Topic: [MOD] homing + spam protection
Here is the homing mod together with my spamprotection.
spamprotection commands
sv_startmessage (message that appears at the beginning of a round, normal there is no message)
sv_endroundmessage (message that appears at the end of a round, normal there is no message)
sv_teamchanges 0 (allowed teamchanges in 30 seconds, '0' = disabled)
sv_teamchangeskick 0 (allowed teamchanges, after the user tried to change team more often, before the player will be kicked, '0' = disabled)
sv_time_blocked 180 (how much seconds the player can't change team)
sv_messagesnum 0 (allowed messages in 30 seconds, '0' = disabled)
sv_messageskick 0 (allowed messages, after the user tried to send messages more often, before the player will be kicked, '0' = disabled)
sv_time_muted 180 (how much seconds the player is muted)
homing mod commands
sv_hook # (# is a float>=0.0 representing delay of damage delt by hook. #=1.0 is a delay of 0.6 sec per dmg) (default: off)
sv_armor # (# is an int>=0 representing starting armor on spawn) (default: 0)
sv_health # (# is an int>0 representing starting health on spawn) (default: 10)
sv_dist # (# is a float>0.0 representing how fast a homing projectile will catch up to its target) (default: 13.0)
sv_maxspeed # (# is a float>=0.0 representing the maximum speed a homing projectile can go) (default: 25.0)
sv_minspeed # (# is a float>=0.0 representing the minimum speed a homing projectile can go) (default: 8.0)
sv_bunch 1 (toggles if force is applied to nearby homing projectiles) (default: on)
sv_seperation # (# is a float>=0.0 representing how much force is applied to nearby projectiles) (default: 4.0)
sv_range # (# is an int>0 representing the range of view for homing projectiles) (default: 250)
sv_regen # (# is an int>=0 representing how fast tee's regen health. #=1 will regen health at 50hp per second, #=50 will regen 1hp per second) (default: 0)
sv_hammer # # # (dmg rate semi/auto) (default: 4 150 0)
sv_pistol # # # # # # # (dmg rate speed semi/auto ammoregen lifespan homing) (default: 1 100 35 0 300 100 0)
sv_shotgun # # # # # # # (dmg rate speed semi/auto ammoregen lifespan homing) (default: 1 500 35 1 0 20 0)
sv_grenade # # # # # # # (dmg rate speed semi/auto ammoregen lifespan homing) (default: 6 600 16 1 0 100 0)
sv_rifle # # # # # # # (dmg rate speed semi/auto ammoregen lifespan homing) (default: 5 800 20 1 0 800 0)
sv_ninja # # # (dmg rate semi/auto) (default:9 800 0)
sv_reset 1 (will reset all modded values to normal)
sv_strip 1 (toggles if tee's will have their weapons stripped except for hammer on teleport tiles of odd number 1,3,5,7,9 and get their weapons back on even tiles 2,4,6,8)
sv_damage 1 (toggles if damage tiles will kill tee's) (default: off)
sv_teleport 1 (toggles if tee's can teleport through teleport tiles) (default: off)
sv_respawn 1 (toggles if health/armor/weapons will spawn on map) (default: on)
sv_ninjamod 1 (toggles if everyone has ninja) (default: off)
sv_unlimammo 1 (toggles if every weapons has unlimited ammo) (default: off)
sv_jump 1 (toggles if you can double jump unlimited amount of times) (default: off)
sv_start 0/1 0/1 0/1 0/1 0/1 (toggles what weapons tee's start with on spawn hammer/pistol/shotgun/grenade/rifle) (default: 1 1 0 0 0)%
Download
Linux binary x86
Linux binary x86_64
Windows binary 32bit
Patch file
Thanks to
ShootMe for the homing mod
Dani for compiling the windows binary