1

Topic: Teeworlds and socks proxy

Sorry for my bad English)
Will appear in teeworlds support proxies?
I played through socks proxies in 0.4.3 and had small problems with master servers, in a version 0.5.0 they does not find... Now i use teeworlds+widecap(proxifier), i can connect to servers, but I can not get their list from master server...

2

Re: Teeworlds and socks proxy

Proxies are not supported.

To make sure it's not a client error, remove the config file and try again.

3

Re: Teeworlds and socks proxy

I trust that it is a not error of client, but it would be desirable all the same to see support proxies in a game in the future. As I understand, a game checks for availability master servers, but through proxies this verification ends with a failure. sad( I will repeat, to the playing servers a game is connected, if to enter an address, and works fine...

4 (edited by Tolsi 2009-01-27 12:52:25)

Re: Teeworlds and socks proxy

now because each time... sad
screen

5

Re: Teeworlds and socks proxy

Servers with IP as name are < 0.5.X. Check the "Compatible Version" box in filter tab.

bam: WARNING:'src/game/server/gamemodes/mod.cpp' comes from the future

6

Re: Teeworlds and socks proxy

shmafoozius wrote:

Servers with IP as name are < 0.5.X. Check the "Compatible Version" box in filter tab.

with "Compatible Version" - No servers match your filter criteria