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Topic: [Mac OS X] TeeWorlds under 10.4

Hi,
I've try the binary of teeworlds from the website for intel, the 0.4.3 and 0.4.2 not running at home. I know it's written for leopard but i want to test.

Otherwise, i've got the sourcecode, after finding how to compile it (using bam), i do it, and the game seems to be running really well !

So maybe i can look to make a static bin using SDL framework, in order to build a .app with the framework inside, it could be cool smile

Regards

2 (edited by void 2008-12-25 23:29:30)

Re: [Mac OS X] TeeWorlds under 10.4

The version that will be 0.5 is running on 10.4 using SDL, and it's using a bundle too.

I found out how to set the SDK path to use an older SDK so every new version will be compiled against 10.4 SDK from now on. 0.4 does NOT use SDL and has some other path problems which makes it unsuitable for use in a bundle. This is all fixed for 0.5.

If you are fond of hacking you could extend the launcher found in trunk, it works as it is now but should probably be extended somehow smile

Languages shapes the way we think, or don't.

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Re: [Mac OS X] TeeWorlds under 10.4

I'm bad in english, so i don't understand the last sentence as well hmm
You want me to help to improve the launcher isn't it?

I'm using SDL 1.2.13 under bundle. However they're is a bug under os X found in Wormux, it seems the fullscreen is unusable due to a screen flickering (probably double buffering).

Maybe you could be interrest by some sourcecode (bash) wich can help you to build a .app file and/or a dmg file, it's really friendly for mac users smile

Cheers,

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Re: [Mac OS X] TeeWorlds under 10.4

I finally understanding it XD.
Ok, wich libs do you use in 0.4 ?
I don't know if SDL is the best lib, maybe you can look to opengl, it's really fine for 2D too. But it's another deal tongue

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Re: [Mac OS X] TeeWorlds under 10.4

0.4 uses glfw and portaudio, both are included in the source package you downloaded. So no need for extra libs there. 0.5 assumes that you have the SDL.framework in /Library/Frameworks, and we have scripts for app bundles allready, only dmg is missing, but shouldn't really be needed.

Languages shapes the way we think, or don't.

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Re: [Mac OS X] TeeWorlds under 10.4

sure it's not a need, but it's not really hard to build some, so if you want the sourcecode to generate a dmg i can't provide it smile