Re: [CLIENT] TeeComp
Great mod!
I really dunno what else to say except of:
Keep the good work up!
[+]
VISIT US: http://monkeystyle.xooit.com/
Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info
You are not logged in. Please login or register.
Teeworlds Forum → Fan Art and Other → [CLIENT] TeeComp
Great mod!
I really dunno what else to say except of:
Keep the good work up!
[+]
one Question:
What is "net" and what is "ratio"?
And @Bee how u can do it, that they are black?
When i turn it to black, everything is so black, that u only see a whole black skin without anything on it without eyes without feets etc
Ideas :
- statboard : number of flags captured per player
- statboard : personal accuracy per weapon
Net and ratio appears on the statboard, net is frags-deaths and the ratio is grags/deaths.
@Ubuntu: Flags stats are already on my todo-list And for the accuracy I haven't found a way to calculate it, since there's no way (or I haven't found it) to tell when a shot goes off and when it hit something (from what I deduced, the hitsound is just a sound event generated by the server) just client-side.
idea:
option to display the statboard after the game instead of the normal scoreboard
idea:
option to display the statboard after the game instead of the normal scoreboard
Then the score must be added to the statboard
Was beta testing it too, and as a past UT player, as Tho, I can say that this is nothing but NECESSARY. Imho, ofc.
The game crashes while being in the map editor sometimes and is pretty frustrating...
Hope this can be fixed soon and once again:
Great mod!
This is aweseome! Keep up the good work.
I alraedy used the Mutator UT-Comp years ago, neat Idea doing this for TW!
These features should be integrated on default in the next release of TW.
Yes... it's so beautiful... ^^
@Bee how u can do it, that they are black?
When i turn it to black, everything is so black, that u only see a whole black skin without anything on it without eyes without feets etc
At first I thought I couldn't do it ether, but what you can do is make it dark gray instead.
See?
realy realy great
Great idea, nice features and it seems like it's well done.
Only thing I really miss is the patch file so it's possible to compile it. Hope you can get that out really soon.
-A reset to defaults button would be nice, though...
-How about (custom) team coloured projectiles (laser beam for instagib-players for example) ?
-You can also add F/D ( Frags/Deaths ) above the weapons in the statboard the identify it easier.
Final thoughts: This is a very great executeable modification to use. The custom color option is a killer: Makes identifying enemies way more easy I hope it will be expanded soon.
hay! were is the src files ??
I want to compile this
MertenNor
spl0k
i know i already posted this but i dont know if you saw it.
could there be [DM] colours for own team and [CTF] colours for enemies?
Patch file available, see the first post.
@Mecha-Kirby: I've already thought about colored projectiles, but there's no way (client-side) to know from which Tee projectiles are fired, so I can't do it. I could use a trick of finding the nearest Tee when it appears but since the server only sends info about what is visible, a grenade fired from a Tee outside the screen couldn't be colored. Same goes for the laser beam.
About the statboard, it's already overloaded and adding anything would require a redesign of the board.
@Franchan123: Yeah I saw it. I could do it but you'll only get the skin without custom colors (if a player decided to use custom colors on his DM skin) since the colors in team games are not only changed on the client but also on the server. (I already tried it)
I've tried it... it make me a little more laggy... only with the speed meter enabled... why don't remove the 3rd number of the speed to reduce lag ?
Your client mod is really good, but not perfect .
it would be nice if :
- you add a chat text size fonction in %.
- reduce the text size of warmup/time/broadcast, they are enormous !
- in the chat, have the same color of the team.
- and of course, a "reset default" button .
Continue your good work .
is it another way to compile thsi then: patch -p0 < teecomp-0.6.0_tw-0.5.1.patch ??
I get an error wen doing that...
Error:
erhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|diff -Nru teeworlds-0.5.1-src/src/engine/client/ec_client.c teeworlds-0.5.1-teecomp/src/engine/client/ec_client.c
|--- teeworlds-0.5.1-src/src/engine/client/ec_client.c 2009-01-25 14:50:33.000000000 +0100
|+++ teeworlds-0.5.1-teecomp/src/engine/client/ec_client.c 2009-03-26 18:23:02.000000000 +0100
--------------------------
File to patch:
any help ??
if someone can Mail me the src folders I can easily compile this...
MertenNor
Try ot with patch -p1 < teecomp-0.6.0_tw-0.5.1.patch
I had similar problems with another mod
so after patch -p1 < teecomp-0.6.0_tw-0.5.1.patch
it is: ../bam/src/bam release ?
MertenNor
Teeworlds Forum → Fan Art and Other → [CLIENT] TeeComp
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.