51

Re: New Map Announcment & Landil and Lappi please read!

yes, the map is online. the server is in tdm mode at the moment, because the one flag is not reachable as far as i saw that and the other flag i couldn't find...
server is not in the serverlist so only people who look in this thread can connect.

server: scosu.de:8306

52 (edited by oO Homer Oo 2008-05-23 13:04:27)

Re: New Map Announcment & Landil and Lappi please read!

Landil wrote:

sure i can help with the teleports!
you need to copy this entities.png into x:\...\Teeworlds\data\editor\

Then you can use the blue and yellow teleporter tiles on the game layer. Tees will be teleported from the blue number to the yellow number, but not backwards. So normally you will need 2 numbers for "there and back again" XD

If you wanna test it yourself, you need this modded server: http://rajhshanks.free.fr/teeworlds/tee … v_race.exe
And add the following commands to the .cfg:
sv_race_mod 0
sv_teleport 1

Besides: the green tiles are the unhookable tiles.

because of that the flags arent reacheble^^ pls make ctf mode and make it like this^^
and maybe you can do the map in the serverlist, but make a password for the server?

53

Re: New Map Announcment & Landil and Lappi please read!

May I test?

I need to figure out something to put here.

54

Re: New Map Announcment & Landil and Lappi please read!

oh, sry^^... just missed that... server is online again with password... do you want the password and give it to every tester? or sould i post it here?

btw: you can't see the teleporters...

55

Re: New Map Announcment & Landil and Lappi please read!

ok

I need to figure out something to put here.

56 (edited by Landil 2008-05-24 12:29:05)

Re: New Map Announcment & Landil and Lappi please read!

need password...

I made a barbarian houses sketch. It's more a wooden viking house at the late 15th century, but if you like the sketch, i can make a clean graphic.
http://img144.imageshack.us/img144/2517/barbarianfw8.th.png

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

57

Re: New Map Announcment & Landil and Lappi please read!

nice sketch but i dont know if it fits to that:http://img3.imagebanana.com/img/jju9w7j/thumb/sample.png

i like your sketch very much but  i am not sure if it fits together...

...i know that you cant see the teleports..its because of the alpha...there are no graphics and because of that there are no graphics for the teleporter...just find out where they are wink
you can post the password here i think and notice:

we will do the test today at 18.00!!!!!! if its ok for you everyone who wants to test pls join the server!!!

58

Re: New Map Announcment & Landil and Lappi please read!

yes, i found the teleports big_smile...

servername: .:scosu.de - MAP TEST (alpha):.
server: scosu.de:8306
password: alphateemap

59

Re: New Map Announcment & Landil and Lappi please read!

test now! come on the server and lets play some teeworlds;-)

60

Re: New Map Announcment & Landil and Lappi please read!

download edited alpha map here http://www.2-klicks.de/?d=C8DFA13710

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

61 (edited by oO Homer Oo 2008-05-30 22:37:02)

Re: New Map Announcment & Landil and Lappi please read!

i like the symetrie...but i think there could be more differences between both sides...everything could be more interesting...i will work on it again:P...but i like the concept... i wiil just chage a few little things

62

Re: New Map Announcment & Landil and Lappi please read!

change as much as you like! It's just a sketch.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

63

Re: New Map Announcment & Landil and Lappi please read!

but a nice one=)

64

Re: New Map Announcment & Landil and Lappi please read!

Nice map. Good luck getting it out.

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);

65

Re: New Map Announcment & Landil and Lappi please read!

It looks great big_smile good luck with working on it and tell me when you need another tester big_smile

[chat]: NAZI 4 LIFE: how the fuck u get out of the box
[chat]: nuff @ clan search: ctrl+shift+q
*** NAZI 4 LIFE has left the game

66

Re: New Map Announcment & Landil and Lappi please read!

at the moment i havent got much time so it could take a while untill finishing this map, but i will do my very best!

67

Re: New Map Announcment & Landil and Lappi please read!

I'm very busy till the end of July. But then I will give my best wink

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

68

Re: New Map Announcment & Landil and Lappi please read!

oO Homer Oo wrote:

alpha is ready.it goes faster i thought and everything works perfect! i didnt thougt taht this map will be "so small" i dont know if its good for ctf(but i think it will work)...so u can use the map for dm too!!!
how to make a killzone?
the alpha is VVVVVVEEEEERRRRYYYYY basic but for a first impression its ok. i cant make a screen on mapeditor because i dont know why^^
i think we should test the alpha soon.

use the red tile on the game layer of the entities it will kill in those positions with the mod

Bye.

69

Re: New Map Announcment & Landil and Lappi please read!

dinosmoothie wrote:
oO Homer Oo wrote:

alpha is ready.it goes faster i thought and everything works perfect! i didnt thougt taht this map will be "so small" i dont know if its good for ctf(but i think it will work)...so u can use the map for dm too!!!
how to make a killzone?
the alpha is VVVVVVEEEEERRRRYYYYY basic but for a first impression its ok. i cant make a screen on mapeditor because i dont know why^^
i think we should test the alpha soon.

use the red tile on the game layer of the entities it will kill in those positions with the mod

WTF? I know it's halloween, but you must not awaken the dead.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

70

Re: New Map Announcment & Landil and Lappi please read!

is the map done ?

Name in Teeworlds: !Fox'y
.R.I.P. 28/11/08

71

Re: New Map Announcment & Landil and Lappi please read!

Landil wrote:

WTF? I know it's halloween, but you must not awaken the dead.

lol, nice one.

I see nobody wants to play this map anymore anyways. Lock thread?!

*** JUSTICE ALWAYS WINS ***

72

Re: New Map Announcment & Landil and Lappi please read!

i think we should carry the project forward!
i read the thread and also homers plan of this map looks very nice!
My graphics arent as good as lappi, landil or homers ones but i can make good maps too and know how to use every funktion of the mapeditor.
so we could make all this graphics again with the 5.0 style and so on wink

Please use an english signature //heinrich5991

73 (edited by TeBob 2008-11-01 09:55:00)

Re: New Map Announcment & Landil and Lappi please read!

0³7 wrote:

i think we should carry the project forward!
i read the thread and also homers plan of this map looks very nice!
My graphics arent as good as lappi, landil or homers ones but i can make good maps too and know how to use every funktion of the mapeditor.
so we could make all this graphics again with the 5.0 style and so on wink

Yes i think it too.

I want to play this alpha version because it looks really good.

PS: I can help too smile