126 (edited by Schokomuesli 2009-07-18 20:39:35)

Re: [MOD] Rajh's ZombieMod

Could someone compile a working linux version?

This is the output when I try to start the server:

vadmin55:/opt/gameserver/teeworlds# ./zombie_srv                           
Segmentation fault

There is no source, so I can't compile it myself...

Btw, I'm using Debian 5.0 Lenny

127

Re: [MOD] Rajh's ZombieMod

will be the sourcecode released? Because teeworlds is a open source game.

128

Re: [MOD] Rajh's ZombieMod

Bobynator wrote:

will be the sourcecode released? Because teeworlds is a open source game.

It's zlib-licensed, so he doesn't have to, and since it includes lots of autoaiming etc. it's probably est if it stays closed-source.

Official Teeworlds map developer and community moderator
Administrator for the Teeworlds community Teesites

129

Re: [MOD] Rajh's ZombieMod

Other people might have thought of this before... but I think at the very end, after you defeated the 3 Mega zombies with the Elder zombies, there should be an endless ninja zombie round, all zombies would have an never ending ninja sword.

What do you think?

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

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Re: [MOD] Rajh's ZombieMod

|X-treme|Bee wrote:

Other people might have thought of this before... but I think at the very end, after you defeated the 3 Mega zombies with the Elder zombies, there should be an endless ninja zombie round, all zombies would have an never ending ninja sword.

What do you think?

Only when will be ninja dmg reduced but sound impossible better sound mega zombie with lower lives with lvl 2 weaps that will be funny big_smile

131

Re: [MOD] Rajh's ZombieMod

Hello

Does anybody know how I can adjust the laser at a scatter shot in the server config?
I wish the best for my Zomb server. What else do I search the config command is the
it has infinite ammo.

I use Google ...
Please do not use Google Poste ...

132

Re: [MOD] Rajh's ZombieMod

command to hide the playernames would be cool

133

Re: [MOD] Rajh's ZombieMod

Zeratul wrote:

command to hide the playernames would be cool

Why? It's useless hmm

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Re: [MOD] Rajh's ZombieMod

useless is to vote down suggestions like my one.
why? you could improve the suspense on maps, coz you can "hide" the zombies with the right maps. you would be able to get a better feeling and so on....
of coz you could do it with the client-"command" "Show name plates", but it would only work if all player turn it off...

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Re: [MOD] Rajh's ZombieMod

Every player have choice with the client , no choice with command server

-.iB Jordane

136

Re: [MOD] Rajh's ZombieMod

And what's about Catching ?
It turns all names to "" smile

Not Luck, Just Magic.

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Re: [MOD] Rajh's ZombieMod

Zeratul wrote:

useless is to vote down suggestions like my one.
why? you could improve the suspense on maps, coz you can "hide" the zombies with the right maps. you would be able to get a better feeling and so on....
of coz you could do it with the client-"command" "Show name plates", but it would only work if all player turn it off...

Oh you mean zombie's nameplates.
It may be interesting, but not so much.

PS: don't be agressive, i haven't vote down your post.

138

Re: [MOD] Rajh's ZombieMod

If some people want to do maps with shadow that's interesting.

Not Luck, Just Magic.

139

Re: [MOD] Rajh's ZombieMod

If some people want to do maps with shadow that's interesting.

i would if:
- some nooby guys stop to vote down suggestion
- its possible to hide the playernames (nameplates), otherwise it wouldnt make sense

140

Re: [MOD] Rajh's ZombieMod

Hi there !

When I start the zombie_srv on linux ( Debian ), I have a segmentation fault. How I can fix it ?

141 (edited by Sushi Tee 2009-12-03 15:53:45)

Re: [MOD] Rajh's ZombieMod

U r the guy who asked ubuntu about that?
Ill ask landil to change his post... and add the new links. Maybe u need the 64 bit version.

edit: here the donwloadlinks:

Linux 32 bit: teeworlds_srv_zomb
Linux 64 bit: teeworlds_srv_zomb_x86_64

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

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Re: [MOD] Rajh's ZombieMod

Sushi Tee wrote:

U r the guy who asked ubuntu about that?
Ill ask landil to change his post... and add the new links. Maybe u need the 64 bit version.

edit: here the donwloadlinks:

Linux 32 bit: teeworlds_srv_zomb
Linux 64 bit: teeworlds_srv_zomb_x86_64

edited

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

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Re: [MOD] Rajh's ZombieMod

it would be great if you update the download link for win32, because i get always version 1.0 and not 1.1.

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Re: [MOD] Rajh's ZombieMod

ok here the download link for the windows version: zomb_srv

@Landil: if u could be so nice to update the first post smile

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

145

Re: [MOD] Rajh's ZombieMod

Sushi Tee wrote:

@Landil: if u could be so nice to update the first post smile

done

*updated*

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

146

Re: [MOD] Rajh's ZombieMod

Hi
the mod is very good smile
i have an idea :

zomb mod combine with teemo mod smile
there the zombies came and you can
defend your self with healers , engineers  and soldiers
each of them not to strong then it will be great smile

147

Re: [MOD] Rajh's ZombieMod

ShynRou wrote:

Hi
the mod is very good smile
i have an idea :

zomb mod combine with teemo mod smile
there the zombies came and you can
defend your self with healers , engineers  and soldiers
each of them not to strong then it will be great smile

I don't think it's a good idea. It would get too complicated to combine them both and I don't see a need to do that. Besides most good mods keep the teeworlds KISS mentality. (Keep It Sweat & Simple)

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

148

Re: [MOD] Rajh's ZombieMod

I don't think it's a good idea neither. Teemo's gameplay has some crazy-like sides, and zombie's spirit isn't to fire 50 grenades/minute but better to offer some gameplay, with pure weapons.

Not Luck, Just Magic.

149

Re: [MOD] Rajh's ZombieMod

could someone help me ?
i have made a Zombie server: works really good, but  when i am online i cant change human_lives
and in .cfg file i cant change it too
when i start the server it s still 10 human lives

Teeworlds [ friends ] clan
Some YouTube Stuff about Teeworlds

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Re: [MOD] Rajh's ZombieMod

What's your .cfg ?

Not Luck, Just Magic.