Chi11y wrote:Even though this might pose a real problem for some, if you need so many layers you should definitely start thinking about optimizing your map.
Landil wrote:If you need more than the currently provided layers you need to optimise your map.
This is wrong because of the current engine of teeworlds. Teeworlds is initializing all fields of a map - empty fields too. This will increase the connecting time and memory usage extremely. Just try to make some big layers with empty fields and you will got a connection timeout.
One solution is to use offsets (Pos X and Pos Y) and group near objects to reduce the empty fields that are used. The problem is that this solution needs a lot of layer groups/layers and the layers must be splited into multiple little layers. This will increase in a very big game performance than using less and big layers with much empty fields.
Because of this solution scrollbars are needed to make this type of optimized maps.