1 (edited by khubajsn 2008-11-06 19:19:05)

Topic: [MAPS] Khubajsns map thread

Hi all.
In this topic, i will public all my working maps.

=====
Name: kh_libors_ctf
Gametype: CTF
Screenshot:
http://img231.imageshack.us/img231/8908/khliborsctfcf3.png
Download: http://www.filedropper.com/khliborsctf
Need mod: Yes, need Rajhs racemod
Author: Khubajsn [IST-cl@nleader](I)
====
Name: kh_libors_ctf_v2
Gametype: CTF
Screenshot: Same as map kh_libors_ctf
Download: From Mediafire by click here
Need mod: Yes, need Rajhs racemod
Author: Khubajsn [IST-cl@nleader](I)
Whats new:
? New background
? Doodads are not under collision now
====
Name: kh_teectf
Version: 2 (some bugs fixed)
Gametype: CTF, but support TDM, too
Screenshot:
http://img88.imageshack.us/img88/1926/khteectfv2mapph0.png
Download: http://www.mediafire.com/?x738h5ji0nm
Need mod: No
Author: Khubajsn [IST-cl@nleader](I)
Play this map: On server with ip 88.146.173.140:8338 . Server is not turned on nonstop, thanks for understand
====
Name: kh_run_3_v2
Version: 2 (some bugs fixed)
Gametype: RUN
Screenshot:
http://img220.imageshack.us/img220/9779/khrun3zb0.png
Download: http://www.teeworlds-db.com/web/khubajs … n_3_v2.map
Need mod: Yes, need Rajhs racemod
Author: Khubajsn [IST-cl@nleader](I)
====
Name: kh_run_5
Version: 2 (added copyright, fixed background and tiles embedding)
Gametype: RUN
Screenshot: [1] [2] [3] [4]
Download: from Mediafire (by click)
Need mod: Yes, need Rajhs racemod
Author: Khubajsn [IST-cl@nleader](I)
===

Goodbye all. Account inactive since March 2011.

2

Re: [MAPS] Khubajsns map thread

I hate if nobody comment and because that :

Looks nice. smile

3

Re: [MAPS] Khubajsns map thread

sorry but you have already seen map like this ?

The idea is nice but you must improve this map for it looks other map in teeworlds

Ps : look mapping tutorials wink

lordskelethom - want to reach me quickly? https://discord.gg/teeworlds

4

Re: [MAPS] Khubajsns map thread

It supposed to be detailed!
But maybe it is ur first map then it will be good. Nice start wink

Name in Teeworlds: !Fox'y
.R.I.P. 28/11/08

5

Re: [MAPS] Khubajsns map thread

I have played it. It's a nice map but there's something I hate a lot. The sand mountains and cactus have collision tiles. Sorry, but I don't like that, I think it should be background or something big_smile .

6

Re: [MAPS] Khubajsns map thread

/agree GaBoR

Name in Teeworlds: !Fox'y
.R.I.P. 28/11/08

7 (edited by khubajsn 2008-11-01 08:37:48)

Re: [MAPS] Khubajsns map thread

Thanks for comments, next map comming soon.
P.S.: Its not my map, but its map for my father. He was want map and its for he. He wants collision with cactus and mountains. New map will be better, I promise!

UPDATED ;-) NEW VERSION OF KH_LIBORS_CTF

Goodbye all. Account inactive since March 2011.

8

Re: [MAPS] Khubajsns map thread

if you would only take the game layer, you could make very good maps out of it... but the look by now is rly rly bad, not clean. for example: at the beginning the die zones are this bones and not the spears, why? but the idea is good wink

Please use an english signature //heinrich5991

9

Re: [MAPS] Khubajsns map thread

0³7:
Thanks smile

Updated again, there are new map kh_teectf_v2 - v2 because there was be some bugs which are fixed in second version

Goodbye all. Account inactive since March 2011.

10

Re: [MAPS] Khubajsns map thread

I don't like it, anyways... It's a good map for "beginners",
and I can't believe that your maps will be played...

Hooker's collection of the most Tee-ish skins!
http://www.teeworlds.com/forum/viewtopic.php?pid=39896

11

Re: [MAPS] Khubajsns map thread

Hooker: If you think ;-)

Goodbye all. Account inactive since March 2011.

12

Re: [MAPS] Khubajsns map thread

the last one is better, but try to found other ideas wink

lordskelethom - want to reach me quickly? https://discord.gg/teeworlds

13

Re: [MAPS] Khubajsns map thread

@ first map
sry but its awful

-unhearted made with none fitting tilesets
-one way to teh other side how bored this map cant be good palyed with sklilled ctf players it would never end because its to easy to defense
-background is annoying


@ the 2
if the flags are in the left upper and right upper corner it sucks <.<
the little maze part down right and down left is sucky
it make teh game slow an broing
in the map is less space for movement or other things

sry but i dont like ur maps they make no fun to play

14 (edited by khubajsn 2008-11-07 19:00:36)

Re: [MAPS] Khubajsns map thread

Why there are not comments of my new map - kh_run_5 sad sad sad

Goodbye all. Account inactive since March 2011.

15

Re: [MAPS] Khubajsns map thread

Looks easy smile

But great map.

16

Re: [MAPS] Khubajsns map thread

Thanks bobsmiley smile) You want to be my friend?  OK smile smile smile

Goodbye all. Account inactive since March 2011.

17 (edited by Hooker 2008-11-08 10:27:17)

Re: [MAPS] Khubajsns map thread

stivikivi wrote:

...

/agree

I said it's for beginners, because there's just bad movement for pro's...
A map needs to have "movementlines"! The player should be able to use the hook to "fly" trough the map...

Nonskilled players don't do this, they just jump around happy... This is my experience...

EDIT: If you make a map your first time, i would start with a little 1on1 map... You can feel free to make everything you want and to try out some tilesets, doodads and movementlines...

Look@dm1... This map is kinda perfect in movement... I just don't like the tileset, lol.

Hooker's collection of the most Tee-ish skins!
http://www.teeworlds.com/forum/viewtopic.php?pid=39896

18

Re: [MAPS] Khubajsns map thread

Hooker:
Hi. Ty u for your opinion. The new maúp is in progress and i will want to player on the map will be able to "fly with hook". Khubajsn [IST-cl@nleader]

Goodbye all. Account inactive since March 2011.