Topic: [MOD] Catching 1.3.1
What is Catching?
In the Catching Mod can catch your opponent.
Ah, and what is the purpose?
The purpose is to get all players in your team. Whoever has the most catches at the end of the round, and the team who dominates, wins.
And how can I catch other players?
Quite simply, you hit the opponent with your hammer.
What must one do if one is in the other team?
The players of the opposing color attempts to catch him/her.
Gametypes:
- Catch (sv_gametype catch)
- tCatch (sv_gametype tcatch)
main features
- Up to 16 different teams
- Instagib, Vanilla or other (you can change each weapon at rcon)
- Show or Hide names (sv_show_names)
One of the new Features are the new gametype tcatch, in this gametype you have up to 16 teams now. Team colors inspired by |X-treme|Bee.
I dont copy anything from other mods exspecialy not catching16, only help from Redix.
// Dummy Code readd!
The Teamcolors:
Credits:
Catching Mod by Nox Nebula
Special Thanks to Redix
Silkicons by famfamfam
Inspired by zombie VERSUS vampires.
Serverconfig:
Configuration - state kind value - minimum - maximum - description
sv_deathtiles_change_team - 0 - 0 - 1 - player changes team if he dies by Deathtiles
sv_show_name - 0 - 0 - 1 - fades in the player's names
sv_weapons to catch 0 - 1 - permissible with weapons - 1 - (play mode of the new version)
sv_damage - 1 - 0 - 1 - player changes only the Te am he is in if he dies (play mode of the new version)
sv_new_round - 2 - 0 - 20 - Beginning new round after the given value (in seconds)
sv_self_kill - 0 - 0 - 1 - player can commit suicide (it is not recommended, because he can thereby escape being caught)
sv_self_damage - 0 - 0 - 1 - player can hurt himself (it is not recommended, because he can thereby escape being caught, or his health can fill again)
sv_spec_catch - 0 - 0 - 1 - player whom was caught goes in spectator for this round, and joins next round
sv_gun - 1 - 0 - 1 - Giving the plays a Gun/Pistol
sv_shotgun - 1 - 0 - 1 - Giving the players a Shotgun
sv_grenade - 1 - 0 - 1 - Giving the players Grenade/Rocket
sv_laser - 1 - 0 - 1 - Giving to the players a Rifle/Laser
sv_next_vote - 60 - 0 - 0 - fixes, when next vote (in seconds) can be begun
sv_regen - 0 - 0 - 0 - fixes the Health/Armor regeneration
sv_speedup_mult - 10 - 1 - 100 - Around how much should go to his boost are multiplied by the player speed
sv_speedup_add - 0 --100 - 100 - fixes the power of the Boosts (<< , >>)
sv_jumper_add - 0 --100 - 100 - fixes the strength of the jump
sv_gravity_add - 0 --100 - 100 - fixes the strength of the Gravity (Reverse pullovers (arrows down))
sv_teleport - 0 - 0 - 1 - Teleporter on or switch off
sv_strip - 0 - 0 - 1 - If activated this takes away weapons from the player after teleportation
sv_teleport_num - 25 can be used - 0 - 78 - how many Teleporters can be used
sv_jumpboost - 0 - 0 - 1 - permissible higher jumps for server administrators
sv_jetpack - 1 - 0 - 1 - If activated, the jumps of administrators are Jet pack-like.
sv_spawn_pickups - 0 - 0 - 1 - Enable or disable pickups spawning.
sv_spawn_weapons - 0 - 0 - 1 - Enable or disable weapons spawning.
