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Topic: [HELP] Server-version issues

Hi!

I have a strange problem,..

If I compile a mod, such as iFreeze+ or Ball using the new TeeWorlds 0.5.2 sources, the server still reports that version 0.5.1 is running on it (If query the server with the TeeWorlds client --> Info-Tab).

Does someone know what went maybe wrong?

Regards,
Schokomuesli

PS

Regardless of the client version I use, there is still the "TeeWorlds 0.5.2 is out" message at the bottom of the window...

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Re: [HELP] Server-version issues

The modification is based on 0.5.1. You can still run 0.5.1-servers and 0.5.2-players can play on them as normal.

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Re: [HELP] Server-version issues

Kottizen wrote:

The modification is based on 0.5.1. You can still run 0.5.1-servers and 0.5.2-players can play on them as normal.

That's not what I mean...
I compile the mods myself by applying a patch to the latest teeworlds source.

But they still appear as 0.5.1 servers when I use teeworlds 0.5.2 to build the mod(s)...

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Re: [HELP] Server-version issues

check the version.hpp...

#define GAME_VERSION "0.5.2"
uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

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Re: [HELP] Server-version issues

maybe is youre patch for TW 0.5.1 smile

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Re: [HELP] Server-version issues

Sushi Tee wrote:

check the version.hpp...

#define GAME_VERSION "0.5.2"

Hi!

The version.hpp looks OK

/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include "generated/nethash.c"
#define GAME_VERSION "0.5.2"
#define GAME_NETVERSION "0.5 " GAME_NETVERSION_HASH

The server still reports itself as 0.5.1,...

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Re: [HELP] Server-version issues

/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include "generated/nethash.c"
#define GAME_VERSION "0.5.2"
#define GAME_NETVERSION "0.5 " GAME_NETVERSION_HASH

The server still reports itself as 0.5.1,...

Where do you see 0.5.1 ?
This is normal because the server version is 0.5.2, but the net version (that's why 0.5.0, 0.5.1, 0.5.2 are compatible) is 0.5 + the net hash, to make sure gamecore, and tuning are not changed.

|ZPote| buffer[]'s posterous

8 (edited by Schokomuesli 2009-12-21 17:31:32)

Re: [HELP] Server-version issues

buffer[] wrote:

Where do you see 0.5.1 ?

This is what I mean:

http://img97.imageshack.us/img97/9706/051dv.jpg

I used the TeeWorlds 0.5.2 sources to compile this mod. As I said, the version.hpp looks ok, but the server still reports as 0.5.1

All other servers I see report (if updated) as 0.5.2...

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Re: [HELP] Server-version issues

it doesn't matter wether you have version 5.1 or 5.2 its the same....

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Re: [HELP] Server-version issues

Schokomuesli wrote:
buffer[] wrote:

Where do you see 0.5.1 ?

This is what I mean:

http://img97.imageshack.us/img97/9706/051dv.jpg

I used the TeeWorlds 0.5.2 sources to compile this mod. As I said, the version.hpp looks ok, but the server still reports as 0.5.1

All other servers I see report (if updated) as 0.5.2...

Are you kidding ?
How can you compile a mod with some sources -_-
If you compile the Freeze mod, no matter which sources you got, it compiles Freeze one...

|ZPote| buffer[]'s posterous

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Re: [HELP] Server-version issues

Stripe wrote:

it doesn't matter wether you have version 5.1 or 5.2 its the same....

No, they are not the same -__-
Check out the changelog...

buffer[] wrote:

Are you kidding ?
How can you compile a mod with some sources -_-
If you compile the Freeze mod, no matter which sources you got, it compiles Freeze one...

I don't think you understood what I mean.
I made an illustration espacially for YOU smile


http://img684.imageshack.us/img684/4892/twwtf.png


So if I compile the vanilla teeworlds 0.5.2 sources, the server reports as 0.5.2. OK
But if I apply a patch of a mod to the teeworlds 0.5.2 sources, the server reports as 0.5.1.
I want to know why,...

This is very odd as the patch does not change any version things...