Coold0wn wrote: i like the background and mountains like they are
yeah, now they are great
Testing the map again now
Ohh and still some thing about the name.
Aztec, not Aztek
EDIT:
#1
Ingame still the sun rays are too intense yellow and too long...
Try to give them a color more matching the sun and shorten them to the half maybe
#2
Set the background group parax and paray to 0, actuvate proof on the upper bar and put the background corners, so the background just covers the outer proof grid. (People will see the background completely though. Proof is the range players can see, so they basicly see the background better and in all the 4 colors
#3
Try to make people realize that the melt tiles are melt tiles... Currently theyre brown metal blocks which dont really give the impression of being hot...
#4
Try to make people not spawn close to their enemys, they should spawn near of their base
#5
You dont need no hook tiles at the sides, as people who abuse speed can jump over the death tiles passage and fall into the void making the game broken. Just let the death tiles go to the side (they'll automaticly continue made by game)
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Hope i dont crush you with all my critical comments but it isnt ment evil... want to get a perfect map out of that ;D
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