1 (edited by NoxNebula 2009-09-30 19:03:26)

Topic: [MOD] [N]Race

http://www.teeworlds-community.de/downloads/mods/nrace/project/3_3_0/nrace-logo.png
Current Version 3.3.0
This mod is basing of the Racemod by Rajh and Redix (© Rajh), it was codet by aede.


I DONT SUPPORT THIS MOD ANYMORE, ITS AEDES MOD
!"ALL DOWNLOADS DELETED"!

2

Re: [MOD] [N]Race

Thx for giving credits for the enteties.png smile

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

3

Re: [MOD] [N]Race

... Did he say anything about who made the first race tile set?

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

4 (edited by Sushi Tee 2009-03-09 00:15:01)

Re: [MOD] [N]Race

sry for stupid question... what is n race?? oO
and i cant see any credits and btw... the 25 teleporter are for checkpoints (time), too wink

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

5 (edited by Landil 2009-03-09 00:18:09)

Re: [MOD] [N]Race

what is the difference to the standard race mod?

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

6 (edited by NoxNebula 2009-03-09 01:03:57)

Re: [MOD] [N]Race

you can use the hammer to make a fly, and score is 0 on start.
little more changes.
Test it on my Server: BigShit[DE|By Nox Nebula]

I will improve this mod, next time. > Include the CTF-mode in the race mode.

öhm, say pls the credits of the entities, i dont know, than i add it xD. In the modinfo i havent ignore the credits.

7

Re: [MOD] [N]Race

the entities.png is from Landil... if you really read the post about normal race mod u would know wink

It would be nice if u could post informations about this mod here in english. well i cant find any informations in german post, too. xD

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

8

Re: [MOD] [N]Race

I have updatet the info.

9

Re: [MOD] [N]Race

If you provide some more information this mod has a chance to enter the Teewiki.

10

Re: [MOD] [N]Race

I think for ctf you just need to edit the  src\game\server\gamemodes\ ctf.cpp and ctf.hpp and put some stuff from the race.cpp into them.

Bye.

11

Re: [MOD] [N]Race

is there the whitelist mod?

hehhehehehehehe.

12

Re: [MOD] [N]Race

lolwtfcoookies98 wrote:

is there the whitelist mod?

No. White list mod see  here

BigShit! RACE server is always for you. Sry for my bad eng.

13 (edited by NoxNebula 2009-04-08 14:51:04)

Re: [MOD] [N]Race

Yesterday, I and Big Smoke have update my Tileset, now is got round smile. With a few extras like new Tees.:
http://download.teeworlds-community.de/mods/nrace/%5BN%5Drace_main_pre.png
Tileset © by Nox Nebula & Big Smoke| Tilesetversion: 2.3.1

PS: But you must many flipp the tiles (with the keys: [N] and [M])

14

Re: [MOD] [N]Race

Sry about doublepost, but we have remake our tileset again smile.
You see it in the same post from yesterday (Same URL).

15

Re: [MOD] [N]Race

awsome xD
just awsome

«Honor øf Tees»
hot.bplaced.net/forum
We still search good Members

16

Re: [MOD] [N]Race

Hi can u make this mode with a second gametype? maybe [N]CTF or some think like that, cause I have maked a ctf map and need to kill the other team but need teleports and powerjumps too. But when I start my server with gametype RACE all guys thinking this is a race map, so I need the same only withother gametype name pls!

hope someone can help:D

maps: _S_Race Maps
          CTF_plunge
email: skipone@hotmail.de

17

Re: [MOD] [N]Race

So u only wanna change the gametype name? nothing else?

Bye.

18

Re: [MOD] [N]Race

yea its my idea, but if i import the ctf- in race-mode (like your description) for a new gametyp, i have maaaany compiling errors.

But, I could apply help for this.

volunteers ago ! smile

ps: I have updatet the Tileset again xD

19

Re: [MOD] [N]Race

dinosmoothie wrote:

So u only wanna change the gametype name? nothing else?

yeah nothing more big_smile

maps: _S_Race Maps
          CTF_plunge
email: skipone@hotmail.de

20

Re: [MOD] [N]Race

Hey NoxNebula, im very close to making nrace in the modes nctf and ntdm. One small error keeps coming up.

Bye.

21

Re: [MOD] [N]Race

hm nctf?
is that ctf with ports? xD

«Honor øf Tees»
hot.bplaced.net/forum
We still search good Members

22

Re: [MOD] [N]Race

Its supposed to be, it compiled but it wont work with ports. its just called nctf with vanilla!

Bye.

23 (edited by NoxNebula 2009-04-10 14:05:29)

Re: [MOD] [N]Race

I dont have any ideas sad

But its already a smal progress smile
In the foretime i have any problems with "nctf" so that I have omitted x(

PS: Thank for helping big_smile

24 (edited by DinoSmoothie 2009-04-10 14:49:31)

Re: [MOD] [N]Race

This is the best i could do:
http://filebin.ca/omrnso/Nsrc.zip Hopefully u can edit from there smile

The gamemodes are: nctf ntdm and ndm, however they are still race so i dont think the teams can damage eachother sad

Set sv_teamdamage 1 to activate the hammers so tees can hammer eachother.
Bye!

Bye.

25 (edited by NoxNebula 2009-04-10 15:28:20)

Re: [MOD] [N]Race

WoW big_smile

tnx, its good, teleporters work. tnx too you, in the next version of this mod i make a copyright for you smile

[Edit] But one problem: only 9 teleports work, help or i editing...