126

Re: Post Your Weapon Suggestions Here.

i thing there should be heavy weapon "vehicle" power ups which would heavily re balance the tee's abilities

EXAMPLE:
tank
health:20
shield:20
primary: cannon
secondary: shorthook
ammo:20 ammo_special:explosive
speed:slower
special: immune to hammers and pistols. shotgun does half


it has more health and fire power but is far less mobile and a big target for grenade launchers and katanas

my name is NOT clasic_traveller_die its CLASIC_TRAVELLER_DIEHARD classic traveller is a si-fi rpg from the same era as dungens and dragons lookit up on wikipedia smile

127

Re: Post Your Weapon Suggestions Here.

Bleeh ... TeeWars and vehicles?

ThePuMa Clan

128

Re: Post Your Weapon Suggestions Here.

It's something we've discussed several times, but we all agreed (and still do) that it would split the focus of the game too much. Teewars is about agility, speed and combat in close quarters. None of those things really mesh with driving a huge-ass tank.

That's not to say it wouldn't look cool, though smile

129

Re: Post Your Weapon Suggestions Here.

mucha wrote:

Bleeh ... TeeWars and vehicles?

I don't agree with much that you've written, but this time I do...

IMHO, Vehicle = bad idea!

130

Re: Post Your Weapon Suggestions Here.

well every one is entitled to their own opinion

but in a last ditch effort to protect my idea i would say that this idea would only be used on one maybe two maps (designed to have areas that the tank can't reach)and only in team based modes

also heres another vehicle opposite the tank

copter
health:5
shield:5
primary:gun (clone of pistol with slower reload)
secondary: longhook
ammo: 10
speed: faster
note: so that no one is confued if the copter takes 5 damage it and the tee are destroyed same goes for the tank (but the tank is 20)
another note: both vehicles are only slightly larger than the tees (the tank is larger than the copter)
final note:copter only makes the tee lighter so he can move faster it does not allow him to fly

my name is NOT clasic_traveller_die its CLASIC_TRAVELLER_DIEHARD classic traveller is a si-fi rpg from the same era as dungens and dragons lookit up on wikipedia smile

131

Re: Post Your Weapon Suggestions Here.

clasic_traveller_diehard wrote:

well every one is entitled to their own opinion

Very true. And don't forget that the game code is open source, so if you really want it you can add it in yourself! But if you can't program, then all you need to do is find someone who can and convince them to do it wink

132

Re: Post Your Weapon Suggestions Here.

...and convince dev to implement it. the license says that if you make something nice you can send it in, but not spread around,as they don't want a bunch of "sub-versions" floating around on the internet.

(or something like that. It was a while ago I read it, so correct me if I'm wrong)

Used to be very active waay back

133

Re: Post Your Weapon Suggestions Here.

well i'm not a programmer and i don't see myself learning anything above python in the near future

my name is NOT clasic_traveller_die its CLASIC_TRAVELLER_DIEHARD classic traveller is a si-fi rpg from the same era as dungens and dragons lookit up on wikipedia smile

134

Re: Post Your Weapon Suggestions Here.

Im enjoyed your game a lot, Im also play Soldat (http://www.soldat.pl/main.php) and maybe you should take some weapons from it? Like auto ones (for tons of spray smile )

135

Re: Post Your Weapon Suggestions Here.

Eraser Gun

*Can shoot through wall's
*Does araound 1-3 damage (very little atleast)
*Slow relode time on each shot(like 3-4 seconds to fire next shot)
*Can't switch wepon until the relode time is done
*Dont have as much ammo capacity (like, half as much ammo as the standard wepons)


Trying to get the weapon as balanced as posible for dual games, but can still be affective for other.
Was inspired from the movie Eraser (http://www.imdb.com/title/tt0116213/) where it got it's name. The gun in the movie Eraser is like a rail gun, but they have a monitor on it wich can see through walls, and it shoot's a laser/plasma shot through all the walls. Though, a monitor is not needed in teewars, since we see all the tee's in the screen anyways smile

136 (edited by snowball 2008-01-29 21:21:30)

Re: Post Your Weapon Suggestions Here.

@up
I don't like the "non-switching weapons while reloading" idea, I think it should be up to player when he reloads his guns.
And is the bullet a ray (like in railgun) or a ball? What's the idea?
Something more wall-penetrating than grenade launcher would be a good idea, anyway.

@topic
I like merged some of the ideas here, in this topic, about energy guns, added some my own ideas and YAEG is what was created! Tadam!

Yet Another Energy Gun
Concept image:
http://img123.imageshack.us/img123/1349/animjb6.gif

Features:
* 10 ammo, like in other weapons
* doesn't recharge (that sucks imho, pistol should remain as the only rechargeable weapon)
* projectiles are energy (psi? plasma? whatever) balls, which you can make bigger by generating
* until released, energy ball stays at the tip of your weapon
* just pressing fire button gives you small ball (let's say 1/4 ts (teesize)), which does 3 damage and takes one ammo
* after holding it for 1 second you get medium-sized ball (2 ammo, 6 damage, 1/2 ts)
* another 1 second, big ball (3 ammo, 9 damage, 1 ts)
* after another 3 secs without releasing the fire button your tee can't hold the ball anymore and it's shot in the direction you were aiming atm
* shooting mid and big balls recoils (I don't mean the crosshair, but the shooter)
* should have the same (or a bit longer) reload rate as grenade launcher (so slow), no matter which ball was shoot
* smaller balls are faster, bigger slower (just a bit)
* balls aren't affected by gravity in any way, they fly in a straight line
* range of projectiles is the same as pistol's (so long)
* if you are out of ammo (like 2 ammo left) you still get the 3 seconds for aiming after generating the biggest ball you could.
+ maybe being hit by mid and big balls should also knock down a bit
+ maybe the big ball should explode a bit.

