Topic: Gameplay Suggestions
I would suggest an ability to bounce :
Bouncing:
when the tee aproaches a vertical surface while in mid air (and hooking is currently not active), the player has to hit the jumpkey again and the tee will get some extra velocity and bounce back from the surface.Bouncing extends the gameplay and gives skilled players an ability to do some nice tricks when combined with the use of the hook.
For example: when the angle fits the tee will be able to reach higher areas much quicker, like shown in the picture (this is my working computer, so I had to draw the image with MS-Paint):
Legend:
blue line=the hook
red curve=swinging with the hook
red dots=midair moving without hanging on the hook
green arrow curve=bouncing effect----
In this second example the player hooks towards the wall and releases the hook shortly before hitting the wall:
Legend:
blue line=the hook
red line=swinging with the hook
red dots=midair moving without hanging on the hook
green arrow curve=bouncing effect
green dots=midair curve after the bounce
Maybe the amount of bounces which can be performed while the player is in the air should be limited to one or two bounces. Before bouncing again, the player has to touch the ground first. Otherwise it would be possible to do endless jumps between two walls which are standing close to each other. On the other hand multiple bouncing could fit well into the current gameplay... I can't tell without testing, so you developers maybe should do so.
What do you think about the idea? Does it fit into the gameplay?