Topic: [SUGGESTION] Removing the bounce of the laser
From the games I played, I came to think that the bounce of the laser should be removed. Why?
- First, bounces on purpose are so rare that it is more about luck than skill. I think that any demo should prove that point. Sometimes the shooter miss his target, but he still kills the target with a lucky bounce which wasn't on purpose. I agree that the bounce itself needs skill, when you really want to use it, but when I play the proportion of lucky bounces is higher than the proportion of skilled bounces.
- Secondly, what is the purpose of the laser? According to matricks:
It was made to be a hunting rifle, kill off flag carriers etc. High initial damage and long reload like the rail in quake 3. The bounce was added to be able to kill carriers that are one corner away.
So the purpose of the laser is to chase people, but from my experience the bounce doesn't help here (or it is really rare). Itself without the bounce, the rifle is already powerful to kill flaggers. So removing the bounce wouldn't change the goal and the use of this weapon.
What do you think? Do you often use the bounce of the laser on purpose? In real games, are there for you more lucky bounces or more bounces on purpose?
However, I will not make any balance changes based on forum posts because I have no idea how you guys play and why you complain. The balance changes I've decided for 0.5.0 are based on me watching people play and how they play. After 0.5.0 it will be easier for me to do balance stuff because people can record matches and I can review loads of matches over and over to see how people are actually playing.
So I start with a recent demo of myself playing "middle position" on ctf2 where I had easily access to the laser: http://www.megaupload.com/?d=GEUQS9KB
You can see a lucky bounce for example at 28.30 sec (time of the demo).
Post yours demos so we can see if the bounce is really useful or not.
/!\ This post is about pure Teeworlds, not about mods (instagib...)