1 (edited by Bober_55 2010-08-11 06:03:05)

Topic: [MAP]ctf_Jerusalem-v0.8.9(!)

This is big ctf map for 16 people.    
There are many ways for imperceptible penetration and retreat.
Download and join as! smile
Screenshots:


http://a.imageshack.us/img267/5138/screenshotaz.png

http://a.imageshack.us/img80/1057/screenshot0017.png

New Screenshots

Updated to 0.6. Now all custom tiles in map
updated to 0.7. now map have normal city background
updated to 0.8. now new tunnels, doodads and landscape, new respawn points and flag places.
updated to 0.8.5. Sorry for big size, new background. and I edited Tunels, Cranes and Game layer
updated to 0.8.9. New big tunnel, some balanced (tnx to jigsaw) and a lot of little things.
0.9 is in progress=70%

URL is working,go on!

Download:Download ctf_Jerusalem-v0.8.9

2

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

looks nice !

good job smile

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

3

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

Thanks smile

4

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

Very nice! But i think you need some doodads! For example palms or a water well (Translation of the German word Brunnen??)
And there are too many cranes, one or two are enough.

5

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

Nice, but you need a better background, for example: a city in the same style

Sorry for my bad English!
Ken -Fast Attack-
I will shoot you before you shoot me!

6

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

V0.7 released smile

7

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

O.o
Wow very nice

8

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

Please, everybody! give me your ideas about this map! I need it!

9

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

I said there have to be more doodads like trees for example!
This Jerusalem City looks very empty, there have to be more things tongue

10

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

Hi !

I cannot download this map since the limit of 10 downloads is reached !

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Re: [MAP]ctf_Jerusalem-v0.8.9(!)

A really cool map big_smile

12 (edited by Bober_55 2009-07-02 12:31:34)

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

Sorry for a long pause, V0.8 is in progress wink
P.S. Url for downloading is work!

13

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

Yeah, this map is really cool. Keep updating until it's perfect smile

14

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

OK! Map is updated to 0.8! DOWNLOAD NOW!

15

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

ok now there is no better map than this sad plz make more of this awsome maps big_smile

16

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

jear O.o Version8 is very good <3

17 (edited by Bober_55 2010-08-08 09:18:06)

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

ok now there is no better map than this plz make more of this awsome maps

OK. But I want to finish this map, OK? smile

18

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

real nice map;)
maybe you could use the jungle_main to make some bushes on the wall of the buildings to let the map look more "colourful" ^^

visit our clan!
=Eagle=

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Re: [MAP]ctf_Jerusalem-v0.8.9(!)

People! I think server 24/7 whis this map is comming soon!

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Re: [MAP]ctf_Jerusalem-v0.8.9(!)

You should work on visibility. The background looks the same as the solid tiles, and it's hard to know where the tunnels is and aren't.

As for gameplay, many corridors are very tight, most times corridors should be atleast 5 tiles high for tight corridors, and 7-8 tiles high for regular corridors.

It's a good start, though (:

Official Teeworlds map developer and community moderator
Administrator for the Teeworlds community Teesites

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Re: [MAP]ctf_Jerusalem-v0.8.9(!)

the map is really awsome smile

«Honor øf Tees»
hot.bplaced.net/forum
We still search good Members

22

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

Official server is Running. Name  is  ctf_Jerusalem Official server. Enjoy!

23 (edited by jigsaw 2009-07-08 17:20:12)

Re: [MAP]ctf_Jerusalem-v0.8.9(!)

Map is beautyful, looks non-standart and interesting, but there are problems with balance.

1. Tunnel as a shortest way.

When somebody gets a flag, the fastest way for him to get it to the base is a lower tunnel. It's about *4-5* sec to get from base to base! No one can intercept flaggrabber, so it is 90% deal every time! Also, the upper side of map is rarely used because there are no platforms between two right towers. So if you want to get from base to base using upper way, you have to fall and climb over and over. Its about 10 to 15 seconds now. If there is a game with 2:1 unbalanced teams, there is no way to win these two. They're just using the tonnel at a rate of 5 flag gets per minute! If you get high - you will lose.

You have to think how to make a way under the buildings longer or more difficult.

2. Asymmetric design.

Another drawback of design is a fact that there are significally more buildings, *ammo* and platforms at the left side of map than that on the other side. This moves the battle to the left side of map and this *shifts* balance. When two fights on the left side of map and suddenly die, guess who gets to the fallen flag after a ressurection first?

Solution: add more platforms w/ammo and shields between 1st and 2nd towers from the right?

3. Narrow tunnels.

Tunnels are really too narrow. If you get to the tunnel with your enemy, your agility, skill or intellect cannot help you - frontside attack is the only way to win there.

There have to be a way to get more space to the tonnel without making it even more easy to get through.

Thank you for your time crafting this map and for your interest improving it.

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Re: [MAP]ctf_Jerusalem-v0.8.9(!)

OK! MAP IS UPDATED TO 0.8.5!

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Re: [MAP]ctf_Jerusalem-v0.8.9(!)

Bober_55 wrote:

OK! MAP IS UPDATED TO 0.8.5!

Links are broken sad Can you fix them? I really love this map

» Albert Einsteein: I have no special talent. I am only passionately curious.