1 (edited by DiM SuM! 2009-01-06 17:43:54)

Topic: To the dev's

just wondering - teeworlds collision management system, its an "all world" one yh? or is the "tees" collision system seperate from the tiles/doodads, etc? - i havnt read the source code yet - should of looked there first really....

2

Re: To the dev's

I not understand your post

Goodbye all. Account inactive since March 2011.

3

Re: To the dev's

khubajsn - im just asking about teeworlds collision system - but no one seems to want to answer the question?

4 (edited by GaBOr 2009-01-07 16:31:33)

Re: To the dev's

I do NOT know about what you are talking about, but I think they must be separated. In run maps, collision with tees is deactivated so...

EDIT: Sorry for the quick answer, but I don't have enough time sad

5

Re: To the dev's

It's not deactivated in run maps, it's deactivated because of the run mod, so run maps/mod has nothing to do with this.

bam: WARNING:'src/game/server/gamemodes/mod.cpp' comes from the future

6

Re: To the dev's

The map collision is separate from the player collision.

Choose a better title next time, and read the source before asking. Closing.