Topic: Non grabbable blocks?
Hi,
Are there any blocks that are non grabbable with the grapling hook? I would like to make a wall that the player can not climb... But i get the impression it's currently not possible to do!?
Greetz,
munyul
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Teeworlds Forum → Development → Non grabbable blocks?
Hi,
Are there any blocks that are non grabbable with the grapling hook? I would like to make a wall that the player can not climb... But i get the impression it's currently not possible to do!?
Greetz,
munyul
Not in the current version... we have talked about adding it though.
And what about lethal blocks?
I don't think non-grabbable tiles is a very good idea...
Pretty soon there will be a huge load of maps where you can fall into a pit and not get up again.
I don't think non-grabbable tiles is a very good idea...
Pretty soon there will be a huge load of maps where you can fall into a pit and not get up again.
Non grabbable blocks are a GREAT idea if they are used correctly!
If a mapper creates a map with pits you can't get out of (which would suck), then you don't need to play it... The choice of which maps you play still remains with you! Like any of the current maps, if you don't like it, don't play it!
Cheers,
FireArrow wrote:I don't think non-grabbable tiles is a very good idea...
Pretty soon there will be a huge load of maps where you can fall into a pit and not get up again.Non grabbable blocks are a GREAT idea if they are used correctly!
If a mapper creates a map with pits you can't get out of (which would suck), then you don't need to play it... The choice of which maps you play still remains with you! Like any of the current maps, if you don't like it, don't play it!
Cheers,
I agree. That people can make mistakes with it is no reason not too include it. If the situation occurs, just tell the designer too fix it in a new version of the map. Might even be a good thing, promoting that people actually work on their maps.
It would need too be clear graphically that a tile can´t be hooked though, or it would feel random.
It would need too be clear graphically that a tile can´t be hooked though, or it would feel random.
I would prefer having a transparent tile being ungrabbable, this way the mapper can decide which tiles in his/her map are to be ungrabbable. In the pattern selection, they could be transparent red tiles (possibly marked with "player clip" like in the Quake editors), however in the game they wouldn't be seen.
Cheers,
Movable blocks would be cool too. Though if too many things are added to teewars it becomes big and chaotic..
Though if too many things are added to teewars it becomes big and chaotic..
Depends on things and adders)).
And yes, movable blocks will be fun.
Teeworlds Forum → Development → Non grabbable blocks?
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