1 (edited by Golvmopp 2009-04-27 21:35:57)

Topic: [MOD] Tee-Strike is near!

Announcement

You all remember the mysterious mod in the War is coming...-thread? As the next step towards release, we are proud to officially announce this mod soon-to-be-finished!


To celebrate this, we want to give you something firm to hold on to. Something you can hug at night, or talk to when you're lonely:

1. A name! Yeah, that's right. Tee-Strike!

10 repetitions before bed and you'll remember it forever. smile

2. The official Tee-Strike website!

Make sure to put a bookmark. The website will evolve with the development, and you'll find some really neat stuff there in near future. wink

We've officially entered --> closed <-- beta.

This stage of development means heavy testing, small tweaking and polishing. We still don't want to set a release date. There might be things that still need work or rework and that could render a release date obsolete.

Also, I just wanna inform you that we want your input and feedback after release. Or, not just want. We need your input to be able to make improvements. We'll test drive and see that it won't break for now. Soon it's your turn.



Information

Tee-Strike will feature (among other things):
* New game modes
* 12 weapons (+ hammer wink)
* A buy system
* Complete compatibility with normal clients, gamemodes and maps. No new stuff needed.
* An optional custom client that adds many nice things to the Tee-Strike experience.


Extra content

We promised more content, so here's more content. :] This time we're gonna tell you a bit about one of the new gamemodes. It's called Flag Snatch, and it's basically a hybrid between CTF and Hostage Rescue. The red team's goal is to blast their way to the blue team's flag, steal it, and take it to the return spot (red flag). The blue team, on the other hand, has to desperately protect their flag until the round hits the time limit, or kill the red team. After three rounds, the teams switch places, so that the attackers become defenders and vice versa.

Flag Snatch is tsFS in-game, and the fs-maps have the "fs"-prefix. There will be a total of 4 maps for fs in the initial release, just to give you a taste of the concept. With your help, that number might increase for later versions. smile

Now comes the fun part. I had a little chat with our lead mapper, and he has a nice preview for you all. Enjoy!


Speaking of maps
http://cdn.solidfiles.net/i/rjCD.png
(click for larger preview)

[Chi11y] Okay, here is a blueprint of one of the maps made for the new flag snatch game mode. It's suited for most ranges of players, from 1on1 to 5on5/6on6. The attackers are starting in the far east, with a speedhook similar to the one in ctf2 lower bases to give them speed into the main gameplay area.

The defenders are spawning kinda spread, with some in the flagroom, and some at the lonely cactus. The first encounter of the teams are mostly by the longwood, right above the nubkiller. Here, defenders with rocket launchers have the opportunity to push the attackers down into the dreaded nubkiller, but airborne big momma-users will hate that place aswell.

Often, it's tactically a good idea to instead of going the short way to the flagroom, or do the climb to the cactus spawn, turn down to the government hole, and through the tunnel. After that you have multiple ways to reach the flag, there is also a really useless appendix way added for t3h lulz. If the attacker team gets the flag, the happy campers that form the defending team suddenly has to move. Their goal quickly turns into rushing for the government hole, to catch the flagholder while he rushes through the underground tunnel of unpredictable death like a ferrari with jet engine.

The rest of the attackers would at this point try to stop the defenders from getting to the tunnel. Overall, it's a nice map with many tactical opportunities that will keep you satisfied for a while (most people here have been satisfied with ctf2 for so long I don't doubt you can stay with this one for some years).


********************************
If you have any questions I'll try to answer them if possible.

The proposition "I am the center" need never be uttered. It is the assumption upon which all certainty and all doubt turns.

2 (edited by Landil 2009-04-27 21:56:02)

Re: [MOD] Tee-Strike is near!

