Topic: [MOD] Aviator v0.2.0 Milestone 3 - NEW! + ultimate config!
version 0.2.0 Milestone 3 for teeworlds 0.5.x
Hi. Sorry for weeks without news. Milestone 3 is a really big update. It supports up to 4 wormholes (more in next version), tons of new settings. It's now nearly as customizable as KottMod XD. To demostrate the power of new settings, I uploaded some config presets.
HIGHLIGHTS:
Fly for fun!
Fire missiles!
Do not forget about fuel!
Features:
- Hook is replaced with jetpack, switching between them is possible
- Fuel is limited, use filling stations to refill your jetpack, or set up infinite fuel
- You can tune jetpack and weapons
Issues:
- Hook still appears for a short time
Next version 0.2.0testing TODO list:
- Fix minor bugs
- Get rid of hook in jetpack mode... not implemented!
- Add Death Star Attack gamemode... not implemented!
- Add shotrate tuning.... implemented!
- Add grenade, shotgun, gun damage tuning... partially implemented!
- Add admin-reserved slots... not implemented!
- Add weapon range/spread/intensity options... implemented!
- Add infinite fuel... implemented!
- Add ground fill... implemented!
- Add gravity infuence... implemented!
GAMETYPES
DM @DM
TDM @TDM
CTF @CTF
SETTINGS:
sv_bmotd <int 0-1 | default 0> Show broadcasted motd
sv_bmotd_delay <int 0-1000 | default 0> Delay between player enters and motd shows
sv_motda <string> first line of motd
sv_motdb <string> second line of motd
sv_motdc <string> third line of motd
sv_jet_speed <int 0-60 000 | default 300> Jetpack speed
sv_jet_accel <int 0-60 000 | default 75> Jetpack acceleration
sv_jet_trail <int 25-10 000 | default 100> Jetpack trail intensity (less - more intense)
sv_gravity_influence <int 0-1 | default 0> Do not disable gravity when in jetpack mode, makes fly up
sv_jet_fuel <int 0-10 000 | default 40> How many seconds can you fly
sv_fill_ground <int 0-1 | default 0> You can fill just by landing on ground
sv_infinite_fuel <int 0-1 | default 0> Enable infinite fuel
sv_jetpack_default <int 0-1 | default 1> Jetpack is default
sv_enable_switch <int 0-1 | default 1> Enable /switch command. May be used to eneble just hook or jetpack.
sv_rocket_start <int 0-1 | default 0> Gives you rocket at start
sv_shotgun_start <int 0-1 | default 0> Gives you shotgun at start
sv_rifle_start <int 0-1 | default 0> Gives you rifle at start
sv_gun_start <int 0-1 | default 1> Gives you gun at start | DOES NOT WORK gun is given always
sv_start_weapon <int 0-4 | default 1> Determines a weapon given you at start
sv_hammer_spread <int 0-360 | default 50> Hammer spread in degrees
sv_hammer_guarant <int 0-1000 | default 50> Hammer explosion-free zone
sv_hammer_random <int 0-1000 | default 200> Hammer explosion zone
sv_hammer_explosions <int 0-50 | default 2> Hammer explosion count
sv_gun_explosion <int 0-1 | default 1> Gun bullets explode
sv_shotgun_explosion <int 0-1 | default 1> Shotgun bullets explode
sv_rocket_explosion <int 0-1 | default 1> Rockets explode
sv_gun_infinite_ammo <int 0-1 | default 1> Gun has infinite ammo
sv_shotgun_infinite_ammo <int 0-1 | default 0> Shotgun has infinite ammo
sv_rocket_infinite_ammo <int 0-1 | default 0> Rocket has infinite ammo
sv_rifle_infinite_ammo <int 0-1 | default 0> Rifle has infinite ammo
sv_gun_reload <int 0-9999 | default 125> Gun reload time
sv_shotgun_reload <int 0-9999 | default 500> Shotgun reload time
sv_rocket_reload <int 0-9999 | default 500> Rocket reload time
sv_rifle_reload <int 0-9999 | default 800> Rifle reload time
sv_rocket_trail_enable <int 0-1 | default 1> Rocket trail
sv_rocket_trail <int 25-1000 | default 0> Rocket trail intensity (less - more intense)
sv_shotgun_spread <int 0-50 | default 3> Shotgun spread
sv_rifle_laser <int 0-1 | default 0> Rifle is laser, not blaster
sv_hyperjump <int 0-1 | default 0> Enable hyperjump ability
RCON COMMANDS:
kill <id> - Kill bad player
pause - Pause/unpause game
CHAT COMMANDS:
/info - Show info
/switch - Switch between jetpack and hook
ABILITIES:
/hyperjump - Teleport you to your base (in TDM/CTF) or at random spawnpoint (DM). Takes 60 sec to appear, 120 to reload.
DOWNLOAD:
Windows binary -
Linux binary http://www.filefactory.com/file/ahhg694/n/teeworlds_srv
Patch http://www.filefactory.com/file/ahhg693 … 0ms3_patch
MAP: flyctf5 http://www.filefactory.com/file/ahhg696/n/flyctf5_map UPDATED! ctf5 modified to fit Aviator
MAP: flyroma http://www.filefactory.com/file/ahe619g/n/flyroma_map roma modified to fit Aviator
MAP: stardestroyer http://www.filefactory.com/file/ahe619h … troyer_map by colourful.darkfather
PRESET: Default (fun) http://www.filefactory.com/file/ahh005d/n/adefault_cfg Default
PRESET: Kott (fun) http://www.filefactory.com/file/ahhg7ch/n/akott_cfg KottMod like settings
PRESET: TeeSpace (fun/skill) http://www.filefactory.com/file/ahh005g/n/ateespace_cfg TeeSpace like settings
APPLYING PATCH:
cd teeworlds-0.5.1-src
patch -p1 < aviator-0.2.0ms3.patch
MAPMAKING :
TILES: entities.png http://img200.imageshack.us/img200/6454/entities.png Teleports and fuel
How to make teleport: just place a group of holeX tiles at one entrance, one group at another entrance. It will detect everything automaticaly.
How to make fuel: just place gas tiles at fuel spot
Examle screenshot: http://img11.imageshack.us/img11/6237/s … t0001p.png
BEFORE REPORTING ANY BUGS PLEASE CHECK THAT YOU HAVE ALL REQUIRED DEPENDICIES!!!!
icons by famfamfam