1

Topic: [IDEA] Full automatic / Semi-automatic option

Currently some actions are full-automatic (most weapons), and some are semi-automatic (jump, gun).

Wouldn't it be useful to have a setting to change this for each action?

For example you only jump when you press the button now but when it becomes full automatic it opens up a better way to implement "flight". (Combining it with unlimited double jumping).

It would also create options for full automatic gun-shots, giving a kind of machine gun feel. Combined with the option to change firing speed this allow further customizing of existing weapons and more options for "new" weapons by changing the functions of a weapon.

On the other hand, some full-automatic guns could change into semi-automatic for people that want to put more effort into the timing of shots.

For people that don't like it nothing will change, it will only be customizable settings for modified servers.

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Re: [IDEA] Full automatic / Semi-automatic option

There already were some servers with all weapons automatic (notably the slowmotion servers), so it already exists. As for more options in vanilla TW, I am against it because all the mods are slowly but surely killing the true game. What we need is more *vanilla teeworlds* players, not more modded full servers that don't improve neither individual player skills nor the community at large. Automatic map downloading and instagib are the root of the current plague in TW, offering more possibilities in the vanilla distribution will only disrupt the game further.

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Re: [IDEA] Full automatic / Semi-automatic option

Captain AMN wrote:

You want a machine gun in a 2-D game? Duh..
Don't you think the developers already considered these changes and discussed it over and over again?

I don't think we need customization for weapons at all. Why do people always want tons of options in this game? Teeworld's conception is simplicity obviously, why is there need to have so many options then, when you can regulate everything you mentioned above with the speed you are clicking?!

The machine gun was obvious an example to explain one implementation of my idea. All I ask for is a way to tune an action (= anything you can do by pressing a button) to be either full-automatic (keeping button pressed continues action) or semi-automatic (one press, one action).

Maybe you don't want to play on a customized server. That's fine. But other peoples do. Me and my friends for example find great joy to interrupt our normal games with some crazy fun by modifying our server into anything. This is just one of the ideas we had. All I asked therefor is:

a) if it's possible.
b) how it's possible.
c) clearly NOT what your opinion is about the modifying of weapons or the need for such options.

Magnet wrote:

There already were some servers with all weapons automatic (notably the slowmotion servers), so it already exists.

That's great, do you have any idea how this is done?
Could such options also be implemented for actions like jump?

Magnet wrote:

As for more options in vanilla TW, I am against it because all the mods are slowly but surely killing the true game. What we need is more *vanilla teeworlds* players, not more modded full servers that don't improve neither individual player skills nor the community at large. Automatic map downloading and instagib are the root of the current plague in TW, offering more possibilities in the vanilla distribution will only disrupt the game further.

Although you've located a very hot issue here I think that there's at the same time a problem. I agree that everyone that plays a mod can't play the standard game at the same time. If this will kill the original concept I don't know. What I do know is that it won't kill Teeworlds as a whole, instead keep it alive way longer then it would be when it's was only regular gameplay.

Even with our best efforts we will not be able to "create" more regular players, or move mod-players into regular gameplay. It's the player himself that decides what he plays. If he likes a mod more then standard gameplay, he'll play the mod. However at the same time he'll at least play Teeworlds, when otherwise he wouldn't have played it at all.

I don't see how map downloading and instagib disrupt the game, or new options will disrupt it even more. As far as I know there's no big plan that needs to develop within a limited timeframe. Teeworlds is an open-source game that's very accessible to modifications. The core idea since day one has been to allow as much community-input as possible. I see the current flood of run maps, instagib servers and modified objects only as this core idea becoming reality, which is good. It might happen a bit overwhelming, I fully agree on that, but the event itself is good.

Although I can't speak for the developers, but in my opinion regular gameplay can only offer as much as a limited example of the possibilities of the game. People will try it, and either enjoy or dislike it. If they don't like regular gameplay, they'll modify it to their own tastes. Apparently for some this is instagib, for some this are run maps, and for some the option to switch between semi-automatic and full-automatic. Sure this leaves the provided base somewhat deserted, but at the same time it also provides a long term replay value for the game.