sv_rainbow_admin - 0 - 0 - 1 - Admin team has rainbowcolor
sv_rainbow_team - 0 - 0 - 1 - One Team have rainbowcolor
sv_all_rainbow - 0 - 0 - 1 - All players have rainbowcolor
sv_instagib - 0 - 0 - 1 - Activate Instagib
sv_laserjumps - 0 - 0 - 1 - Activata Laserjumps
sv_infinite_jumping - 0 - 0 - 1 - Infinite Jumps for Admin
Server orders:
Order - description - example
pause - pause the game (Freeze), enter pause again, the game goes on (Unfreeze)
teleport <ID1> <ID2> - teleport <ID1> to <ID2> - example: teleport 1 3
teleport_to <ID> <X bottom> <Y bottoms> - teleport <ID> to the position <X bottom> <Y bottoms> - example: teleport_to 4 1547 1324
get_pos <ID> - spends the position in <X bottoms> and <Y bottoms> - example: get_pos 6
kill_pl <ID> - Kill the specified player <ID> - example: kill_pl 5
kill_all - Kill every single player
teleport_all <ID> - tele-ported all players to this <ID> - example: teleport_all 0
teleport_all_to <X bottom> <Y bottoms> - teleport all players to this position <X bottom> <Y bottoms> - example: teleport_all_to 1547 1324
kick_all - Kicking all players
kick_reason <ID> <"reason of kick"> - allowed to give the <" reason of the kick "> (the reason in " ") - example: kick_reason 2 "you are dumb."
restart_server - shutdown server after 20 seconds countdown.
Chatcommands:
/pn <name> <message> - write a message to a player
/id - show the Player IDs
/info - show the Info
/about - About the mod
/cmd or /cmdlist - show commands
Admin:
/yes - vote yes
/no - vote no
/y - vote yes
/n - vote no
Windows binary:
win32.zip 316 KB (With maps)
teeworlds_src_catch.exe 410 KB
Linux binary:
linux32.zip 351 KB (With maps)
teeworlds_srv_catch 258 KB
Source code:
Source.zip 977 KB
Source.tar 2.77 mb
Patch file:
catching_3_1.patch 52.4 KB
Example config:
sv_name "-Catching 3.1-"
sv_motd Catching Mod by Nox Nebula
sv_warmup 0
sv_rcon_password
password
sv_gametype tdm
sv_register 1
sv_port 8300
sv_external_port 0
sv_bindaddr
sv_high_bandwidth 0
sv_scorelimit 0
sv_max_clients 16
#sv_spectator_slots 0
sv_teambalance_time 0
sv_tournament_mode 1 #Cheatprotection
sv_spamprotection 1
sv_powerups 0
sv_map juglecatch
sv_maprotation
sv_weapons 1
sv_damage 1
sv_teleport 1
addvote sv_map junglecatch
addvote sv_map grasscatch
addvote sv_map ctf3
addvote " "
addvote restart
addvote " "
addvote "Play with Weapons
addvote "sv_weapons 1; sv_damage 1; restart"
addvote "sv_weapons 0; sv_damage 0; restart"
addvote " "
addvote "Show name plates"
addvote sv_show_name 1
addvote sv_show_name 0
addvote " "
addvote "Catch players with damage (1), or with one hit (0)"
addvote sv_damage 1
addvote sv_damage 0
addvote " "
addvote "Activate (1) or Deactivate (0) weapons (after: vote restart)"
addvote sv_weapons 1
addvote sv_weapons 0
Entities (Only Teleports and Booster added and work):
dm1, altered, for 16 players with many hiding places.
Map was already changed, only removed bugs.
A big map, with some hiding spots, at this point I would like to thank Zat *Hi*
A big map, with some hiding spots, used grastileset tnx to zat
Release: 3.1:
Instagib added
Laserjumps
Catch-Message improve
Scorefixes (Prefixes)
New Commands
Dummy code re added
Rainbowteam (Optional Color)
Pickupcommands added
Little BugfixesRelease: 3.0:
Add 16 Team gametype (tcatch)
Scorefixes
sv_spawn_[..] commands added
new catchorganisation
little bugfixes
Rename sv_kill_catch to sv_damage
Delete Dummy code (In next version, dummy code are back and legal ^^)Release: 2.0:
Admin Protection
Kickvote Fix
Erase Team_balance_time
sv_show_name
First 5 Players in Chat
Chatcatch
Teleports
Boster
/cmd /cmdlist
Anti Selfkill
sv_catch_spec - If catch, go spec!
sv_kill_change
With Weapons
Fix Dummies
Shorter EndroundsRelease: 1.0:
The first release
Founded Bugs (Need help):
-