26

Re: [MOD] fng

Well, for a week I've seen him very often, but now...^^ Ok so I will try a map *gg*

Avatar by Crises
Tee-Project - Website coming soon... [http://project.tee-city.net]

27

Re: [MOD] fng

if this mod were free, it will be a real big success

28

Re: [MOD] fng

can you contact sheng and ask him if he could give me a copy cuz my members really love the mod and i want to setup a server for them. Thx.

29

Re: [MOD] fng

Else, would anyone develop a free clone ?

Because i never seen him for a long time (but server is already running) and the mod does not evolve. It is always full and there is always the same map, always spammers, always aimbot, etc...

30

Re: [MOD] fng

and a special mention to the AFKs

31 (edited by Franchan 2009-06-13 20:44:05)

Re: [MOD] fng

Monsieur TRUC wrote:

if this mod were free, it will be a real big success

no if the mod were free. first there will be a big flood of players. then people get bored and stop playing
like war3 and ifreeze

32 (edited by azmeuk 2009-06-22 20:24:36)

Re: [MOD] fng

Really cool mod !
Congratulations !
Too bad that sources are not available. The only server is always full ... smile
Obscurantism never had been a good solution ...

Play ctf_fall if you dare!

33

Re: [MOD] fng

If you are a good mapper and you would like to help not just only me but
all other players on my server to play on a good map, please post your maps
on this thread and I'll look into them.

Here is the game.png tileset to help you in mapping ;D
http://redsmile.org/entities.png

The shrine colors works pretty much like the spawn point colors:

  • Yellow shrine accepts sacrifice of any color.

  • Red shrine accepty only red players, blue players will just die

  • Blue shrine accepty only blue players, red players will just die

Yet another lich...

34

Re: [MOD] fng

A clone as started, he is almost done, only the damage indicators are mising.
You'll find the server easy : the mod is "fng"

Mika.

35 (edited by Apprentice Sheng 2009-07-18 06:48:00)

Re: [MOD] fng

I'm releasing the source now but I'm looking for developsers who are interested in coding for freezeng. The Source I've uploaded is not for productive use due to some unfinished parts in the new version.

The project page can be found here:
https://sourceforge.net/projects/fng/

To be true, hearing there is really a clone raises a deep painfull hurt in my heart....

Yet another lich...

36 (edited by Infamy 2009-07-18 06:24:33)

Re: [MOD] fng

Yahooo!!!!!!! Thanks Apprentice Sheng!!

**passes Sheng a bandaid**

-Infamy

*shakes!

37 (edited by Apprentice Sheng 2009-07-18 17:30:54)

Re: [MOD] fng

I have setup the IRC channel #freeze-ng on irc.freenode.net
where development can be tracked by anyone who is interested
in doing so.

Edit:
To avoid double posting i'm going to append my request on this post:
I would like to setup an test server to see what needs to be done for
the next version. People who would like to help me should join the IRC
Channel.

Thank you

Yet another lich...

38

Re: [MOD] fng

Apprentice Sheng wrote:

To be true, hearing there is really a clone raises a deep painfull hurt in my heart....

If sources were released at the beging of project, a clone were not be required, but ...

Mika.

39

Re: [MOD] fng

Well its his decision if he releases the source and because there was just 1 server (no released source) that server is always full of players , and thats good.
If there are3 to 5 servers every server will have around 5 ppl. and thats not funny for fng.

Making a clone was a stupid idea whoever did that.

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

40 (edited by Infamy 2009-07-21 03:46:45)

Re: [MOD] fng

The code was fully available on the git server, but it is in the process of a rewrite now. He was working pretty hard at the rewrite, and as I last recall, was able to get clients to connect, so that was good.

I haven't talked to him today, but I will ask he minds if I post the pre-rewrite code while he works on the other stuff. It compiled for me, I just need to finish tweaking the server config. I don't think what is in git is production quality yet.

-Infamy

EDIT: And if you are looking for project info (or can code etc), you should probably look here: https://sourceforge.net/projects/fng/

There are forums and project related goodies for all to see.

*shakes!

41

Re: [MOD] fng

If you have something to say to me just say it don't tag my posts negative. I just would like to play fng and the only server is full of people who chat and play in the edges.

42

Re: [MOD] fng

Lartza wrote:

If you have something to say to me just say it don't tag my posts negative. I just would like to play fng and the only server is full of people who chat and play in the edges.

We do not respect cursing here. If this is what you truly want, say it in appropriate language.

Never argue with a fool, people might not know the difference.

43

Re: [MOD] fng

Alright sorry about that, just I was pretty fired because the germans don't even understand and then they start to call me n00b and to do strange things... We need admins there if there

44

Re: [MOD] fng

Lartza wrote:

We need admins there if there

The only in game Admins are the ones who host the server.
Now back ontopic please.

Never argue with a fool, people might not know the difference.

45 (edited by jxsl13 2009-08-11 10:05:29)

Re: [MOD] fng

hi sheng ,
i made a nice map for your mod (maybe it works in your next fng mod with teleports)
some things  you must change  in this map , because i play the freeze_jxsl13.map on an instagib+ server.
i hope this map works good big_smile

fng10_jxsl13.map


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
now ive made a better one!!!!!!!!!!!!!!!  big_smile

Teeworlds [ friends ] clan
Some YouTube Stuff about Teeworlds

46

Re: [MOD] fng

where can i download the binarry for win32?

47

Re: [MOD] fng

Magic Merlin wrote:

The creator said he wants to get ppl into 1 (or 2 ) servers...
So, i dont think he will release anything...

This seems to answer your question.

48

Re: [MOD] fng

I played the fng on the server "blumentopf"....
The game type is so cool.
Can i have th win32 binarry and the actualest fng maps?

49

Re: [MOD] fng

Azon wrote:
Magic Merlin wrote:

The creator said he wants to get ppl into 1 (or 2 ) servers...
So, i dont think he will release anything...

This seems to answer your question.

This seems to answer your question.

Mika.

50

Re: [MOD] fng

Mika, just shut... Make the final step in your doomed clone and kill my mod.

Mario74 wrote:

I played the fng on the server "blumentopf"....
The game type is so cool.
Can i have th win32 binarry and the actualest fng maps?

Even though FNG2 will be complete opensource, there will NEVER
be any win* binaries unless someone pay me for them.

Yet another lich...