You say mods kill regular gameplay, I think Teeworlds would be closer to dead if it wasn't for the mods. Why? Because it makes the game attractive to a much larger audience.

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Re: [IDEA] Full automatic / Semi-automatic option

a) it is possible
b) by modifying the client ( you want code ? oO )
c) clearly this _IS_ a forum, forums are about discussion, so people have the right to express their opinions

Azon wrote:

Although I can't speak for the developers, but in my opinion regular gameplay can only offer as much as a limited example of the possibilities of the game.

I dont see how for example Instagib offers more possibilities than the regular gameplay.

We will meet again when the flowers spread their glorious scent of victory and the birds sing us the melody of justice...

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Re: [IDEA] Full automatic / Semi-automatic option

While we are on the subject of mods. 0.5.0 will bring support for mods to have their own gametype so you can filter them in the server browser. The default settings for Teeworlds will be to filter out those servers and only show vanilla servers. This will make it easier for new users to identify what Teeworlds is and whats a mod of the game. In the future, mods will be written in a scripting language (Lua) so there is no need to recompile the game to run a mod.

6 (edited by Azon 2008-12-19 13:38:09)

Re: [IDEA] Full automatic / Semi-automatic option

torch wrote:

c) clearly this _IS_ a forum, forums are about discussion, so people have the right to express their opinions.

An opinion is welcome if it's on topic and requested. But there are plenty of topics where people are discussing the good or bad about mods, and the need for new weapons. There is no need to bring that discussion into here considering it has no value within the topic.

torch wrote:

I dont see how for example Instagib offers more possibilities than the regular gameplay.

I'm not just talking about instagib, but also run maps and sport mods. Where as regular gameplay only offers "shoot each other", mods allow people to develop all sorts of games, if they like to focus on speed they can enjoy run maps, if they like the sports concept they can enjoy these.

All I'm saying is that the emphasis on modifications allows people to enjoy the game in their own way, free from all the limitations other games usually place on their players. Denying or countering this would be a major mistake.

matricks wrote:

While we are on the subject of mods. 0.5.0 will bring support for mods to have their own gametype so you can filter them in the server browser. The default settings for Teeworlds will be to filter out those servers and only show vanilla servers. This will make it easier for new users to identify what Teeworlds is and whats a mod of the game. In the future, mods will be written in a scripting language (Lua) so there is no need to recompile the game to run a mod.

This is great news, I would certainly like to see this in reality! Keep up the good work.

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Re: [IDEA] Full automatic / Semi-automatic option

For every option you add, you increase the risk of ruining the design -- you end up in "option hell" where the game simply has no identity. I've noticed that whenever there's disagreement on whether or not a feature should be in the game, there's only a matter of time before someone says "just make an option for it."

In a majority of cases, that's simply bad design. The feature is either good enough that most people would like it on, or it shouldn't be there at all. There are exceptions, of course, but "many options" does not equal "a good game." In most cases, the opposite is true (albeit equally oversimplified).

Whether a weapon has autofire is meant to be part of its design, not "according to taste."

8 (edited by Magnet 2008-12-19 16:06:24)

Re: [IDEA] Full automatic / Semi-automatic option

Azon wrote:

Could such options also be implemented for actions like jump?

Mod spaceball has auto jump for the goalie..


Azon wrote:

Although you've located a very hot issue here I think that there's at the same time a problem. I agree that everyone that plays a mod can't play the standard game at the same time. If this will kill the original concept I don't know. What I do know is that it won't kill Teeworlds as a whole, instead keep it alive way longer then it would be when it's was only regular gameplay.

Even with our best efforts we will not be able to "create" more regular players, or move mod-players into regular gameplay. It's the player himself that decides what he plays. If he likes a mod more then standard gameplay, he'll play the mod. However at the same time he'll at least play Teeworlds, when otherwise he wouldn't have played it at all.