Revisit the first two posts of this thread to get the latest information about tee-strike and to see some exclusive graphics.

the evolution of "Good ol' Betty"
http://img11.imageshack.us/img11/5069/olbetty.jpg

the evolution of "Big Momma"
http://www.sigmirror.com/pfiles/8209/big_momma.jpg

the evolution of "Mr. Rabbit"
http://www.sigmirror.com/pfiles/8279/g6544.png

The evolution of a weapon that did not make it into the release. (This one was planned to be a rocket launcher, but it looked crappy ingame so we just dropped that gfx)
http://www.sigmirror.com/pfiles/8302/rect411.png

http://i.creativecommons.org/l/by-nc-sa/3.0/de/88x31.png
is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 License
As it was a lot of work, please mention me, if you use it somehow!

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

3

Re: [MOD] Tee-Strike is near!

I'd like to see this too!
And i keep this post for some other comments too! xD

Greetz Bunny

Keep cool!

4 (edited by Magic Merlin 2009-04-24 14:24:39)

Re: [MOD] Tee-Strike is near!

Ive always dreamed of new weapons big_smile

Imagin where a big Momma jump will blow u XD

AWESOME!

Edit: I just thought of something... would it be possible to modd the client for something like a 32 player gameplay?
Just asking... big_smile

And if i counted right... there are 4 more yet unrevealed weapons?

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

5

Re: [MOD] Tee-Strike is near!

A buy system? I must see this!

<[ToF]> Rules.

6

Re: [MOD] Tee-Strike is near!

lol <3 the intro...

WE WILL FIGHT!!!

I'm sorry for my spelling mistakes, 20% of my fingers are thumbs...

7

Re: [MOD] Tee-Strike is near!

Well well well............
Nice intro.................
WE will fight too.......
WHEN our time comes......we will fight........
I will wait for this mod!

This old fellow has left this forum to find his way somewhere else. Don't search for him, he'll be fine. Probably. But don't forget him or his deeds (if there are any deeds...)! Never forget the good old ilili.....http://www.teeworlds.com/forum/viewtopic.php?id=6460

8 (edited by MertenNor 2009-04-24 15:56:26)

Re: [MOD] Tee-Strike is near!

haha..  Nice intro ! almost like a Teeworlds Machinima big_smile

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

9

Re: [MOD] Tee-Strike is near!

Yeah, nice mod...
TEE STRIKE!
TEE STRIKE!
TEE STRIKE!
TEE STRIKE!
TEE STRIKE!
TEE STRIKE!
TEE STRIKE!
TEE STRIKE!
TEE STRIKE!
TEE STRIKE!

...

10 repetitions

XD

Support Staff - ESL.eu Teeworlds Admin

10

Re: [MOD] Tee-Strike is near!

Well, i hope that this mod is really awesome, because, making a video for it and a website....never seen that before.
Good luck, I am impatient to see it anyway smile.

lordskelethom - want to reach me quickly? https://discord.gg/teeworlds

11

Re: [MOD] Tee-Strike is near!

Magic Merlin wrote:

Edit: I just thought of something... would it be possible to modd the client for something like a 32 player gameplay?
Just asking... big_smile

And if i counted right... there are 4 more yet unrevealed weapons?

Even if it is possible, it wouldn't be a direction we aim towards. 16 is a nice number. :]

We've revealed 4 weapons. 12-4=8. smile

lordskelethom wrote:

Well, i hope that this mod is really awesome, because, making a video for it and a website....never seen that before.
Good luck, I am impatient to see it anyway smile.

I promise you. You haven't seen anything quite like this mod either. wink (The client is AWESOME <3)

The proposition "I am the center" need never be uttered. It is the assumption upon which all certainty and all doubt turns.

12

Re: [MOD] Tee-Strike is near!

Sounds like many of the things the devs have ruled out being in the main game. I thought about trying something like this, an now someone has, but better!
I'll be interested to see the overall reaction.

Can you add all of these things, and still have it be compatible with the current versions of the client?

Have fun!!! ;D

===I take pride in my insanity!===    |    Blender3D    |    What do you think of my post? Rate it!
Admin@SuperSiliconux128:~$quantumphysics --help -mtheory -standardmodel
[quantum_physics]: segmentation fault, core dumped

13

Re: [MOD] Tee-Strike is near!

