26

Re: [MOD]Request (3way_CTF)

i know a way to make it balanced  with 3 teams "but its still unbalanced because the noob team will be picked on" reflect the tiles of a custom map so there are 3 of the same thing.
Ex:    t                     t                       t                      t
         t_____f______t_____f_______t______f______t

lol a little hard to understand

legend

t=teleport
f=flags
_=floor

27

Re: [MOD]Request (3way_CTF)

i wouldnt say, that the maps are the biggest problem i had a good idea to create maps which can be used for this mod with 3 flags...

let me tell you what i mean: it should be atriangle map  , so it should be a orthogonal triangle, so that at every corner to corner is the same length.

ex:                             O

                             O        O

O= Flaggs. there only has to be som stff in the middle and a way from the highest flagg down , so that they dont get too much speed !! i thought about a big tunnel system , with very LArge tunnels.. 3x tunnels of roma for example.! and the 3 tunnels are meeting each other in the middle point of the map, so i think this would be balanced and the map would has to have a tile layer like 250x250.. thats pretty much work, but its still fr a very awesome mod big_smile

, Sn@ZzY

28

Re: [MOD]Request (3way_CTF)

would be funny
3 teams big_smile

here Solek lol
in game The Teelight smile

29

Re: [MOD]Request (3way_CTF)

Hmmmmmm..... i think its really hard to balanye 3 team maps because of (like some people mentioned) gravitiy.

Other idea:

1 Team vs 1 Team but each team got 2 Flags?

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

30

Re: [MOD]Request (3way_CTF)

Magic Merlin wrote:

Hmmmmmm..... i think its really hard to balanye 3 team maps because of (like some people mentioned) gravitiy.

Other idea:

1 Team vs 1 Team but each team got 2 Flags?

no. 2 tweams vs 2 teams with 2 flags

but all teams can kil each other
and capturing goes to the origional teams points

31

Re: [MOD]Request (3way_CTF)

lol i think 2vs is the same like 1vs1 .. only 2 colours..thats nothing new

32

Re: [MOD]Request (3way_CTF)

Franchan123 wrote:

no. 2 tweams vs 2 teams with 2 flags

but all teams can kil each other
and capturing goes to the origional teams points

But its really hard to capture a flag that way because the team 1 team respawns where the flag carrier is....

Barney Stinson is awesome - http://www.youtube.com/watch?v=EGd-3mdUaf4
And he is a true Master of magic - http://www.youtube.com/watch?v=Qsh7W3PY … eature=fvw
Yeah... Magic is pretty cool...

33 (edited by Bee 2009-03-08 20:30:53)

Re: [MOD]Request (3way_CTF)

Magnet wrote:
|X-treme|Bee wrote:

But, you don't think some one can make a triangler map?

So it can be balanced?

How can you do "triangle gravity?". Having more height will always give an advantage.  The point of gravity would have to be the middle of the triangle. No mod can do this, it can probably work in another game, but in teeworlds the point gravity is way down.

... You're maybe right... but I want to at lest try. ;_;

I will make a map some time this year.
And see if it would work.

Give others the respect you wish to be respected with. In the mean time, enjoy the website!