I don't agree. People play mods because it brings them EASIER fun, that is the return-on-investment has a better rate on mods than the regular game. Why is it? Because most mods and maps makers don't try to provide a balanced or interesting game, but only be popular. All mods except sports and races which do offer completely different end-games (and I include servers with tuned physics) appeal to new players because:

1) they are up in the list and most players order the list by players . Fortunately it may be solved by the 0.5.0 option that makes tuned/modded servers hidden, unfortunately this option is too visible imo wink.
2) they are beginners and the mods are easier to play than the real teeworlds. So they get trained for the mods which are mostly very simplistic (except very few like domination or survival which use regular gameplay) and lack the skills except those provided by instagib (which represent 0.10% of the skillset in a regular TW players, playing against "good" instagib players on regular proved this to me). Since regular is harder they don't try to challenge themselves, they just keep on playing their easy mod.
3) This is a vicious circle that brings us in the current state of TW with so very few good level players (maybe 100 and I'm generous, play on vanilla fp8 dm1 or fp8/cKz ctf2 and check your score if you want to see if you belong to those 100).

The problem is very real for top clans who are tired of only fighting each other, the game is severely lacking new blood, compared to 6 months ago. So yes there is something to do about it, no it's not because mods are better: The dark side is easier and more seductive, but it is not stronger. In case of TW mods it is even a lot weaker wink.

Azon wrote:

I don't see how map downloading and instagib disrupt the game, or new options will disrupt it even more. As far as I know there's no big plan that needs to develop within a limited timeframe. Teeworlds is an open-source game that's very accessible to modifications. The core idea since day one has been to allow as much community-input as possible. I see the current flood of run maps, instagib servers and modified objects only as this core idea becoming reality, which is good. It might happen a bit overwhelming, I fully agree on that, but the event itself is good.

Don't misunderstand me, I am a Free Software activist and I am all about freedom of change. But at one point it stops being Teewars/Teeworlds and it is another game. Just like you can't call a J++ app a Java app, this is not the real Teeworlds anymore. I loved map downloading, but it killed the good maps. Because like the game, a good map isn't an easy map. Ctf2 is certainly not easy, but it is perfectly balanced. My problem is finding new, promising players on vanilla ctf2, that's why I host a server that welcomes newbies so that they can learn, and it has a big success, so much that I'm thinking I will open another. But most of these players come here once and are led astray by the sweet call of the sirens of Instagib, never to come again. And it makes me sad for the game which was once full with new talented players. It makes me sad for instagib players who refuse to challenge themselves and keep themselves entrenched in a lower grade gameplay. And it makes me sad for the vanilla community which is slowly agonizing, only playing with and against ourselves on and on...


Azon wrote:

Although I can't speak for the developers, but in my opinion regular gameplay can only offer as much as a limited example of the possibilities of the game. People will try it, and either enjoy or dislike it. If they don't like regular gameplay, they'll modify it to their own tastes. Apparently for some this is instagib, for some this are run maps, and for some the option to switch between semi-automatic and full-automatic. Sure this leaves the provided base somewhat deserted, but at the same time it also provides a long term replay value for the game.

You are wrong. Most players don't even try it. I talked with MANY instagib players which I go challenge for clan wars (because that's what clans are about) and they systematically refuse playing vanilla (while we accept to beat them on instagib, no segregation! tongue) because "they never played it" or "played it just once". I think the problem is a lot more serious than you see it; if mods weren't shadowing the vanilla game so much, I wouldn't care. But they are. If I had it my way the mastersrv would make sure servers are unmodded right now, and people wanting to play mods would have to add the modded server mastersrv thay they would host themselves manually to the TW config file. I know I would add it. It would force players to get interested in TW enough to actually hear about mods, and learn how to access them.

