Dreamy wrote:You don´t think it could be balanced in any way?
No I don't. Because if you add something that disables you, you'd have to add another type of tile that compensates for it. Like jumppads. Think of it as karma. There are games that add plenty of traps, walls, invisible walls, spikes etc. They frustrate. They make the game harder just because the developer wanted it to be hard. I hate that. So if you add something bad (water is bad in my opinion) you'd have to add something 'good' to smoothen the overall gameplay.
ShootMe wrote:I think water could add a lot to the gameplay. Just like any other element it has to be used correctly in the map to add such a value.
Well this is one of these random "Well I think it really would make the game uber" assumptions. Would you mind sharing your thoughts and ideas on how exactly it could improve gameplay and in what way you have to modify the game to keep a good balance?
I did think about it and I could think of:
- According to the nature of water, it must slow Tees down to not break people's intuition.
- Because being slow means vulnerable water has to be avoided. Teewars is fast-paced. Something that breaks your pace is bad. Period.
- This makes water as cool as damage tiles. Except for the newbies who'd love to swim around in big water maps.
- Firing guns underwater is usually problematic, some work, some shouldn't. Therefore being underwanter has another disadvantage.
And I actually had a hard time thinking of things that clearly make water a place where you'd want to be in.
- I tried to come up with an artifical situation where the slow down factor would be positive. I couldn't as the hook has infinite strength. Need to slow down? Use the hook.
What I could think of though were ice tiles. Why? Because they do not disable you but enable you. In my opinion artificial barriers in games SUCK. Give opportunity - which ice does. Keep your full speed while being vertically at rest. This is a true advantage.
Let the architecture itself be a challange and add nifty tiles that allow for smoother movement - don't make the basic movement hard by adding no-go spots.
Edit: Grrr, I wonder if I'll ever write a post I don't have to edit afterwards. (Preview is for woozies. )
I don't care.