26

Re: [CLIENT] Nodes - Public Beta

It's a very fun mod and it's easy to get in toutch with it.

27

Re: [CLIENT] Nodes - Public Beta

When can download the client and test the server?

28

Re: [CLIENT] Nodes - Public Beta

i will try this new mod where is the link of the client or test server ip

29

Re: [CLIENT] Nodes - Public Beta

Yes, i already played this mod and its FUN!
Best mod i 've ever seen! Really - you dont need to be pro - you (only) need your brain
to win in this game.

30 (edited by Landil 2010-01-23 15:13:11)

Re: [CLIENT] Nodes - Public Beta

*updated*
download the client from: http://www.pspace.org/blog/42-coding/60 … ta-started
search for the server, password: nodestest

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

31

Re: [CLIENT] Nodes - Public Beta

The beta has started! See first post or http://www.pspace.org/blog/42-coding/60 … ta-started for info

32

Re: [CLIENT] Nodes - Public Beta

please all download the Mod!
It is fantastic. I already played this mod an it is really funny

33

Re: [CLIENT] Nodes - Public Beta

iphone747 wrote:

please all download the Mod!
It is fantastic. I already played this mod an it is really funny

/sign

Great work inherited

34

Re: [CLIENT] Nodes - Public Beta

damn good...love it smile

i only can agree with crises...best mod i ever played smile

Ingame Name: //w®a* DøñE
Clanpage of //w®a*
Clanmovie of //w®a*

35 (edited by Magic Merlin 2010-01-23 17:18:59)

Re: [CLIENT] Nodes - Public Beta

Ok i played it, I liked it BUT it seemed pretty chaotic...

So here are some small improvement ideas:

1: Turrets and shield shouldnt work all the time.
EXAMPLE: Atfer a Turret fired 5 shots he w8s 2 seconds till the next 5 shots. The shield should take dmg when reflecting (not the bulding just the shield). The shield itself should have 15 energy and everytime it reflects something it gets all the dmg (grenade refl. 5 dmg / gun refl. 1 dmg). The energy is constantly regenerating but if it reaches 0 the shield needs 3 seconds to be reloaded (with 15 energy).

2: The wall spawn bug is something obvious that is probably already fixed/beeing fixed.

3: And now something optional: Maps should be bigger and maybe have a form like 1:2:3:2:1
1 is the big generator at each side. 2 are 2 small generators that can be built and 3 are the middle generators.
Every generator has its own amount of BP so bases cant get too big and need the be thought more stragetic.
Only if a team controls all generators in a row (like all the middle generators) they can walk through the energy tiles that keep them from going to the 2 nodes after that. I hope you understand what i mean ^^.
Seems complicated but could result in better gameplay.

4: In my opinion you have not enough ammo to defeat builings. Solution 1: If your shot hits a building it will only cost you 0.5 ammo.
Solution 2: Make a anti-building weapon.

5: Weapon stations need some time to give you the weapon. No offense but that costs a lot of gameplay speed.
same with health station(health and armor stations should just give the first round very fast)


Phew that was quiete some text. Hope you understood everything, if not ask me. Sry for typos.

Great mod i like it.

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

36 (edited by Bee 2010-01-23 17:33:02)

Re: [CLIENT] Nodes - Public Beta

I downloaded the first and second line and got this message both times...

http://i645.photobucket.com/albums/uu177/Really_now/fail.png

And when I try the second one it says there aren't enough spaces for free users. And I really don't want to get an account. Help? ;.;

I have a windows XP.

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

37

Re: [CLIENT] Nodes - Public Beta

epic mod big_smile

38

Re: [CLIENT] Nodes - Public Beta

Bee: you need to put the content of the archive into a teeworlds folder

39 (edited by DøñE 2010-01-23 17:38:53)

Re: [CLIENT] Nodes - Public Beta

despite the risk to get an "OMG" of you again bee, i say my solution:
the same message came to me...i could solve the problem by copy the mod into my teeworlds folder...

Ingame Name: //w®a* DøñE
Clanpage of //w®a*
Clanmovie of //w®a*

40

Re: [CLIENT] Nodes - Public Beta

X-tream bee

just copy and paste youre teeworlds folder...name it in nodes than you unpack the archive in the nodes folder and than go and play smile

41

Re: [CLIENT] Nodes - Public Beta

looks pretty good smile

42

Re: [CLIENT] Nodes - Public Beta

Gameplay is boring, one round takes half hour. Its not what i like in multiplayer games.

43

Re: [CLIENT] Nodes - Public Beta

Oh okay. Thanks guys. :]

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

44

Re: [CLIENT] Nodes - Public Beta

I think that the tech lvl shouldnt be for team but for single players hmm.
And if 60% of the team as the better tech lvl the whole team gets it (because some 1 needs to build and repair).

And vandal is only for a certain part right.
It is very slow but it gets even slower with 2vs2

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

45

Re: [CLIENT] Nodes - Public Beta

I moved the map and all the stuff needed for the mod to another folder (not teeworlds)  because i didn´t want to play on it right now. Then when i open the  standard client i can´t see any servers! I just see the node servers!

Please help me

P.S. A really funny mod!!!!! <3<3

46

Re: [CLIENT] Nodes - Public Beta

At filthers or at info (not sure) u need to delete "gametype: nodes"
Than u get the other servers too.

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

47

Re: [CLIENT] Nodes - Public Beta

Magic Merlin wrote:

At filthers or at info (not sure) u need to delete "gametype: nodes"
Than u get the other servers too.


Thanks so much, now it is working again!!!!
I didn´t even recognize that field!!!

48

Re: [CLIENT] Nodes - Public Beta

The only problem I see is that a blue team member can join the red team and be a noob and destroy the machines. You could try to kick them but it's hard since you need more than half the people there to vote. :\ Could you change the votes to how DDrace does it? The majority of the votes wins.

And could you make it were turret can be built on ceilings and sides?

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

49

Re: [CLIENT] Nodes - Public Beta

Magic Merlin wrote:

At filthers or at info (not sure) u need to delete "gametype: nodes"
Than u get the other servers too.

Btw. This kinda sucks that you have to delete this everytime after playing with the node client. Just to mention that.

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

50

Re: [CLIENT] Nodes - Public Beta

Nice if you can give me the srv i will host a  server
and i can make good maps for you