Oh...
12 NEW weapons o.0
so u dont count hammer rifle grenade pistole and shotgun in?

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

14 (edited by Franchan 2009-04-24 20:54:38)

Re: [MOD] Tee-Strike is near!

sad
im torn between the origional, balanced client and teestrike......

but i cant wait to try it out!
smile

.
pls no 32 plsyer.
unless there is a GOOD tee city map that is good for chatting and random fun

15

Re: [MOD] Tee-Strike is near!

Franchan123 wrote:

sad
im torn between the origional, balanced client and teestrike......

but i cant wait to try it out!
smile

.
pls no 32 plsyer.
unless there is a GOOD tee city map that is good for chatting and random fun

I found a really nice teecity map called teecity. So i decided i would create one called teecity2 and post it in the teecity thread
Sry for offtopic.
@topic: i visited the site and this mod looks really exciting smile Is there any official date this will be released?

Bye.

16

Re: [MOD] Tee-Strike is near!

[offtopic]
teecity is horrible. if its supposed to be interactive. it should use real colorful tiles and should be not so complicated and have shooting and hammers but no health


anyway
i looked at the video and it looks pretty nice. it looks like something that could define "clan-wars"

hope to see more of it soon!

17

Re: [MOD] Tee-Strike is near!

i saw a password controlled server for this. Will there be open beta to the people to the forums only soon?

18 (edited by Golvmopp 2009-04-26 02:15:34)

Re: [MOD] Tee-Strike is near!

*** Added extra content ***


Franchan123 wrote:

i saw a password controlled server for this. Will there be open beta to the people to the forums only soon?

More info about the release will be revealed soon. smile

The proposition "I am the center" need never be uttered. It is the assumption upon which all certainty and all doubt turns.

19 (edited by Magic Merlin 2009-04-26 11:57:49)

Re: [MOD] Tee-Strike is near!

Is flagsnatch an survival gametype?

Because u said: The blue team has to protect their flag or kill the red team.

It sounds very cool any way smile

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

20

Re: [MOD] Tee-Strike is near!

Magic Merlin wrote:

Is flagsnatch an survival gametype?

Yes, it is.

Official Teeworlds map developer and community moderator
Administrator for the Teeworlds community Teesites

21

Re: [MOD] Tee-Strike is near!

I always loved survival <3

And like I said before in IRC: "Golv and the team I am confident this client is going to please me".

Never argue with a fool, people might not know the difference.

22 (edited by Magic Merlin 2009-04-26 21:02:05)

Re: [MOD] Tee-Strike is near!

Is there some date whe u will release the next info-weapon-map-mod? XD

Rly looking forward to it ^^

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

23

Re: [MOD] Tee-Strike is near!

Magic Merlin wrote:

Is there some date whe u will release the next info-weapon-map-mod? XD

Rly looking forward to it ^^

Check this topic regularly. We add things when you least expect it. It's like christmas, except you don't know when you'll get your presents. :]

The proposition "I am the center" need never be uttered. It is the assumption upon which all certainty and all doubt turns.

24 (edited by Magic Merlin 2009-04-26 22:20:44)

Re: [MOD] Tee-Strike is near!

LOL
Now i get it why its called "Mr. Rabbit" XD
I couldnt see it that good in the war is coming thread ^^

Im checking the post each day about 3 times XD

And im looking forward to christmas... the unexpectable one :3

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

25 (edited by Golvmopp 2009-04-27 21:30:28)

Re: [MOD] Tee-Strike is near!

We've officially entered --> closed <-- beta.

This stage of development means heavy testing, small tweaking and polishing. We still don't want to set a release date. There might be things that still need work or rework and that could render a release date obsolete.

Also, I just wanna inform you that we want your input and feedback after release. Or, not just want. We need your input to be able to make improvements. We'll test drive and see that it won't break for now. Soon it's your turn.

EDIT: Clarified the difference between our current state and open beta testing. :]

The proposition "I am the center" need never be uttered. It is the assumption upon which all certainty and all doubt turns.