Moriarty wrote:Ah, thanks for that!
I guess it's a linear correlation between number of users and bandwith.
A bit of a bump, but it isn't linear really, but expotential.
where the base_value is the average network load one teewars client produces to the server, and N is amount of players in the server. I have no clue how much base_value is really.
Ok, I made an graph showing the average bandwidth usage when base_value was assumed being 196.
But again, please note that I have absolutely NO clue how much does one teewars client produce bandwidth to the server, thus the graph may not be very accurate.
Edit: After playing around with debug=1, it seems that send = 900(!!) constantly(!). I believe there is ALOT optimizing headroom in the network code. Hopefully that value isn't correct/there will be optimizing in near future.