Azon wrote:

You say mods kill regular gameplay, I think Teeworlds would be closer to dead if it wasn't for the mods. Why? Because it makes the game attractive to a much larger audience.

Oh, no. Teeworlds would be lively in any case. A lot of people who get to Teeworlds get addicted no matter the mod. If there were no mods, there would be plenty of vanilla servers, different maps, and all with very different levels. Some pro servers, some midlevel servers, and some beginners servers. Plus a bunch of "learn how to move, aim, etc" servers.

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Re: [IDEA] Full automatic / Semi-automatic option

Magnet wrote:

I don't agree. People play mods because it brings them EASIER fun, that is the return-on-investment has a better rate on mods than the regular game. Why is it? Because most mods and maps makers don't try to provide a balanced or interesting game, but only be popular. All mods except sports and races which do offer completely different end-games (and I include servers with tuned physics) appeal to new players because:

1) they are up in the list and most players order the list by players . Fortunately it may be solved by the 0.5.0 option that makes tuned/modded servers hidden, unfortunately this option is too visible imo wink.

I very much hope this is the problem, and 0.5.0 will indeed bring the right solution.

Magnet wrote:

2) they are beginners and the mods are easier to play than the real teeworlds. So they get trained for the mods which are mostly very simplistic (except very few like domination or survival which use regular gameplay) and lack the skills except those provided by instagib (which represent 0.10% of the skillset in a regular TW players, playing against "good" instagib players on regular proved this to me). Since regular is harder they don't try to challenge themselves, they just keep on playing their easy mod.

I think the main problem you're summarizing about regular gameplay is the following. Yes indeed regular gameplay takes skills to an entirely new level, and in some ways indeed higher then the skills required for certain mods. But because there is such high level of skill involved, this discourages new players to practice it, and turns them to the modified games. The main problem therefor lays with with the steep difficulty curve of regular gameplay. The only real solution (which I think should never be implemented) would be some sort of ranking system which only makes you face equal opponents. This way new players can develop their own skills against equally matched opponents, while at the same time won't get discouraged when high-end skilled players repeatedly conquer them. But as I said, this is no solution for Teeworlds.

Magnet wrote:

The problem is very real for top clans who are tired of only fighting each other, the game is severely lacking new blood, compared to 6 months ago. So yes there is something to do about it, no it's not because mods are better: The dark side is easier and more seductive, but it is not stronger. In case of TW mods it is even a lot weaker wink.

I think the emphasis of Teeworlds never involved the principle of clans, and if they lose interest in the game because there is no new blood to spill this will only mean new players will find it easier to access regular gameplay.

Magnet wrote:

I loved map downloading, but it killed the good maps. Because like the game, a good map isn't an easy map. Ctf2 is certainly not easy, but it is perfectly balanced. My problem is finding new, promising players on vanilla ctf2, that's why I host a server that welcomes newbies so that they can learn, and it has a big success, so much that I'm thinking I will open another. But most of these players come here once and are led astray by the sweet call of the sirens of Instagib, never to come again.

I think you are doing a very good thing by increasing accessibility to your server. It's a great start and if more servers like that arise it could certainly make a difference. Personally I don't think it's map downloading what killed good maps, it's the fact that there's we are from a generation of players which currently dominates above new players on professional maps, purely because we had the time to develop ourselves. The moment I start liking a map is the moment I actually manage to get a high score on it. Until that moment it's no fun and I'm deploying lot's of self-control to stay practicing while it's a small step to go some funny mod.

CTF2 is definitely one of the best maps every created, but while it's fun for a while it's also a lot of fun to become creative with the map editor and play in an environment which you created yourself. I think many new players are attracted by the fact they can create some kind of a map (regardless of quality) within an hour and play it with friends. Same goes for instagib, it can be much more fun to actually conquer there then to get conquered in regular gameplay. It's not 100% to blame on the mods, but for a large part on the difficulty curve of regular gameplay.

