Hmm...
It's realy sucks, i have tested it now again, the server was for 1-2 hours stable, but than comes the same errors again...
but i found now this package libc6-i686 (in german): http://packages.debian.org/de/lenny/i38 … 6/filelist
ther are all the libs included what i need, i hope it works now
//EDIT: Ok i have tested it now, but it don't work...
the same errors again...
i write my compile log here, after i use
../bam-0.2.0/src/bam -c all
../bam-0.2.0/src/bam server_debug
and than
../bam-0.2.0/src/bam server_release
[ 1/46] #1 c++ src/game/generated/gs_data.cpp
[ 2/46] #1 c++ src/game/server/player.cpp
[ 3/46] #1 c++ src/game/server/gamecontext.cpp
[ 4/46] #1 c++ src/game/server/eventhandler.cpp
[ 5/46] #1 c++ src/game/server/entity.cpp
[ 6/46] #1 c++ src/game/server/entities/pickup.cpp
[ 7/46] #1 c++ src/game/server/entities/laser.cpp
src/game/server/entities/laser.cpp: In member function 'bool LASER::hit_character(vec2, vec2)':
src/game/server/entities/laser.cpp:40: warning: suggest parentheses around && within ||
[ 8/46] #1 c++ src/game/server/entities/character.cpp
[ 9/46] #1 c++ src/game/server/entities/projectile.cpp
[10/46] #1 c++ src/game/server/gameworld.cpp
[11/46] #1 c++ src/game/server/gamemodes/freeze.cpp
src/game/server/gamemodes/freeze.cpp: In member function 'virtual int GAMECONTROLLER_FREEZE::on_character_death(PLAYER*, PLAYER*, int)':
src/game/server/gamemodes/freeze.cpp:113: warning: statement has no effect
[12/46] #1 c++ src/game/server/gamemodes/dm.cpp
[13/46] #1 c++ src/game/server/gamemodes/tdm.cpp
[14/46] #1 c++ src/game/server/gamemodes/mod.cpp
[15/46] #1 c++ src/game/server/gamemodes/ctf.cpp
[16/46] #1 c++ src/game/server/hooks.cpp
src/game/server/hooks.cpp: In function 'void mods_init()':
src/game/server/hooks.cpp:819: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp:826: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp:833: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp:840: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp:848: warning: deprecated conversion from string constant to 'char*'
src/game/server/hooks.cpp: At global scope:
src/game/server/hooks.cpp:621: warning: 'void con_all_kick(void*, void*)' defined but not used
src/game/server/hooks.cpp:638: warning: 'void con_kick_r(void*, void*)' defined but not used
[17/46] #1 c++ src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.cpp: In member function 'virtual int GAMECONTROLLER::on_character_death(PLAYER*, PLAYER*, int)':
src/game/server/gamecontroller.cpp:358: warning: statement has no effect
[18/46] #1 c++ src/game/generated/g_protocol.cpp
[19/46] #1 c src/game/generated/nethash.c
[20/46] #1 c++ src/game/collision.cpp
[21/46] #1 c++ src/game/layers.cpp
[22/46] #1 c++ src/game/gamecore.cpp
[23/46] #1 c src/engine/server/es_register.c
[24/46] #1 c src/engine/server/es_server.c
[25/46] #1 c src/base/system.c
[26/46] #1 c src/engine/e_console.c
src/engine/e_console.c: In function 'console_execute_line_stroked':
src/engine/e_console.c:266: warning: implicit declaration of function 'is_referee'
[27/46] #1 c src/engine/e_memheap.c
[28/46] #1 c src/engine/e_network_conn.c
[29/46] #1 c src/engine/e_keynames.c
[30/46] #1 c src/engine/e_network_client.c
[31/46] #1 c src/engine/e_jobs.c
[32/46] #1 c src/engine/e_compression.c
[33/46] #1 c src/engine/e_engine.c
[34/46] #1 c src/engine/e_ringbuffer.c
[35/46] #1 c src/engine/e_network.c
[36/46] #1 c src/engine/e_config.c
[37/46] #1 c src/engine/e_map.c
[38/46] #1 c src/engine/e_demorec.c
[39/46] #1 c src/engine/e_network_server.c
[40/46] #1 c src/engine/e_msg.c
[41/46] #1 c src/engine/e_huffman.c
[42/46] #1 c src/engine/e_packer.c
[43/46] #1 c src/engine/e_snapshot.c
[44/46] #1 c src/engine/e_datafile.c
[45/46] #1 c src/engine/e_linereader.c
[46/46] #1 link teeworlds_srv
bam: done
There are few warnings?