Topic: TDM Gameplay
Just wanted to bring the topic up. Other shooters try to introduce tension and skill into this gamemode by creating valuable positions trough power ups and armor. Teewars does only have "armor shards" at the moment and only one power up, the sword, which many people might even foolishly turn off in TDM-play. I think valuable ressources on the map are critical in order to have an interesting TDM-mode, hence I'd like to encourage the addition of additional such ressources. One doesn't have to look far, in order to get an idea, what those might be - the Quad Damage of most prominently the Quake Series comes to mind instantly. In the Quakemod CPMA, other powerful power-ups have been added, exactly to make TDM more interesting. You can read about them here: http://www.promode.org/wiki/index.php/T … e#Powerups (Quad, Haste, Regen, Battlesuit, Invisibility)
But you don't even have to take one of those vast opportunities to copy something well-proven. To my mind, the sword is a quite good and innovative powerup. Maybe someone can come up with one that are as good and new in this thread.
As far as armor (and health) is concerned, it might be a good idea to introduce larger ones, even if a map author is always able to just put a bunch of shards in one spot.