Magnet wrote:

You are wrong. Most players don't even try it. I talked with MANY instagib players which I go challenge for clan wars (because that's what clans are about) and they systematically refuse playing vanilla (while we accept to beat them on instagib, no segregation! tongue) because "they never played it" or "played it just once". I think the problem is a lot more serious than you see it; if mods weren't shadowing the vanilla game so much, I wouldn't care. But they are. If I had it my way the mastersrv would make sure servers are unmodded right now, and people wanting to play mods would have to add the modded server mastersrv thay they would host themselves manually to the TW config file. I know I would add it. It would force players to get interested in TW enough to actually hear about mods, and learn how to access them.

I know instagib is a trivial matter, but don't you think people choose to play any mod because that is what makes them enjoy the game the most? Who are we to say how people should enjoy their game, especially because it's open source. People are free to do whatever they want, as long as it is in terms with the rules they accepted when participating. People are allowed to disable all other weapons except laser, increase it's damage and remove all hearts, which creates instagib. People like it that way, unfortunately at the severe cost of regular gameplay.

I think decreasing accessibility is a direct offense against the very core idea of Teeworlds. Although this would be a harsh but effective solution, all you would do is reduce the interest in Teeworlds as a whole. Players that are forced to leave their mods are definitely not going to play regular games.

Magnet wrote:

Oh, no. Teeworlds would be lively in any case. A lot of people who get to Teeworlds get addicted no matter the mod. If there were no mods, there would be plenty of vanilla servers, different maps, and all with very different levels. Some pro servers, some midlevel servers, and some beginners servers. Plus a bunch of "learn how to move, aim, etc" servers.

If people enjoy Teeworlds that much without mods, why don't they play regular games? Without mods Teeworlds would only be for those that like 2D shooters in the shape of DM, TDM and CTF. If you wouldn't like those games you wouldn't play it. But now you have the ability to modify many things, so if you simply like to race the fastest time you will also enjoy the game.

Although it would be nice to have certain professional servers, and some beginner servers there would be no way to prevent these from mixing. Some professionals (bad guys as they are) enjoy taking out on beginners, and some beginners would like to practice against professionals. It would require extensive monitoring of the skills of a player (like giving everyone a rank). As said before I don't like this solution because it would only thrive the old and new generation further away from each other.

Let me conclude by asking you that if you could change one thing to fix this issue, what would you like to see changed? What do you think will make a majority of the entire playerbase (modplayers) move towards regular gameplay, by that giving up the one thing they apparently enjoy about Teeworlds?

10 (edited by Magnet 2008-12-19 22:38:59)

Re: [IDEA] Full automatic / Semi-automatic option

Azon wrote:

If people enjoy Teeworlds that much without mods, why don't they play regular games?

That's why I have been explaining in my previous post, don't tell me you were sleeping wink.

Azon wrote:

Although it would be nice to have certain professional servers, and some beginner servers there would be no way to prevent these from mixing. Some professionals (bad guys as they are) enjoy taking out on beginners, and some beginners would like to practice against professionals. It would require extensive monitoring of the skills of a player (like giving everyone a rank). As said before I don't like this solution because it would only thrive the old and new generation further away from each other.

This has been discussed already and a later version of Teeworlds may sport a level-based server selection left at the discretion of both players and admins (that is, you would have 3 levels, Advanced, Medium and Beginner, admins would set their servers for it and players would be able to filter servers. I guess the default option for first time players would be Beginner?).

Azon wrote:

Let me conclude by asking you that if you could change one thing to fix this issue, what would you like to see changed? What do you think will make a majority of the entire playerbase (modplayers) move towards regular gameplay, by that giving up the one thing they apparently enjoy about Teeworlds?

