26

Re: [CLIENT] TeeComp

Great mod!

I really dunno what else to say except of:
Keep the good work up! wink

[+]

~{MonkeyStyle}~ - Instagib Teeworlds Clan
VISIT US: http://monkeystyle.xooit.com/
Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

27

Re: [CLIENT] TeeComp

I note any idea/bug and will try to integrate/fix them in a near future wink

spl0k, aka Al`. From the HuH clan.
Noobing pwns since 01/01/1970.
TeeViewer - TeeComp

28

Re: [CLIENT] TeeComp

one Question:
What is "net" and what is "ratio"?
And @Bee how u can do it, that they are black?
When i turn it to black, everything is so black, that u only see a whole black skin without anything on it without eyes without feets etc

Greetz Bunny

Keep cool!

29

Re: [CLIENT] TeeComp

Ideas :
- statboard : number of flags captured per player
- statboard : personal accuracy per weapon

30

Re: [CLIENT] TeeComp

Net and ratio appears on the statboard, net is frags-deaths and the ratio is grags/deaths.

@Ubuntu: Flags stats are already on my todo-list wink And for the accuracy I haven't found a way to calculate it, since there's no way (or I haven't found it) to tell when a shot goes off and when it hit something (from what I deduced, the hitsound is just a sound event generated by the server) just client-side.

spl0k, aka Al`. From the HuH clan.
Noobing pwns since 01/01/1970.
TeeViewer - TeeComp

31 (edited by Marik 2009-04-21 15:53:58)

Re: [CLIENT] TeeComp

idea:
option to display the statboard after the game instead of the normal scoreboard

32

Re: [CLIENT] TeeComp

Marik16 wrote:

idea:
option to display the statboard after the game instead of the normal scoreboard

Then the score must be added to the statboard smile

33

Re: [CLIENT] TeeComp

Was beta testing it too, and as a past UT player, as Tho, I can say that this is nothing but NECESSARY. Imho, ofc. smile

~{MS}~ Eve ~{MonkeyStyle}~ - Instagib Teeworlds Clan
VISIT US: http://www.monkeystyle.tk
Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

34

Re: [CLIENT] TeeComp

The game crashes while being in the map editor sometimes and is pretty frustrating...
Hope this can be fixed soon and once again:
Great mod! big_smile

~{MonkeyStyle}~ - Instagib Teeworlds Clan
VISIT US: http://monkeystyle.xooit.com/
Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

35

Re: [CLIENT] TeeComp

This is aweseome! Keep up the good work.

I alraedy used the Mutator UT-Comp years ago, neat Idea doing this for TW!

These features should be integrated on default in the next release of TW.

36

Re: [CLIENT] TeeComp

Yes... it's so beautiful... ^^

Support Staff - ESL.eu Teeworlds Admin

37

Re: [CLIENT] TeeComp

Bunny wrote:

@Bee how u can do it, that they are black?
When i turn it to black, everything is so black, that u only see a whole black skin without anything on it without eyes without feets etc

At first I thought I couldn't do it ether, but what you can do is make it dark gray instead.

See? smile
http://i21.photobucket.com/albums/b269/flowerchild7777777/NewBitmapImage-4.jpg

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

38 (edited by khubajsn 2009-04-21 17:48:14)

Re: [CLIENT] TeeComp

smile > CTF article added < smile

Goodbye all. Account inactive since March 2011.

39

Re: [CLIENT] TeeComp

realy realy great

« Owner of Teesites.net
« Domination Mod "Developer"
« Uptee Designer

40

Re: [CLIENT] TeeComp

Great idea, nice features and it seems like it's well done.
Only thing I really miss is the patch file so it's possible to compile it. Hope you can get that out really soon.

41

Re: [CLIENT] TeeComp

-A reset to defaults button would be nice, though...
-How about (custom) team coloured projectiles (laser beam for instagib-players for example) ?
-You can also add F/D ( Frags/Deaths ) above the weapons in the statboard the identify it easier.

Final thoughts: This is a very great executeable modification to use. The custom color option is a killer: Makes identifying enemies way more easy big_smile I hope it will be expanded soon.

A wise man told his fellow FPS gamers once: "god forbid any of you going into war"

42

Re: [CLIENT] TeeComp

hay! were is the src files ??

I want to compile this big_smile

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

43

Re: [CLIENT] TeeComp

spl0k
i know i already posted this but i dont know if you saw it.

could there be [DM] colours for own team and [CTF] colours for enemies?

44 (edited by spl0k 2009-04-21 21:53:42)

Re: [CLIENT] TeeComp

Patch file available, see the first post.

@Mecha-Kirby: I've already thought about colored projectiles, but there's no way (client-side) to know from which Tee projectiles are fired, so I can't do it. I could use a trick of finding the nearest Tee when it appears but since the server only sends info about what is visible, a grenade fired from a Tee outside the screen couldn't be colored. Same goes for the laser beam.
About the statboard, it's already overloaded and adding anything would require a redesign of the board.

@Franchan123: Yeah I saw it. I could do it but you'll only get the skin without custom colors (if a player decided to use custom colors on his DM skin) since the colors in team games are not only changed on the client but also on the server. (I already tried it)

spl0k, aka Al`. From the HuH clan.
Noobing pwns since 01/01/1970.
TeeViewer - TeeComp

45

Re: [CLIENT] TeeComp

I've tried it... it make me a little more laggy... only with the speed meter enabled... why don't remove the 3rd number of the speed to reduce lag ?

Support Staff - ESL.eu Teeworlds Admin

46

Re: [CLIENT] TeeComp

Your client mod is really good, but not perfect smile.
it would be nice if :
- you add a chat text size fonction in %.
- reduce the text size of warmup/time/broadcast, they are enormous !
- in the chat, have the same color of the team.
- and of course, a "reset default" button smile.

Continue your good work wink.

lordskelethom - want to reach me quickly? https://discord.gg/teeworlds

47

Re: [CLIENT] TeeComp

is it another way to compile thsi then: patch -p0 < teecomp-0.6.0_tw-0.5.1.patch  ??

I get an error wen doing that...

Error:
erhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|diff -Nru teeworlds-0.5.1-src/src/engine/client/ec_client.c teeworlds-0.5.1-teecomp/src/engine/client/ec_client.c
|--- teeworlds-0.5.1-src/src/engine/client/ec_client.c    2009-01-25 14:50:33.000000000 +0100
|+++ teeworlds-0.5.1-teecomp/src/engine/client/ec_client.c    2009-03-26 18:23:02.000000000 +0100
--------------------------
File to patch:

any help ??

if someone can Mail me the src folders I can easily compile this... smile

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

48

Re: [CLIENT] TeeComp

Try ot with patch -p1 < teecomp-0.6.0_tw-0.5.1.patch
I had similar problems with another mod

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» Member of: JsA - Just stay Alloha! (since 2009)

49

Re: [CLIENT] TeeComp

@MertenNor: It's patch -p1 here.

@mrlantastic: removing a digit won't change anything if you don't change how the speed is calculated...

spl0k, aka Al`. From the HuH clan.
Noobing pwns since 01/01/1970.
TeeViewer - TeeComp

50

Re: [CLIENT] TeeComp

so after patch -p1 < teecomp-0.6.0_tw-0.5.1.patch

it is: ../bam/src/bam release ?

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway