Re: 0.5.0 progress
tickets = bugs ?
sorry but i am brazilain
As far as I know, a ticket is something which needs to be done.
So it could be a bug, a new feature etc
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Teeworlds Forum → Developer Journals → 0.5.0 progress
tickets = bugs ?
sorry but i am brazilain
As far as I know, a ticket is something which needs to be done.
So it could be a bug, a new feature etc
ok
thx
Rafaolisan its not that the persons just "dont wanna answer".
You lose their time by simply forcing them to read your bullshit post because everybody expects that you wanna tell us something meaningful instead of answering you such a stupid question.
Anyways, I do it right now too, but at least now you know why you got a rude answer.
I don´t wanna be annoying but can someone tell me why matricks did not fix anything for more than one week? Is he busy or ill or sth.? Just wanna know...
@ all who posted Questions about a release date and those who will post the question
just keep in mind the devs do this in their free time its a student project so keep on w8ing and be happy that there is a progress and stop this mimmimimimimimimimi cryings next version gimme gimme instead of crying maybe u should learn c/c++ and study the code and maybe try urself fixing. then you would get futur version maybe ealier and ur w8ing Problems would be solved
So... It's 2 months from first post already ? Well, it's looks kinda... late. And what's most interesting: for some reasons I'm really doubts that 0.5.0 will be really "groundbreaking". Basically, it's adds mostly cosmetical improvements, only new tile types are really matters for gameplay.
Chrono: it's a really good release with lots of new features, remember it is still not a final game(hence the 0.x), and it's not a new game, it's an update. I wouldn't expect this much changes from a patch for a commercial game, as an example.
So... It's 2 months from first post already ? Well, it's looks kinda... late. And what's most interesting: for some reasons I'm really doubts that 0.5.0 will be really "groundbreaking". Basically, it's adds mostly cosmetical improvements, only new tile types are really matters for gameplay.
*yawn* rtff
you definitely have no clue 'bout 0.5
when it will be finished
When it's done.
captain amn relax man
he is only been educated
dont be rude
Ps: Rafaolisan = oio Br
when the new version comes out
when the new version comes out
IT'S DONE WHEN IT'S DONE, GODDAMNIT !!! you fan-kiddies who ask : "OMG WH3N DOES IT COME OUT ???" or "ZOMG REL33Z IT NAO !!111" are pretty annoying.
IMHO posts in developer journals should be read only. This has the only drawback that people cannot comment on new features but given the fact that there will be number_of_new_features^(rand()%10+2) new topics opened about every single thing people dont understand want added/removed, etc etc, u can surely find a nice looking topic where u can stick ur pointless moaning. ( im not speaking about the whole community in general, if it doesnt apply to you dont get upset )
btw: If you kiddies still asking "when it does come out", this might be happen.
Damn straight, Mecha-Kirby. We are, as you all know, aging men with a sadistic streak who can crush binary data with our bare hands.
Damn straight, Mecha-Kirby. We are, as you all know, aging men with a sadistic streak who can crush binary data with our bare hands.
It was just an example... (btw: The Card Crusher was a good thing to show it.)
Hi2all! If i were on developers place, first of all i'll try to improve physics in this game, because now it looks like physics in Stalker or HL-one - nothing(sorry me:) Please, add more interactivity with objects without anchor, such as barrels, ... ) and objects with scripts (there is a test for your imagination:8). Graphically, there is some place to use shaders(i'm newbie in CG&game-dev, but what about motion blur?), but with HDR...oO this effect should be used very-very-very accurately! It would be funny to see a gun, shooting with little balls, on which we could skating/sliding... I'm not one, not first with these ideas(all my searches fault)? Please, answer. Sorry4my English:)
Uh... shiny HDR effects don't fit Teeworlds at all.
Hi2all! If i were on developers place, first of all i'll try to improve physics in this game, because now it looks like physics in Stalker or HL-one - nothing(sorry me:) Please, add more interactivity with objects without anchor, such as barrels, ... ) and objects with scripts (there is a test for your imagination:8). Graphically, there is some place to use shaders(i'm newbie in CG&game-dev, but what about motion blur?), but with HDR...oO this effect should be used very-very-very accurately! It would be funny to see a gun, shooting with little balls, on which we could skating/sliding... I'm not one, not first with these ideas(all my searches fault)? Please, answer. Sorry4my English:)
Refreshing post
What do you mean improve the physics? There aren't any to start off with really. And are you saying that the physics capabilities of the STALKER engine are bad/poor? You're dreamin'.
What will a barrel add to Teeworlds? Nothing?
A HDR-like effect has been kind of brought up in one of the blogs.
Hi2all! If i were on developers place, first of all i'll try to improve physics in this game, because now it looks like physics in Stalker or HL-one - nothing(sorry me:) Please, add more interactivity with objects without anchor, such as barrels, ... ) and objects with scripts (there is a test for your imagination:8). Graphically, there is some place to use shaders(i'm newbie in CG&game-dev, but what about motion blur?), but with HDR...oO this effect should be used very-very-very accurately! It would be funny to see a gun, shooting with little balls, on which we could skating/sliding... I'm not one, not first with these ideas(all my searches fault)? Please, answer. Sorry4my English:)
If you were developer, you wouldn't be able to do this
And just by the way, teeworlds is just a little project of some young people with a good head, so relax, think about feautures we really need now (like death and teleport tiles) and watch how teeworlds evolves
You can have all the shiny cpu extensive graphics in your game, but if your idea is poor ie. not original, just another fps, etc etc then your game wont make it to the top.
good physics is not extensive graphics:)
there is nothing impossible for really good young heads! and this is more cute(and complex) than teleports, which could be source of many problems. landscape of map will be changing interactively, more and more funny situations will happen. Various natural effects such as friction, collision, (gravity, of course:), Archimed's force, airwaves, [rain and snow(graphics)]... mmmm... It's that i'll ready to pay for. To be honest, i tried to create a clone of teewars on top of the HGE 2D-engine, but it really needs about eternity of time:)
What do you mean improve the physics? There aren't any to start off with really.
i know:)
And are you saying that the physics capabilities of the STALKER engine are bad/poor? You're dreamin'.
and stalker hasnt any physics at all.
What will a barrel add to Teeworlds? Nothing?
its just example!)
gordzo70@hotmail.com wrote:And are you saying that the physics capabilities of the STALKER engine are bad/poor? You're dreamin'.
and stalker hasnt any physics at all.
Not at all you say? Then what is this: http://au.youtube.com/watch?v=hqfgs4iBRHE
However, we might be talking about different STALKERs.
Teeworlds Forum → Developer Journals → 0.5.0 progress
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