101

Re: [PROJECT] The great TeeCity project

heeey, stay calm!
its really much work!
we 3 wont be able to finish it!
btw edit the 1st post pls.
and i am working on a... a room...

The dumber people think you are, the more surprised they're going to be when you kill them.

102

Re: [PROJECT] The great TeeCity project

I have voted down a whole bunch of posts to make the thread easier to read.

Used to be very active waay back

103

Re: [PROJECT] The great TeeCity project

@khubajsn i wanna help with something, but im no good at graphics so could you tell me what i should try and do?

Bye.

104

Re: [PROJECT] The great TeeCity project

- Dino
Okay. Try to make some tiles for the police station (that contains judge and prison). In prison-enter, i would to have simple keyboard like in the kitux's space_main tileset. It would be placed in enter to prison.. smile
- FireArrow, thanks. I done the same thing smile
- The Messenger.. What room are are you working on?

Goodbye all. Account inactive since March 2011.

105

Re: [PROJECT] The great TeeCity project

well, not rooms but..well... shops
ammu-nation( gunz, no guns buying, out of order)
sports shop, with feet, and others

The dumber people think you are, the more surprised they're going to be when you kill them.

106

Re: [PROJECT] The great TeeCity project

please no roller coasters. thats no fun and its awk ward. maybe you could have a tube that goes through the walls of tee city if you want the tour [manually move no invisible boost because thats no fun] and there is one of the RARE teleports at the beggining that leads to the teecity sign. [remember. less modded things is better [but modding popups and text is good because that happens in instagib]]

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Re: [PROJECT] The great TeeCity project

Hmm..
Okay, stay at it messenger.
Franchan, okay. No roller-coasters. What do you want with RARE teleports?

Goodbye all. Account inactive since March 2011.

108 (edited by Franchan 2009-05-07 21:30:20)

Re: [PROJECT] The great TeeCity project

nothing. i just mean. "less teleports and stuff that cant be found in the origional game the better"

i think my idea of text popups is okay because text is in everything so it wouldnt seem out of the ordinary or awkward [unless you put too much of them everywhere and everywhere you go are stupid popups]

-too much of anything is bad. thats why i made different types of signs. so people wont get bored of the same one

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Re: [PROJECT] The great TeeCity project

Franchan123 wrote:

nothing. i just mean. "less teleports and stuff that cant be found in the origional game the better"

i think my idea of text popups is okay because text is in everything so it wouldnt seem out of the ordinary or awkward [unless you put too much of them everywhere and everywhere you go are stupid popups]

-too much of anything is bad. thats why i made different types of signs. so people wont get bored of the same one

I am sorry, I wanted to post what do you mean instead of what do you want. I think teleports and one/two elevators are nice - when there arent much of them. Then you get angry and you leave.
We need programmer which will make these small things for us, is it too hard? Please!
Ahh.. I understand it now smile

FIRST POST UPDATED

Yeah, and guys.. I will not be here for a week, I will be on holiday from monday to saturday, so, try to make a surprise for me with any stuff smile
But tommorow and next day after tommorow I will still here smile

Goodbye all. Account inactive since March 2011.

110

Re: [PROJECT] The great TeeCity project

What tileset are you guys using?

Sorry by bad english.
See you in TeeWorlds
<[ToF]> Pan

111

Re: [PROJECT] The great TeeCity project

if you can make one. theyll probably use it

112

Re: [PROJECT] The great TeeCity project

I will use Landils grass_main, and of course tiles with each rooms' graphics

Goodbye all. Account inactive since March 2011.

113

Re: [PROJECT] The great TeeCity project

I can't really do much for the mod at this time. Too bad lord skelethom doesnt support this project sad

Have fun on your holiday! big_smile

Bye.

114

Re: [PROJECT] The great TeeCity project

Thanks (^^)
I will ask some my friends smile

Goodbye all. Account inactive since March 2011.

115 (edited by Landil 2009-05-09 11:37:19)

Re: [PROJECT] The great TeeCity project

I dont follow the complete discussion/thread, but I would advise you to make a list with all the graphics that need to be drawn in teestyle. And maybe one should collect some hints for those who want to draw graphics, how to get the teestyle. (e.g. no outline, 2D perspective ...)

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

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Re: [PROJECT] The great TeeCity project

Okay Landil, I am waiting to your post.
I am beginner in making teestyle graphics and I will really happy when you post your help for us here.

Goodbye all. Account inactive since March 2011.

117

Re: [PROJECT] The great TeeCity project

Hey, thanks for the room smile
This is really rubbish but please look at it:
Click Here

Bye.

118

Re: [PROJECT] The great TeeCity project

oooh, not so plain... tooo easy...
i totally agree with landil, its important TO DELETE the outlines, some ppl still dont know it(diino?)

The dumber people think you are, the more surprised they're going to be when you kill them.

119

Re: [PROJECT] The great TeeCity project

I knew but forgot! I just realised after i loaded it -.-

Bye.

120

Re: [PROJECT] The great TeeCity project

-.-
that means i have to delete all the outlines?...
thats gonna take awhile....

121

Re: [PROJECT] The great TeeCity project

why? dont u have the file?

The dumber people think you are, the more surprised they're going to be when you kill them.

122

Re: [PROJECT] The great TeeCity project

Dino, sorry, but your tiles are very bad.
It looks like you had'nt any work with it, you just opened any painting application and stayed there for 5 minutes.
You must not delete the outlines, try to make them 1px and not with black, but with a bit darker color of the object it is outlining.
If you make the grass, then fill it with color which Landil have used. And use inkscape, if you can. There is the Tango colour scheme with Landils colors.
Sorry dino.
(I have voted down all your posts)

Goodbye all. Account inactive since March 2011.

123

Re: [PROJECT] The great TeeCity project

I used Inkscape to make that! And I always do!

-.- i gave you a warning that its rubbish, i need something else to do. If not then this project is getting boring now anyway, might aswell finish it.

Please refrain from using excessive caps. // ~{MS}~ Azon

Bye.

124

Re: [PROJECT] The great TeeCity project

a mod where you have money and you get money for working would be cool
and you can by new foots and hands an .............................

« Owner of Teesites.net
« Domination Mod "Developer"
« Uptee Designer

125

Re: [PROJECT] The great TeeCity project

Fisico wrote:

a mod where you have money and you get money for working would be cool
and you can by new foots and hands an .............................

That will be cool, but really hard to do.
I don't like the 'working' part tongue
You may need to build your buy a house gonna be cool.

Sorry by bad english.
See you in TeeWorlds
<[ToF]> Pan