26

Re: [MOD] WaterMOD 0.60

race mod with doors would be nice big_smile
Find the switch button ...... nice idea big_smile

Sry for my bad english , im german smile

27

Re: [MOD] WaterMOD 0.60

@ fisco: sv_water_insta 0 wink
but its crap cuz u cant collect shild oO

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

28

Re: [MOD] WaterMOD 0.60

Czech TeeWorlds fansite has got a new article about this mod!! (Nope smile)

Goodbye all. Account inactive since March 2011.

29

Re: [MOD] WaterMOD 0.60

I will include full support for non instagib gamemodes in the next version.

I can't speak Czeck but Google Translation says they edited the quotes D=
I will maybe also add fixed lasers that kill enemies and let teammates pass.

If you have any maps or ideas for next versions give them to me big_smile

30

Re: [MOD] WaterMOD 0.60

Hey smile I have a question: Would it be possible that you create an under water door? I've used a flow (or drift or however to call, your water arrows for the game layer) and also set a door under water, but if you are in the flow and the door is open you would stop on one of the two points of the door. So is it possible that you make door points for water? Would be really great smile

Anyway your mod is really great!!

Avatar by Crises
Tee-Project - Website coming soon... [http://project.tee-city.net]

31

Re: [MOD] WaterMOD 0.60

do you need  a special geme.png?

here Solek lol
in game The Teelight smile

32

Re: [MOD] WaterMOD 0.60

game.png? you dont need to change that. do you mean entities.png? for making maps? Then yes you do need it, its included in the mod folder.

Bye.

33

Re: [MOD] WaterMOD 0.60

in wich folder? hmm

here Solek lol
in game The Teelight smile

34

Re: [MOD] WaterMOD 0.60

windows binary

« Owner of Teesites.net
« Domination Mod "Developer"
« Uptee Designer

35

Re: [MOD] WaterMOD 0.60

Solek wrote:

in wich folder? hmm

Download the binary you need from the first page and the entities.png will be in there.

Bye.

36

Re: [MOD] WaterMOD 0.60

Have Someone entities for the current Version with desciption??

37 (edited by Whitefire 2009-05-09 16:34:03)

Re: [MOD] WaterMOD 0.60

Ehm no but they are very easy to use!

I try to explain it you:

The blue quad right of the unhookable field is the water, that you can swim. The following arrows in blue quads are flows, the arrows show in which way the flows will go...

Now there are a lots of doors.

They are very easy to use. First to the numbers: Each number would be a complete new door. The last 6 are special for teammembers.

Example:
1-Door - this is a normal door point, you have to set 2 points than a laser will appear.

1-Switch - with this you can open door 1 (it's the switch 1 of door 1), this switch only works with door 1. You can set some switches (don't tested more than 3 but I think it should work) for one door, but it have to be every time 1-Switch.

1-Door-Point - if you make doors like an rectangular you have to set also points insted of doors. You have to set the point there, where you want to break the laser into a new direction.
Also here: 1-Door-Points only work together with 1-Door. If you set a 2-Switch it would open a 2-Door - and that's not what you want wink

So you have got 15 doors at all which you can use in your game, 3 for blue team, 3 for red team and 9 for all teams or better: for everyone.

So in really short:
Each column is for one door, which has to be greated of the tiles in this column (3 tiles).

Sry for my bad English... but hope it helps a bit

Avatar by Crises
Tee-Project - Website coming soon... [http://project.tee-city.net]

38

Re: [MOD] WaterMOD 0.60

tnx for the description, but i need those entites >.<.

39

Re: [MOD] WaterMOD 0.60

the entities.png is in the source code which is posted in the first post! wink

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

40

Re: [MOD] WaterMOD 0.60

o.O k ^^

41

Re: [MOD] WaterMOD 0.60

Hammering somebody is quiete useless because ur freeze urself by doing that -> u cant switch weapon or hit some 1 with ur hammer.

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

42

Re: [MOD] WaterMOD 0.60

pretty nice mod!  i like it very much

mOnkeycItchencLUb in my baTHrOom

43

Re: [MOD] WaterMOD 0.60

pretty nice mod!  i like it very much

mOnkeycItchencLUb in my baTHrOom

44

Re: [MOD] WaterMOD 0.60

hello thats such a great mode that i tried to host it but i cant find how to host it with ctf mode?
how is the comment for sv_gametype .. if u want to play ctf?
thanks for help

45

Re: [MOD] WaterMOD 0.60

lol xD
"sv_gametype ctf" wink

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

46

Re: [MOD] WaterMOD 0.60

lool xD
i hadnt thought so easy sry big_smile
i thought its something like waterctf.. omg xD
sry for the stupid question xD
but thank smile

47

Re: [MOD] WaterMOD 0.60

Could someone compile a linux 32bit version, please?

48

Re: [MOD] WaterMOD 0.60

mccae was so kind to compile the server for linux 32bits. The link is in the original post.

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Re: [MOD] WaterMOD 0.60

Random Tee wrote:

I'm afraid I can't play! sad
When my client finishes loading the map it crashes!
[...]

It crashes in my case too! Teeworlds 0.5.1 on Ubuntu 9.04.
PM me if you need more info, thanks.

50

Re: [MOD] WaterMOD 0.60

I have error. I cant change name of the server and it allways be "My waterMOD server, port be 8303 and etc...
I use the setings and bat

Sorry for me bad english