I have been asking myself that very question and I don't have an answer yet. Contrary to what you say, I think people don't play instagib because they enjoy instagib, they play it because they enjoy easy victories and easier gameplay (no weapon switching, no need to care for pickups, instakill). If they could play better in regular they would forget instagib. The ONE thing that would make it possible would be to discourage non-regular gameplay servers (modded or not; some mods offer teleportation or some stuff while keeping the regular gameplay), and then have a lot of "beginner servers" that help new players learn to play ; they also need servers with players of the same level because it is not fun for them when an experienced player wins solo. It has to happen sometimes, or else they don't see better players and copy their moves, but most of the time like you said they should play in games where they are equally matched.

To sum up, my main problem is instagib and servers with tuned physics appearing in the masterlist. That's what I would change. And I'm sure most instagib players would learn to deal with it. If they can't they would still be free to run a mastersrv of their own.

11

Re: [IDEA] Full automatic / Semi-automatic option

Magnet wrote:

That's why I have been explaining in my previous post, don't tell me you were sleeping wink.

It was a rhetoric question which I tried to answer myself in the following text, but never mind.

Magnet wrote:

This has been discussed already and a later version of Teeworlds may sport a level-based server selection left at the discretion of both players and admins (that is, you would have 3 levels, Advanced, Medium and Beginner, admins would set their servers for it and players would be able to filter servers. I guess the default option for first time players would be Beginner?).

This seems like a decent solution to me, but how are we going to guarantee people will meet beginners in beginner servers? Is there some statistic involved which monitors which servers you are allowed to join? Or can professionals still join beginner servers for a massive mayhem?

Magnet wrote:

The ONE thing that would make it possible would be to discourage non-regular gameplay servers (modded or not; some mods offer teleportation or some stuff while keeping the regular gameplay), and then have a lot of "beginner servers" that help new players learn to play ; they also need servers with players of the same level because it is not fun for them when an experienced player wins solo. It has to happen sometimes, or else they don't see better players and copy their moves, but most of the time like you said they should play in games where they are equally matched.
To sum up, my main problem is instagib and servers with tuned physics appearing in the masterlist. That's what I would change. And I'm sure most instagib players would learn to deal with it. If they can't they would still be free to run a mastersrv of their own.

At the surface I would agree with such harsh but just solution. But unless people actually would start playing regular games such changes would drastically cut the community in two, one backing up normal gameplay, others backing up modified servers. In the ideal situation people would join together once again around the few DM maps there were in 0.2.0, but in reality I fear people will simply develop their own masterserver within a day and basically form their own community.

So what would be mine solution you ask? (yes you didn't ask, but rethoric question smile )
Firstly wait out 0.5.0, see if the new elements change anything about current situation. Secondly try to create a bridge between mods and regular gameplay. In the case of instagib, create a instagib server which does not have unlimited ammo, or does not maximum damage. This way people will get used to collecting ammo or aiming multiple times at the same target. If people like this way of gameplay you'll have a good way to introduce people to regular gameplay. Combined with beginnerservers like you host yourself people can get a decent start this could bring salvation to our burden.

12

Re: [IDEA] Full automatic / Semi-automatic option

Azon wrote:

This seems like a decent solution to me, but how are we going to guarantee people will meet beginners in beginner servers? Is there some statistic involved which monitors which servers you are allowed to join? Or can professionals still join beginner servers for a massive mayhem?

There would be nothing preventing anyone from joining any server, but I trust any good player woudln't find it fun to play on beginner servers for more than 5 minutes.

Azon wrote:

At the surface I would agree with such harsh but just solution. But unless people actually would start playing regular games such changes would drastically cut the community in two, one backing up normal gameplay, others backing up modified servers. In the ideal situation people would join together once again around the few DM maps there were in 0.2.0, but in reality I fear people will simply develop their own masterserver within a day and basically form their own community.

I think you overestimate the technical capabilities of the larger part of the community. If the instagib servers vanished from the masterlist overnight, they would still join the first server they see and they would wonder where they went, but they would have a hard time only adding the mastersrv to their config. They would after some time, I guess, when they understand the game better but: it would cut the vicious circle because new players would not know about instagib. Existing players would have to play on regular for a few weeks (not the time that someone runs an alternate mastersrv, but the time that other instagib admins coordinate themselves to use that mastersrv instead, and that players add it to their config). Those few weeks would be the occasion for them to rediscover the joys of regular. I'm sure they are more addicted to TW as a whole than they are to instagib.

