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Topic: [TILESET] Combine grass & jungle tiles

Hi,

  With the next release of Teeworlds, can you PLEASE combine the grass_main.png and jungle_main.png files into a single PNG file?

  In the jungle set the tiles to connect to the grass are provided, which is great, but you need to create a second tile layer to actually use both sets! I realise that combining the graphics will cause some work for the mappers, but it would be worth it!

  This will help to create faster (less layers) and better looking (more variaty) grass/jungle maps smile

  I've tried combining them myself (as a test), the light coloured tiles worked fine, however the dark coloured tiles all ended up with a light "glow" around the edges after coping them - don't know why!?

Cheers

2 (edited by Landil 2009-07-08 09:39:21)

Re: [TILESET] Combine grass & jungle tiles

munyul wrote:

Hi,

  With the next release of Teeworlds, can you PLEASE combine the grass_main.png and jungle_main.png files into a single PNG file?

  In the jungle set the tiles to connect to the grass are provided, which is great, but you need to create a second tile layer to actually use both sets! I realise that combining the graphics will cause some work for the mappers, but it would be worth it!

  This will help to create faster (less layers) and better looking (more variaty) grass/jungle maps smile

  I've tried combining them myself (as a test), the light coloured tiles worked fine, however the dark coloured tiles all ended up with a light "glow" around the edges after coping them - don't know why!?

Cheers

The jungle and grass main tiles are independent from each other. We had a very long discussion 'bout that before we released the jungle tileset and compatibility will not be guaranteed. Besides, the jungle theme will get a small update (rework) with one of the following releases.

You can remove the outer glow with the dilate executable. search for dilate and/or borderfix to get further information

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

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Re: [TILESET] Combine grass & jungle tiles

If the jungle tiles do get a work over, I hope the tiles that connect them to grass remain. Being able to add grass to a jungle map is great as it adds more colour to the map... smile

Which brings me back to my original post ... if they are going to take the time to rework the jungle tiles, why not combine them with the grass tiles?

Being able to seemlessly mix grass and jungle tiles is great - to be able to do that with a single layer would be even greater! wink

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Re: [TILESET] Combine grass & jungle tiles

munyul wrote:

Being able to seemlessly mix grass and jungle tiles is great - to be able to do that with a single layer would be even greater! wink

you are able to do that with two layers - i think that's enuf!

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

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Re: [TILESET] Combine grass & jungle tiles

i think that's enuf!

enough is another way of saying; "I'm too lazy to do better". The quality of Teeworlds should be great, not just enough.

To be able to do it in a single layer would be best ... the idea of layer detail is to reduce the layer count for slower machines ... currently we have official graphics that force multiple layers, even though it could be handled by a single layer.

So (again for the devs) please combine it! thank you! smile

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Re: [TILESET] Combine grass & jungle tiles

munyul wrote:

enough is another way of saying; "I'm too lazy to do better". The quality of Teeworlds should be great, not just enough.

I think enough is also another way of saying "Lets keep it simple, stupid" and that is okay.

Drowning dwarves lately

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Re: [TILESET] Combine grass & jungle tiles

@Captain AMN, maybe I am missing something, but Landil is listed as a Member, just like you and me. I thought that Dev's and Admin's had the final say in the official version, not Members?

@Jamp, sorry ... Kiss = Keep it simple stupid - every good developer knows that! Enough is just being lazy!

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Re: [TILESET] Combine grass & jungle tiles

Although a official version of this graphical object might not be possible at this time, maybe you could interest one of the many community designers to help you out. There's a good chance other players will be interested in this item as well. For this reason I'll move the topic to the graphical section.

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Re: [TILESET] Combine grass & jungle tiles

Do you know who made the jungle tileset, and who will edit it for the next versions?
Guess 3 times.

Well, in that case Landil. I like the jungle set, that is why I use it in the maps that I make. I just don't quite understand why he (or someone else) doesn't take the time to combine the two sets!

He is only yet a member cause he is too modest to request any special tag.
Looking at somebody's title to judge him is.. eh. . simple.

It's not simple ... it was an assumption.

Simple is being able to work with the single layer to do what the currect system requires 2 layers for.

As Jamp tried to say: "Keep it simple stupid" .... what is simpler? a) working with 2 layers to create a single layout,  or b) working with a single layer to create a single layout? Would you also like to have 3 guesses?


@Landil, if you have the time, could you PLEASE combine the sets and upload a copy? please smile

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Re: [TILESET] Combine grass & jungle tiles

munyul wrote:

i think that's enuf!

enough is another way of saying; "I'm too lazy to do better". The quality of Teeworlds should be great, not just enough.

There's no need to combine it, everything works great now. Creating a combined view is not that hard and could be done by everyone. So I just assume one guy to be lazy tongue Btw. combined tilesets will result in quite a big unnecessary tileset file that is included in the map. As big maps (though graphically nice ones) are less often played, I would not recommend to do so.

Question? search function
Short movies? Lappi's link loft
Teeworlds info'n'tuts on gfx? Landil's sketchbook

11 (edited by Landil 2009-07-09 16:04:33)

Re: [TILESET] Combine grass & jungle tiles

munyul wrote:

enough is another way of saying; "I'm too lazy to do better". The quality of Teeworlds should be great, not just enough.

hrhr you think you're funny eehh?

As I said: The grass_main_tileset and the jungle_tileset will not be combined. I wanted them to be compatible, that's the reason why there are those tiles in the jungle tileset.

BUT in a discussion with all of the devs, the majority wanted them to be independent AND therefore incompatible. It can happen that we will change the colour of the main tiles in one of the next releases, so they will not be compatible. As I used to map several maps I know that mappers love to have compatible tilesets and love to create seamless transitions.

We will never ever combine them into one tileset, as both tilesets have different graphic artists who maintain them. At least I will not edit the grass tileset at present. Furthermore it's easy to create two tile layers in the editor and combine both tilesets. Saving one or two layers does not significantly increase the performance (I tested it at the battlehymnvalley map and even 6 layers less does not make any difference).

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

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Re: [TILESET] Combine grass & jungle tiles

http://img269.imageshack.us/img269/8283/grasjunglemain.png

Wanted something like this?

» Use the Search Function before opening multiple topics...
» Member of: JsA - Just stay Alloha! (since 2009)

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Re: [TILESET] Combine grass & jungle tiles

Landil wrote:

As I said: The grass_main_tileset and the jungle_tileset will not be combined. I wanted them to be compatible, that's the reason why there are those tiles in the jungle tileset.

ok. It's nice to see that we agree that it would have been better to have them combined.

As I had said to Captain AMN, it is the Dev's that have the final say - which is why I was asking them in the first place.

Lappi wrote:

Btw. combined tilesets will result in quite a big unnecessary tileset file that is included in the map. As big maps (though graphically nice ones) are less often played, I would not recommend to do so.

Regarding my request, that is totally incorrect! I asked for the sets to be combined within the next official release... This would mean that the PNG file was locally stored (NOT in the map file), in fact combining the sets as I had asked would have resulted in smaller maps as there would be less layers used to create the same detailed maps!

Landil wrote:

It can happen that we will change the colour of the main tiles in one of the next releases, so they will not be compatible.

ok ... then it is a safe guess that it will happen in a future release (just like the desert set has changed), therefore it would not be a smart idea to use your connector tiles in any maps? sad especially if the mapper wishes to use standard graphics (which I mostly do).

Thats one of the pains mapping for a game that is still in beta (pre 1.0) release - everything can (and often does) change...


@TeE~KillA, thanks...