Lappi wrote:Sorry dude, but I do not like any proposal. Triangular shotty ammo? I do not know why it would improve the style? The crosshairs actually have an underlying concept and I like 'em very much. Don't you think your changes (e.g. the ammo, the laser beam) do not fit the classic tee-style, do they?
But thx for your constructive feedback
[Edit: fixed typo]
Well mostly all the shotguns ammo where the same.
But that idea, didn't really mater that much.
Somerunce wrote:New weapons?
- Will look over this for 0.2.0.
Well for weapons...
I made a little image of what the flamethrower would look like.
Flamethrower
* Price: 6600tc
* Damage: 1 per 0.5 second
* Rate of fire: Constant
* Reload time: 4
* Range: Small
* Other lights tee's on fire for tops of 5 seconds.
* Pros: Perfect to give damage to alot of tee's at once.
* Cons: Has a shooting spree of 3 secs, can give damage to you and teammates.
In action!
How it would work.
To see how much "ammo' you have let, there is would ether be a percentage at the top of the screen: "62% Gas Left", Or if someone can modify the vote function to use the green bar for how much you have left, and the red bar how much you don't any more.
Another interesting thing about it is you can light the tee's on fire, (Only the tee's) also your teammates and yourself (How this can happen is, if you light a tee on fire and the tee walks in to you, you will ignite). Once you light a tee on fire (if the tee doesn't move), it will burn for tops of 5 sec's taking 1 damage each time, but if you move around a lot it will go away faster... least amount of time would be, 1 sec.
Give others the respect you wish to be respected with. In the mean time, enjoy the website!