Azon wrote:

So what would be mine solution you ask? (yes you didn't ask, but rethoric question smile )
Firstly wait out 0.5.0, see if the new elements change anything about current situation. Secondly try to create a bridge between mods and regular gameplay. In the case of instagib, create a instagib server which does not have unlimited ammo, or does not maximum damage. This way people will get used to collecting ammo or aiming multiple times at the same target. If people like this way of gameplay you'll have a good way to introduce people to regular gameplay. Combined with beginnerservers like you host yourself people can get a decent start this could bring salvation to our burden.

Well I think this wouldn't be enough but that will be a start. I am looking forward to seeing how much an impact the new 0.5 default option will change things in that matter. Most people don't change default options (at least total beginners).

13

Re: [IDEA] Full automatic / Semi-automatic option

Well I must say it would be very interesting to see what the community does without modifications like instagib. I'm pretty certain 0.5.0 will break most existing mods so we'll see what happens when people can't find any instagib server on the air anymore. I hope you're right and this revitalizes regular gameplay.

For the time being I can't really argue much more with your vision, it's agreeable and solid enough until the situation changes. When new ideas pop up I'll be the first to spew them forth. This will probably be when the after-0.5.0 situation has crystallized into a concrete situation which will provide new insights in community capabilities and behavior.

14

Re: [IDEA] Full automatic / Semi-automatic option

The worst thing that can happen is if a future version of Teeworlds doesn't show modded servers in the browser at all, therefore forcing Instagib players to download a new Instagib client. Imagine if this client couldn't connect to regular servers... Say good bye to 75% of the Teeworlds community big_smile

15

Re: [IDEA] Full automatic / Semi-automatic option

gordzo70@hotmail.com wrote:

The worst thing that can happen is if a future version of Teeworlds doesn't show modded servers in the browser at all, therefore forcing Instagib players to download a new Instagib client. Imagine if this client couldn't connect to regular servers... Say good bye to 75% of the Teeworlds community big_smile

People would have to find a link for the client first, and afaik modded clients aren't tolerated on these forums smile.

16

Re: [IDEA] Full automatic / Semi-automatic option

Learn to read ffs. It was said earlier that there will be an option whether to display modded servers or not, and the default is to not display them, which I 100% agree with. Theres no need to feed the fire :<. And what 75 percent are you talking about ? Community ? Most of the people doing any work for TW are players who prefer normal play except silly survival swedes and Azon.

We will meet again when the flowers spread their glorious scent of victory and the birds sing us the melody of justice...

17

Re: [IDEA] Full automatic / Semi-automatic option

torch wrote:

Learn to read ffs. It was said earlier that there will be an option whether to display modded servers or not, and the default is to not display them, which I 100% agree with.

I know that, but as you can see, I said "if". What I am saying is that people will play what they want to play, even if things get in the way!

torch wrote:

Theres no need to feed the fire :<. And what 75 percent are you talking about ? Community ? Most of the people doing any work for TW are players who prefer normal play except silly survival swedes and Azon.

I am talking about players. If you haven't noticed, most servers are insta gib ctf servers, packed full with players.

18 (edited by Slinack 2008-12-21 02:56:28)

Re: [IDEA] Full automatic / Semi-automatic option

Maybe you want to set as semi-automatic the moving action. smile

check out these maps: infiltrate - choco - dustycloud

19

Re: [IDEA] Full automatic / Semi-automatic option

Your Putin Way Too Much Thought into this...
1 simple solution.
matricks&teetow, Will this ever be done?

If Answer = Yes - Continue
If Answer = No - There is no more use in discussing it

Dev's have final say.

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