Topic: Not so obvious requests
Kudos! This game made me awe instantly. I'm a big fan of Quake and Liero and played them for years. TeeWars has accelerated graphics, netplay and has broken the barriers of the tight "worm" concept in terms of movement, weapons and graphics.
My thoughts:
#1
Increase the FOV (slightly) plus 10 or 20 percent.
#2
You should decrease the maximus distance between player and cursor. Make it the same as the rope length. Perhaps increase the rope length just a bit and meet in between. This way the cursor wouldn't get "out of sight" so easily in respectively after fury battle or movement. I think this could be done without breaking the dynamic camera feature.
#3 (not sure about this yet)
Decrease the strenght of the rope (shoot and pull) so it would it would be more relaxed to handle yourself. This wouldn't decrease the pace of the game IMHO but it would give the players more control i.e. make it easier to bring the pace to its full potential. Might not be easy to get it right so please try often.
#4
Use the keys W and S to move the rope in and out of the gun while holding the right mouse button. Imagine hanging from the ceiling and pulling yourself up and down. (as seen in Liero)
#5
Please add gamepad support. The 4-way-pad would be ideal for walking and tilting the gun. Joystick users might want to use different keys for walking and use the joystick for aiming alone so make it all customizable. Gamepad users might be disadvantaged because they cant tilt their gun as fast we can do. But some people just can't handle WASD/Mouse - it has something to do with their fingers. Plus it gamepads would be better for party mode (see below). An optional server cvar and browser filter enforcing gamepads is thinkable so gamepad users can play against each other / keep to themselves.
#6
Add split screen support for up to four players.
#7
Create at least one dedicated (small) 1on1 map.
#8
Add death count and dealt damage to scoreboard.
#9
Enlarge the display of the ammo count so one would not run out of ammo so unexpectedly. You might want to change the location away from the health bar. Add an highlighting shader to the ammo display if your on your last bullets and/or add an option to issue a subtle warning sound when the player is on the last bullet of his current gun.
#10
Now it's getting stupid as I'm sure you're already going to but nevertheless: optimize the netcode in terms of movement prediction and such. Close combat with the shotgun at high velocity is currently not extremely pleasing with your average ping of 80ms.
I think those issues are more important than the obvious feature requests like guns, maps and game modes. First get the core right before building your world around it. Please comment on my suggestions, I will check back for it (after playing more hours of this great game).
ALL GLORY TO THE TEEWARS DEV TEAM!!