1 (edited by Tee Killa 2009-04-26 13:06:36)

Topic: [MAP] dm_no_fear

Hi every Teeloving gamer out there,
have a look at my newest map and Enjoy it smile

Name: dm_no_fear
Map Size: 274 kB
Version: 0.5.1
Gametype: (i)dm
Max. Players: Made for 1on1
Download: Click Me
Screenshot: Without Gamelayer: Click Me
                     With Gamelayer: Click Me
                     (Both are not up to date)

Notes:

  • The map is a bit bigger than dm1, so the space between is bigger, too
    -> Its a bit difficulter to hook the platform, but it does not decrease the gameplay in any way, which is really good in
         my opinion

  • Behind the forrest is a moon

Special thanks to:
- Angst (Ingamename), for his tileset, which i found in a race map from him
- Everybody who hosts the map

Important: Before changing anything from the map, ask me!

Feel free to comment and please report other bugs...

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» Member of: JsA - Just stay Alloha! (since 2009)

2 (edited by DinoSmoothie 2009-04-24 16:40:28)

Re: [MAP] dm_no_fear

I really love it big_smile I mean REALLY!
Everything is good about it - you can't improve it at all in my eyes!

10/10

Without doubt i think that should be an official map!

Bye.

3

Re: [MAP] dm_no_fear

very nice map! big_smile
20 of 10 points tongue

Visit tee-league.de and tv.tee-league.de!

4

Re: [MAP] dm_no_fear

Looks really nice but there are some points you should fix.
1. Distribute the armor and health more on the map
2. Dont let tees spawn over a weapon. Its a little unfair.
3. I think the jungle_night tileset have a bug where some pixels look out at the top. You can improve it with gimp, you need only to delete the pixels. But if you do it dont forgot to emped the image.

5

Re: [MAP] dm_no_fear

I never thought the would be so good yikes

bobsmiley wrote:

Looks really nice but there are some points you should fix.
1. Distribute the armor and health more on the map
2. Dont let tees spawn over a weapon. Its a little unfair.
3. I think the jungle_night tileset have a bug where some pixels look out at the top. You can improve it with gimp, you need only to delete the pixels. But if you do it dont forgot to emped the image.

1 & 2 & 3: Okay, I'll fix that soon

And thanks for nice comment everyone big_smile

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6

Re: [MAP] dm_no_fear

bobsmiley wrote:

3. I think the jungle_night tileset have a bug where some pixels look out at the top. You can improve it with gimp, you need only to delete the pixels. But if you do it dont forgot to emped the image.

I dont get it sad
* I tried to delet the pixel at the top (i have seen none) with the "radiergummi werkzeug"
* I tried to cut the upper part from the image
* I tried to fill the upper part with the colour i use in the map

But nothing help, the white flickering line was still there

May you can help me, or everyone else, with that and upload it, i really dont know hmm

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» Member of: JsA - Just stay Alloha! (since 2009)

7

Re: [MAP] dm_no_fear

At first sorry for tripleposting smile

UPDATE: New version without the flickering line is out now.
               
                But I have an new problem. The modified jungle_night2 tileset is so big -> Now the map is 274kB larger,
                too larger. Anyone know how to make the tileset smaler? (I already searched the forum, but i didn't know
                good keywords)

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