Topic: Quake vs Unreal vs Teewars
ya i know, its an unfair comparison, but im speaking specifically about weapons here.
Getting past the obvious, we can classify weapons into certain categories, projectile (rl), hit scan (plasma), timed (grenade), melee (gauntlet), etc.
If you look at teewars, the best of quake is in there, a resonable hit-scan (sg), and a projectile weapon with splash dmg (rl), and a melee (hammer), there isnt a timed weapon, but i dont think teewars needs thats, there isnt room for it, it wouldnt improve gameplay in my opinion. Teewars is very much like quake when viewed from this angle, what teewars lacks is an unreal type weapon, which comes from a very different family of combat, since these weapons have two firing modes, what i propose isnt another damage driven weapon, but a weapon similar to the goo gun in unreal, a weapon with little ammo that slows a player down, but does no damage or very little damage, hence bringing a new angle to CTF games, slowing the flag carrier down, helping tdm games by slowing down people who are chasing you, and 1v1, by providing a way for campers to be caught
what does the community think.