you should be able to use their stuff right? I mean, you worked hard not to get killed by their turrets.)
- New gun or machine that deals with repairing buildings better than wrench.
- When next to a building, hammer should not work with hitting other teemates. (It's annoying when two are trying to build or repair something when you keep on hitting each other.)
That's it so far.
@ inherited:
Will the MOD basics stay like they are now?
Or will there be any more big expansions?
Did you plan anything new (new buildings etc.)?
Because I got some more ideas and i just wanted to tell:
Stations 'n Stuff:
3 Small things that can just be set up at places without power supply:
Spawn Station: tech 2 or 3 - 10 hp - 8 bp:
You can build it somewhere -> its very tiny and wont be seen if enemys dont look for it: Can spawn you (the one who built it) 1 time at that place. If it spawns you it gets destroyed (without explosion). You keep all your weapons and you have the ammo that you had when you died. Can just be built every 2 minutes (or more).
Hook trap: tech 1 or 2 - 8 hp - 8 bp
Small thing lieing on the ground. If an enemy comes into range the trap will hook the enemy for 0.5 seconds and then let go. Trap is destroyed after 3 successfull hooks. Used to slow down enemys.
Holo Tee: tech 2 or 3 - 10 bp - 20 hp
Small thing that looks like a tee of your team. Aims at enemys with its gun and also fires not existing bullets. Walks around in the range of the holo projector. Tee cant be hit -> just the projector can. Used to confuse enemys and maybe slow them down.
If you are at a spot that is not powered you have a new build menu showing: Generator, Repeater and traps/stations. All trapps will self destroy after 1:30 minutes. Trapps cant be rebuilt by the same player -> you have to wait a certain amount of time until you can build a new trap/station.
Hope its clear what i mean. Ask if you didnt understand something.
I think spawn station and holo tee would take away from the gameplay, but I think hook trap is a great idea.
At first it could be simple as a hook flying out to grab a tee just like how another tee would do to a tee, but maybe later it could be a net that would capture a tee[s] and wouldn't let go until it is destroyed by the trapped tee or another tee.
Can you give me server for Windows please (dor russian people -) )
E-mail troya96@rambler.ru
ICQ 449716106
Skype d-o-r-d
Thx
Can you give me server for Windows please (dor russian people -) )
E-mail troya96@rambler.ru
ICQ 449716106
Skype d-o-r-d
Thx
this mod is till in open beta status. There are only selected persons who host this mod at present. Please be patient. We want to improve YOUR gaming experience.
It looks nice
I like the mod
I did a little map too.its simple but i hope you can use it.
Name is down_under
(sry for bad graphic of the screenshots)
Dord wrote:Can you give me server for Windows please (dor russian people -) )
E-mail troya96@rambler.ru
ICQ 449716106
Skype d-o-r-d
Thxthis mod is till in open beta status. There are only selected persons who host this mod at present. Please be patient. We want to improve YOUR gaming experience.
oh... My nick in the game .Ho* [BoT]~HF~[DDM] now... And I good play in this mod pls, give me this mod (for russian people)
If any one cares - Hers a new trap/station/building:
Outcaster/Outcastee - tech 2 or 3 - 15 bp - 15 health
When an enemy comes into the range of the Outcaster the enemys colour will become purple (=red + blue).
He is now an outcast which means he can be killed by everyone and friendly turrets will open fire on him :-D
If he shoots a friendly (from his original team) the teammate wont get dmg but maybe still make a pain face and a pain sound. You can look at the score board to see if that outcast belongs to your team but in a fast fight that shouldnt really matter.
Maybe as a special effect there could be the purple "spawn smoke" if some 1 aktivates the outcaster.
Thats it - ask if you dont understand something.
Some Ideas:
- Destroytiles (You can destroy it, if you shot on it (I think 3 different tiles are ok ([|] - less shots.. - [|||] - many shots to destroy)))
- Building: Mines (If an enemy go over there, it will explode)
- Weapon: Bomb (you can launch a bomb wich will explode after 5 seconds)
- Building: A platform, on there you can build more buildings and go over (5 seconds idea ) or players can build unhookblocks.
and, change:
MACRO_CONFIG_INT(sv_scorelimit, 20, 0, 1000, CFGFLAG_SERVER, "Score limit (0 disables)")
to
MACRO_CONFIG_INT(sv_scorelimit, 0, 0, 1000, CFGFLAG_SERVER, "Score limit (0 disables)")
Right now I can find exactly 1 nodes server and that server uses an older version. wtf?
New ideas:
Tiles that appear at a certain tech lvl (maybe a transparent look before they have a collision so you can see where they are going to pop up?)
Map based build points. Invisible Tiles without collision that you can just put into the air to add 10 20 or 50 tech points to your map. Some maps need an extra amount - thats just a fact.
Right now I can find exactly 1 nodes server and that server uses an older version. wtf?
Yep, seems all other servers are down... And they still dont want to release the source/binaries.
THIS is the mod I always dreamed about. It looks really awesome. Very nice work, really. Reminds me tremulous
I'm waiting for the mac version.
Looks like beta3 works very good (except some server crashes). We'll go on and develop tech level 4 and we'll add some further maps.
Started up a server again.
Any hints about the new buildings that are in tech lvl 4?
Just because I'm curious. Though I'd understand if you wouldnt want to release the list yet.
there will be a magic merlinator, which enables the team to mute one hostile player.
there will be a magic merlinator, which enables the team to mute one hostile player.
A simple "No" would have done the job xD
If you need ideas for some buildings just look at the other pages :3
I have an idea...
tech lvl 4 you get Rocket launcher machine to build and
tech lvl 5 you get rifle machine to build
what about an laser machine? Is it to hard or why isn't it with?
Teeworlds Forum → Modifications → [CLIENT] Nodes - Public Beta
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.