Topic: Considerations about aim and health not mentioned in the forum
i've ran through the threads and haven't found posts regarding this:
1 - health
the tees looks pretty tough to me. not that i can't beat'em, i've been playing for just a week and scoring 2nd, 3rd place. what i mean is that a tee can escape too easy from a battle, mostly because there are plenty of life and armor.
if someone really wants to "play to win", just need to run everytime he gots 3 or 2 hearts left. and thats not very hard to do, even if dueling against a pro. i think this should be considered, so the battles would be more intense, dealdy.
this matter affects the ctf a lot. it became a endless running mixed with battle avoidment.
it could be solved by many means. you could:
power up the guns
or
make less maximum hearts
or
turn the hearts in the map into semi-hearts
or
make the armor more vunerable
i hope you don't take me wrong. i don't want to take only 3 or 4 shots to get killed. i just think the tees are too overpowered
2 - aim
i like using the dynamnic camera off, but there is still something that i don't like. the aim itself still can be pointed through the entire screen. it could have an extra option to set this "dynamic aiming" off too, so the aim could be stuck to a closer radius and used just to point at the direction the player want to shoot, allowing an easier movement when turning around.
this can be done? is it an "easy" implementation?
finally, i'd like to say that i hope teewars don't become a quake 3 or soldat alike,
because people seems to be expectinga lot of new weapons, pickups, powers, etc, etc, etc. i love it being simple as it is. a few seletive adds are welcome, but just a few. thats my opnion.
keep the good work. became a tee fan