I think that's a good replacement for the boring rocket launcher met in almost every FPS game.

Take a look at my posts with ideas:
Hammer+charge * Headshots smile * Yet Another Energy Gun * Map scrolling

137

Re: Post Your Weapon Suggestions Here.

I have a Idea:EXP for Weapons (like Rachet and Clank[a game])

With killing enemies you get EXP and ilf you have enought EXP you can upgrade the weapon(for more damage,faster reload,higer range,...)

(i'm learning English)=D

big_smile I'm sorry for my bad English

138

Re: Post Your Weapon Suggestions Here.

While there are many great ideas I would just like to say: Please don't make this game Soldat. 
Keep the weapons fun and unique.  I like this game because it feels more like super-crash brothers and not soldat.

My suggestions:

Baseball Bat (power up)
* Similar to the ninja sword but does much less damage. 
* When hit a player the goes flying off in that direction (still alive).

An ice-cube gun.
The gun does no/little damage itself, but turns the player into an ice block for a short period of time.
Once a player is trapped in the ice cube:
* they are unable to move
* they are unable to fire their weapon
* they take no/(greatly reduced damage) from all weapons.

139

Re: Post Your Weapon Suggestions Here.

heres a unique weapon
THE BOUNCY GUN!:D
it shoots rubber balls that bounce around violently the faster it moves the more damage it does and disintegrates when it reaches a certain speed

my name is NOT clasic_traveller_die its CLASIC_TRAVELLER_DIEHARD classic traveller is a si-fi rpg from the same era as dungens and dragons lookit up on wikipedia smile

140

Re: Post Your Weapon Suggestions Here.

snowball wrote:

@up
I don't like the "non-switching weapons while reloading" idea, I think it should be up to player when he reloads his guns.
And is the bullet a ray (like in railgun) or a ball? What's the idea?
Something more wall-penetrating than grenade launcher would be a good idea, anyway.

Oh mabey I was unclear with some stuff...
The "reload" thing is when you shot, u HAVE to wait for a few sec until you can shot again and not to change wepon. This gun is like the quake 3 wepon in all it's form, i just change the damage so it wont do much harm but instead can shot through walls (thickness of the walls can be discussd).

Why add a gun like this? I have 2 reasons...
1. Instead of having hunt-the-rabbit games when a player have low helth, u can finish him off with some skill by shooting through the wall.
2. This is tha main reason, by being able to shoot a player almost at all time, you force your opponet to move away from spots and making him to go and get hearts and/or armor. Which will be able to get to him closer or force him to move away from important spots, like the katana (ninja sword) spawn.

141

Re: Post Your Weapon Suggestions Here.

Lightning/Plasma Gun (from Quake/UT)
- Constant Beam
- Uses up 1Ammo/use and 1Ammo/1sec active (single target <-> Flamethrower (AoE))
- Range a lil less than hook



Also what about strong&weakammo like in Warsow? The ammo you'd get by collecting the weapon would do less damage than armor packs you can pick up (propably not for all weapons)


I'd also propose, that the Rockt from Rocket Launcher schould fly sraighter, and 'nades should be implemented (who have the missile curve of the rockets as it is now)

(more tomorrow, im tired)

142

Re: Post Your Weapon Suggestions Here.

im still taken with land mines big_smile

143

Re: Post Your Weapon Suggestions Here.

Yeah, that sounds delicious ;]
BTW what do u think of adding destructable landscapes, like in Worms?

ThePuMa Clan

144

Re: Post Your Weapon Suggestions Here.

not good, imo. A ten minute duel would destroy the map smile

145

Re: Post Your Weapon Suggestions Here.

Not the whole map, just the part that -is- destructable (:

ThePuMa Clan

146

Re: Post Your Weapon Suggestions Here.

thats a bit... Useless, isnt it?

Just had a sweet idea: The portal gun from the HL2 mod! big_smile

Cast portal, cast portal, walk into one to come out the other smile

147

Re: Post Your Weapon Suggestions Here.

I'm still a fan of the Lightning Gun and Blow Pipe ideas:

Lightning Gun: http://www.teewars.com/forum/viewtopic. … 2243#p2243

Blow Pipe: http://www.teewars.com/forum/viewtopic. … 2253#p2253

Matricks, any comments? wink

148 (edited by eschen 2008-01-31 15:05:02)

Re: Post Your Weapon Suggestions Here.

raph wrote:

thats a bit... Useless, isnt it?

Just had a sweet idea: The portal gun from the HL2 mod! big_smile

Cast portal, cast portal, walk into one to come out the other smile

OMG, that would be sooooooooooooooooooo sweet^^"

edit: and yeah, selsectable hammer sprites (nunchucks etc) would be ueber sweet wink

149

Re: Post Your Weapon Suggestions Here.

I like the flamethrower and the "stake gun" most, the other ones would just slow down the game play and make it frustrating.
But i do like the idea that tees can drop weapons after death.

150 (edited by Soeb 2008-02-01 21:47:46)

Re: Post Your Weapon Suggestions Here.

Well I'd like to see land mine. It was proposed few times
Land mine
- takes two hearts/three shields,
- explodes near enemy,
- you can get it in 3-pack and have maximally 3 mines,
- when you put it on land you have 3 seconds to get away from it,
- can be also destroyed by shooting to it.
Example:
http://i25.tinypic.com/2ujgphd.png
I have also version w/o border.

@Edit: If you like it, I can make some other weapons in same style.